diff --git a/NewHorizons/Handlers/EyeSceneHandler.cs b/NewHorizons/Handlers/EyeSceneHandler.cs index ee4f4cdd..233086e6 100644 --- a/NewHorizons/Handlers/EyeSceneHandler.cs +++ b/NewHorizons/Handlers/EyeSceneHandler.cs @@ -185,12 +185,6 @@ namespace NewHorizons.Handlers starLightController.Awake(); SunLightEffectsController.AddStar(starController); SunLightEffectsController.AddStarLight(sunLight); - - // The player starts out already added to the eye sector, so we need to inform the sectored components that the sector isn't empty - Delay.FireOnNextUpdate(() => - { - eyeSector.OnSectorOccupantsUpdated.Invoke(); - }); } public static void SetUpEyeCampfireSequence()