From 8f1954b40a50f6d6968645141ffd863b4872157e Mon Sep 17 00:00:00 2001 From: Nick Date: Sat, 18 Mar 2023 13:49:50 -0400 Subject: [PATCH] #536 Check if physics object should be suspended on load --- NewHorizons/Components/AddPhysics.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Components/AddPhysics.cs b/NewHorizons/Components/AddPhysics.cs index 14785f9f..976f6a28 100644 --- a/NewHorizons/Components/AddPhysics.cs +++ b/NewHorizons/Components/AddPhysics.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using UnityEngine; namespace NewHorizons.Components; @@ -66,6 +66,10 @@ public class AddPhysics : MonoBehaviour owRigidbody.SetMass(Mass); owRigidbody.SetVelocity(parentBody.GetPointVelocity(transform.position)); + // #536 - Physics objects in bramble dimensions not disabled on load + // Should have it double check if it is meant to be suspended or not + owRigidbody.OnSectorOccupantsUpdated(); + Destroy(this); }