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use property id more
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@ -56,6 +56,9 @@ namespace NewHorizons.Components.SizeControllers
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private float minScale;
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private float minScale;
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private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
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private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
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private static readonly int ColorTime = Shader.PropertyToID("_ColorTime");
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private static readonly int ColorTime = Shader.PropertyToID("_ColorTime");
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private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
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private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius");
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private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
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private Color _currentColour;
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private Color _currentColour;
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@ -276,9 +279,9 @@ namespace NewHorizons.Components.SizeControllers
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{
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{
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foreach (var lod in _atmosphereRenderers)
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foreach (var lod in _atmosphereRenderers)
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{
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{
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lod.material.SetFloat("_InnerRadius", CurrentScale);
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lod.material.SetFloat(InnerRadius, CurrentScale);
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lod.material.SetFloat("_OuterRadius", CurrentScale * StarBuilder.OuterRadiusRatio);
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lod.material.SetFloat(OuterRadius, CurrentScale * StarBuilder.OuterRadiusRatio);
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lod.material.SetColor("_SkyColor", _currentColour);
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lod.material.SetColor(SkyColor, _currentColour);
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}
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}
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}
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}
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}
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}
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