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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix null item audio types breaking custom items
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parent
3270580422
commit
8b49f94bd4
@ -59,10 +59,18 @@ namespace NewHorizons.Builder.Props
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{
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{
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item.PickupAudio = AudioTypeHandler.GetAudioType(info.pickupAudio, mod);
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item.PickupAudio = AudioTypeHandler.GetAudioType(info.pickupAudio, mod);
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}
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}
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else
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{
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item.PickupAudio = AudioType.ToolItemWarpCorePickUp;
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}
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if (!string.IsNullOrEmpty(info.dropAudio))
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if (!string.IsNullOrEmpty(info.dropAudio))
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{
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{
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item.DropAudio = AudioTypeHandler.GetAudioType(info.dropAudio, mod);
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item.DropAudio = AudioTypeHandler.GetAudioType(info.dropAudio, mod);
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}
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}
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else
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{
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item.DropAudio = AudioType.ToolItemWarpCoreDrop;
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}
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if (!string.IsNullOrEmpty(info.socketAudio))
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if (!string.IsNullOrEmpty(info.socketAudio))
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{
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{
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item.SocketAudio = AudioTypeHandler.GetAudioType(info.socketAudio, mod);
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item.SocketAudio = AudioTypeHandler.GetAudioType(info.socketAudio, mod);
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@ -90,6 +90,7 @@ namespace NewHorizons.Components.Props
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void PlayCustomSound(AudioType audioType)
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void PlayCustomSound(AudioType audioType)
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{
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{
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if (audioType == AudioType.None) return;
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if (ItemBuilder.IsCustomItemType(ItemType))
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if (ItemBuilder.IsCustomItemType(ItemType))
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{
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{
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Locator.GetPlayerAudioController()._oneShotExternalSource.PlayOneShot(audioType);
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Locator.GetPlayerAudioController()._oneShotExternalSource.PlayOneShot(audioType);
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@ -62,21 +62,25 @@ namespace NewHorizons.External.Modules.Props.Item
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/// <summary>
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/// <summary>
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/// The audio to play when this item is picked up. Only applies to custom/non-vanilla item types.
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/// The audio to play when this item is picked up. Only applies to custom/non-vanilla item types.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Defaults to "ToolItemWarpCorePickUp". Set to "None" to disable the sound entirely.
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/// </summary>
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/// </summary>
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public string pickupAudio;
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public string pickupAudio;
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/// <summary>
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/// <summary>
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/// The audio to play when this item is dropped. Only applies to custom/non-vanilla item types.
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/// The audio to play when this item is dropped. Only applies to custom/non-vanilla item types.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Defaults to "ToolItemWarpCoreDrop". Set to "None" to disable the sound entirely.
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/// </summary>
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/// </summary>
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public string dropAudio;
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public string dropAudio;
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/// <summary>
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/// <summary>
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/// The audio to play when this item is inserted into a socket. Only applies to custom/non-vanilla item types.
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/// The audio to play when this item is inserted into a socket. Only applies to custom/non-vanilla item types.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Defaults to the pickup audio. Set to "None" to disable the sound entirely.
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/// </summary>
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/// </summary>
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public string socketAudio;
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public string socketAudio;
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/// <summary>
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/// <summary>
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/// The audio to play when this item is removed from a socket. Only applies to custom/non-vanilla item types.
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/// The audio to play when this item is removed from a socket. Only applies to custom/non-vanilla item types.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// Defaults to the drop audio. Set to "None" to disable the sound entirely.
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/// </summary>
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/// </summary>
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public string unsocketAudio;
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public string unsocketAudio;
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/// <summary>
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/// <summary>
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