diff --git a/README.md b/README.md index 9c5b60cd..cab6d6ce 100644 --- a/README.md +++ b/README.md @@ -41,12 +41,12 @@ New Horizons has optional support for a few other mods: ## Features - Load planet meshes or details from asset bundles -- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper -- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log -- Remove or edit existing planets, including what they orbit around -- Create custom planets from heightmaps/texturemaps +- Use our [template Unity project](https://github.com/ow-mods/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper +- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature found in the ship's log +- Remove or edit existing planets, including their orbits +- Create custom planets from heightmaps/texturemaps with support for triplanar mapping - Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions. -- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes. +- Add stock planet features to custom ones, such as geysers, cloaking fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes. - Binary orbits - Signalscope signals and custom frequencies - Surface scatter: rocks, trees, etc, using in-game models, or custom ones