mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
removed patches made for debugging, fixed exit pairing
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parent
3b25c5cf20
commit
8c9c6d3e31
@ -74,14 +74,11 @@ namespace NewHorizons.Builder.Body
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intr.name = "Interactibles";
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GameObject.Destroy(intr);
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// set up warps
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var outerFogWarpVolume = exitWarps.GetComponent<OuterFogWarpVolume>();
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outerFogWarpVolume._senderWarps.Clear();
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outerFogWarpVolume._linkedInnerWarpVolume = null;
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outerFogWarpVolume._name = OuterFogWarpVolume.Name.None;
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//outerFogWarpVolume._sector = dimensionSector.GetComponent<Sector>();
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//outerFogWarpVolume.Awake(); // I can't spawn this game object disabled, but Awake needs to run after _sector is set. That means I need to call Awake myself
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// TODO if I need to: set "exitWarps/ExitPoint", "exitWarp/ExitPoint (1)", ... "exitWarp/ExitPoint (5)"
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PairExit(config.linksTo, outerFogWarpVolume);
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@ -90,13 +87,14 @@ namespace NewHorizons.Builder.Body
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public static void PairExit(string exitName, OuterFogWarpVolume warpController)
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{
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Logger.Log($"attempting to pair exit {exitName}");
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if (!BrambleNodeBuilder.namedNodes.ContainsKey(exitName))
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{
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if (!unpairedDimensions.ContainsKey(exitName)) unpairedDimensions[exitName] = new();
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unpairedDimensions[exitName].Add(warpController);
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return;
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}
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Logger.Log($"pairing exit {exitName}");
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warpController._linkedInnerWarpVolume = BrambleNodeBuilder.namedNodes[exitName];
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}
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@ -110,7 +108,7 @@ namespace NewHorizons.Builder.Body
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PairExit(nodeName, dimensionWarpController);
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}
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unpairedDimensions.Remove(nodeName);
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//unpairedDimensions.Remove(nodeName);
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}
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}
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@ -12,103 +12,102 @@ using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Props
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{
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// Issue: these nodes aren't getting added to the list PlayerFogWarpDetector._warpVolumes
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// debugging: try overriding FogWarpDetector.TrackFogWarpVolume(FogWarpVolume volume) to see if it's even getting added to this list at all
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[HarmonyPatch]
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public static class FogDebuggingPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.WarpDetector))]
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public static bool FogWarpVolume_WarpDetector(FogWarpVolume __instance, FogWarpDetector detector, FogWarpVolume linkedWarpVolume)
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{
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bool flag = detector.CompareName(FogWarpDetector.Name.Player);
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bool flag2 = detector.CompareName(FogWarpDetector.Name.Ship);
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if (!flag || !PlayerState.IsInsideShip())
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{
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OWRigidbody oWRigidbody = detector.GetOWRigidbody();
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if (flag && PlayerState.IsAttached())
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{
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oWRigidbody = detector.GetOWRigidbody().transform.parent.GetComponentInParent<OWRigidbody>();
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MonoBehaviour.print("body to warp: " + oWRigidbody.name);
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}
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Vector3 localRelVelocity = __instance.transform.InverseTransformDirection(oWRigidbody.GetVelocity() - __instance._attachedBody.GetVelocity());
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Vector3 localPos = __instance.transform.InverseTransformPoint(oWRigidbody.transform.position);
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Quaternion localRot = Quaternion.Inverse(__instance.transform.rotation) * oWRigidbody.transform.rotation;
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if (flag2 && PlayerState.IsInsideShip())
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{
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__instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerDetector());
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__instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerCameraDetector());
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}
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if (flag || (flag2 && PlayerState.IsInsideShip()))
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{
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GlobalMessenger.FireEvent("PlayerFogWarp");
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}
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__instance._sector.GetTriggerVolume().RemoveObjectFromVolume(detector.gameObject);
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linkedWarpVolume.ReceiveWarpedDetector(detector, localRelVelocity, localPos, localRot);
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//if (__instance.OnWarpDetector != null)
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// [HarmonyPatch]
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//public static class FogDebuggingPatches
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//{
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// __instance.OnWarpDetector(detector);
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.WarpDetector))]
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// public static bool FogWarpVolume_WarpDetector(FogWarpVolume __instance, FogWarpDetector detector, FogWarpVolume linkedWarpVolume)
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// {
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// bool flag = detector.CompareName(FogWarpDetector.Name.Player);
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// bool flag2 = detector.CompareName(FogWarpDetector.Name.Ship);
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// if (!flag || !PlayerState.IsInsideShip())
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// {
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// OWRigidbody oWRigidbody = detector.GetOWRigidbody();
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// if (flag && PlayerState.IsAttached())
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// {
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// oWRigidbody = detector.GetOWRigidbody().transform.parent.GetComponentInParent<OWRigidbody>();
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// MonoBehaviour.print("body to warp: " + oWRigidbody.name);
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// }
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// Vector3 localRelVelocity = __instance.transform.InverseTransformDirection(oWRigidbody.GetVelocity() - __instance._attachedBody.GetVelocity());
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// Vector3 localPos = __instance.transform.InverseTransformPoint(oWRigidbody.transform.position);
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// Quaternion localRot = Quaternion.Inverse(__instance.transform.rotation) * oWRigidbody.transform.rotation;
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// if (flag2 && PlayerState.IsInsideShip())
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// {
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// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerDetector());
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// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(Locator.GetPlayerCameraDetector());
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// }
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// if (flag || (flag2 && PlayerState.IsInsideShip()))
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// {
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// GlobalMessenger.FireEvent("PlayerFogWarp");
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// }
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// __instance._sector.GetTriggerVolume().RemoveObjectFromVolume(detector.gameObject);
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// linkedWarpVolume.ReceiveWarpedDetector(detector, localRelVelocity, localPos, localRot);
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// //if (__instance.OnWarpDetector != null)
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// //{
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// // __instance.OnWarpDetector(detector);
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// //}
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// }
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// return false;
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// }
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.OnOccupantEnterSector))]
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// private static bool FogWarpVolume_OnOccupantEnterSector(FogWarpVolume __instance, SectorDetector detector)
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// {
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// Logger.LogWarning($"Warp volume {__instance.name} is attempting to get sector detector {detector.name} to register it");
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// FogWarpDetector component = detector.GetComponent<FogWarpDetector>();
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// if (component != null)
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// {
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// Logger.LogWarning("FogWarpDetector component was found");
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// component.TrackFogWarpVolume(__instance);
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// }
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// return false;
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// }
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// [HarmonyPrefix]
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// [HarmonyPatch(typeof(FogWarpDetector), nameof(FogWarpDetector.TrackFogWarpVolume))]
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// public static bool FogWarpDetector_TrackFogWarpVolume(FogWarpDetector __instance, FogWarpVolume volume)
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// {
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// Logger.LogWarning($"Detector {__instance.name} is attempting to track fog warp volume {volume.name}");
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// bool flag = false;
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// if (!__instance._warpVolumes.SafeAdd(volume))
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// {
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// Logger.LogError("Failed to add warp volume to tracking list");
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// return false;
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// }
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// __instance.enabled = true;
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// if (volume.IsOuterWarpVolume())
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// {
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// if (__instance._outerWarpVolume != null)
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// {
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// Logger.LogError("Entering an outer warp volume before leaving the old one!");
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// //Debug.Break();
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// }
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// if (__instance._outerWarpVolume != volume)
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// {
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// flag = true;
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// }
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// __instance._outerWarpVolume = (OuterFogWarpVolume)volume;
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// }
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// //if (__instance.OnTrackFogWarpVolume != null)
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// //{
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// // __instance.OnTrackFogWarpVolume(volume);
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// //}
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// //if (flag && __instance.OnOuterFogWarpVolumeChange != null)
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// //{
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// // __instance.OnOuterFogWarpVolumeChange(__instance._outerWarpVolume);
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// //}
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// return false;
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// }
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//}
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.OnOccupantEnterSector))]
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private static bool FogWarpVolume_OnOccupantEnterSector(FogWarpVolume __instance, SectorDetector detector)
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{
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Logger.LogWarning($"Warp volume {__instance.name} is attempting to get sector detector {detector.name} to register it");
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FogWarpDetector component = detector.GetComponent<FogWarpDetector>();
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if (component != null)
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{
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Logger.LogWarning("FogWarpDetector component was found");
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component.TrackFogWarpVolume(__instance);
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpDetector), nameof(FogWarpDetector.TrackFogWarpVolume))]
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public static bool FogWarpDetector_TrackFogWarpVolume(FogWarpDetector __instance, FogWarpVolume volume)
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{
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Logger.LogWarning($"Detector {__instance.name} is attempting to track fog warp volume {volume.name}");
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bool flag = false;
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if (!__instance._warpVolumes.SafeAdd(volume))
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{
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Logger.LogError("Failed to add warp volume to tracking list");
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return false;
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}
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__instance.enabled = true;
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if (volume.IsOuterWarpVolume())
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{
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if (__instance._outerWarpVolume != null)
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{
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Logger.LogError("Entering an outer warp volume before leaving the old one!");
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//Debug.Break();
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}
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if (__instance._outerWarpVolume != volume)
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{
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flag = true;
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}
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__instance._outerWarpVolume = (OuterFogWarpVolume)volume;
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}
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//if (__instance.OnTrackFogWarpVolume != null)
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//{
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// __instance.OnTrackFogWarpVolume(volume);
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//}
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//if (flag && __instance.OnOuterFogWarpVolumeChange != null)
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//{
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// __instance.OnOuterFogWarpVolumeChange(__instance._outerWarpVolume);
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//}
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return false;
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}
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}
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public static class BrambleNodeBuilder
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{
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@ -238,7 +237,12 @@ namespace NewHorizons.Builder.Props
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//
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// Cleanup for dimension exits
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//
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if (config.name != null) BrambleDimensionBuilder.FinishPairingDimensionsForExitNode(config.name);
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if (config.name != null)
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{
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namedNodes[config.name] = warpController;
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BrambleDimensionBuilder.FinishPairingDimensionsForExitNode(config.name);
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}
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// Done!
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return brambleNode;
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