diff --git a/NewHorizons/External/Configs/PlanetConfig.cs b/NewHorizons/External/Configs/PlanetConfig.cs
index b4723aa4..809ec1ff 100644
--- a/NewHorizons/External/Configs/PlanetConfig.cs
+++ b/NewHorizons/External/Configs/PlanetConfig.cs
@@ -53,9 +53,11 @@ namespace NewHorizons.External.Configs
public bool destroy;
///
- /// `true` if you want the map zoom speed to adjust to this planet's orbit
+ /// Do we track the position of this body when calculating the solar system radius?
+ /// `true` if you want the map zoom speed, map panning distance/speed, map camera farclip plane,
+ /// and autopilot-returning-to-solar-system to adjust to this planet's orbit
///
- [DefaultValue(true)] public bool adjustZoomSpeed = true;
+ [DefaultValue(true)] public bool trackForSolarSystemRadius = true;
///
/// A list of paths to child GameObjects to destroy on this planet
diff --git a/NewHorizons/Handlers/PlanetCreationHandler.cs b/NewHorizons/Handlers/PlanetCreationHandler.cs
index c9af4897..18618c4a 100644
--- a/NewHorizons/Handlers/PlanetCreationHandler.cs
+++ b/NewHorizons/Handlers/PlanetCreationHandler.cs
@@ -1,4 +1,3 @@
-using Epic.OnlineServices;
using NewHorizons.Builder.Atmosphere;
using NewHorizons.Builder.Body;
using NewHorizons.Builder.General;
@@ -413,7 +412,7 @@ namespace NewHorizons.Handlers
AstroObjectLocator.RegisterCustomAstroObject(ao);
// Now that we're done move the planet into place
- SetPositionFromVector(go, body.Config.Orbit.staticPosition, body.Config.adjustZoomSpeed);
+ SetPositionFromVector(go, body.Config.Orbit.staticPosition, body.Config.trackForSolarSystemRadius);
NHLogger.LogVerbose($"Finished creating Bramble Dimension [{body.Config.name}]");
@@ -500,11 +499,11 @@ namespace NewHorizons.Handlers
// Now that we're done move the planet into place
if (body.Config.Orbit?.staticPosition != null)
{
- SetPositionFromVector(go, body.Config.Orbit.staticPosition, body.Config.adjustZoomSpeed);
+ SetPositionFromVector(go, body.Config.Orbit.staticPosition, body.Config.trackForSolarSystemRadius);
}
else
{
- UpdatePosition(go, body.Config.Orbit, primaryBody, ao, body.Config.adjustZoomSpeed);
+ UpdatePosition(go, body.Config.Orbit, primaryBody, ao, body.Config.trackForSolarSystemRadius);
}
// Have to do this after setting position
@@ -858,7 +857,7 @@ namespace NewHorizons.Handlers
}
// Move the primary
- UpdatePosition(go, body.Config.Orbit, primary, newAO, body.Config.adjustZoomSpeed);
+ UpdatePosition(go, body.Config.Orbit, primary, newAO, body.Config.trackForSolarSystemRadius);
for (int i = 0; i < children.Count(); i++)
{
@@ -916,7 +915,7 @@ namespace NewHorizons.Handlers
UpdatePosition(go, orbit, primaryBody, secondaryBody, true);
}
- public static void UpdatePosition(GameObject go, IOrbitalParameters orbit, AstroObject primaryBody, AstroObject secondaryBody, bool adjustZoomSpeed)
+ public static void UpdatePosition(GameObject go, IOrbitalParameters orbit, AstroObject primaryBody, AstroObject secondaryBody, bool trackForSolarSystemRadius)
{
NHLogger.LogVerbose($"Placing [{secondaryBody?.name}] around [{primaryBody?.name}]");
@@ -926,15 +925,15 @@ namespace NewHorizons.Handlers
var secondaryGravity = new Gravity(secondaryBody.GetGravityVolume());
var pos = orbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialPosition + primaryBody.transform.position;
- SetPositionFromVector(go, pos, adjustZoomSpeed);
+ SetPositionFromVector(go, pos, trackForSolarSystemRadius);
}
else
{
- SetPositionFromVector(go, Vector3.zero, adjustZoomSpeed);
+ SetPositionFromVector(go, Vector3.zero, trackForSolarSystemRadius);
}
}
- public static void SetPositionFromVector(GameObject go, Vector3 position, bool adjustZoomSpeed)
+ public static void SetPositionFromVector(GameObject go, Vector3 position, bool trackForSolarSystemRadius)
{
var rb = go.GetAttachedOWRigidbody();
if (rb)
@@ -966,7 +965,7 @@ namespace NewHorizons.Handlers
// Uses the ratio of the interlopers furthest point to what the base game considers the edge of the solar system
var distanceToCenter = go.transform.position.magnitude / (24000 / 30000f);
- if (distanceToCenter > SolarSystemRadius && adjustZoomSpeed)
+ if (distanceToCenter > SolarSystemRadius && trackForSolarSystemRadius)
{
SolarSystemRadius = distanceToCenter;
}