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Add optional parent path to signal info
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c7985b9e08
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@ -136,6 +136,12 @@ namespace NewHorizons.Builder.Props
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var signalGO = new GameObject($"Signal_{info.name}");
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var signalGO = new GameObject($"Signal_{info.name}");
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signalGO.SetActive(false);
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signalGO.SetActive(false);
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signalGO.transform.parent = sector?.transform ?? planetGO.transform;
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signalGO.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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signalGO.transform.parent = planetGO.transform.Find(info.parentPath);
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}
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signalGO.transform.position = planetGO.transform.TransformPoint(info.position != null ? (Vector3)info.position : Vector3.zero);
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signalGO.transform.position = planetGO.transform.TransformPoint(info.position != null ? (Vector3)info.position : Vector3.zero);
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signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
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signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
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5
NewHorizons/External/Modules/SignalModule.cs
vendored
5
NewHorizons/External/Modules/SignalModule.cs
vendored
@ -75,6 +75,11 @@ namespace NewHorizons.External.Modules
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/// Radius of the sphere giving off the signal.
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/// Radius of the sphere giving off the signal.
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/// </summary>
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/// </summary>
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[DefaultValue(1f)] public float sourceRadius = 1f;
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[DefaultValue(1f)] public float sourceRadius = 1f;
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/// <summary>
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/// The relative path from the planet to the parent of this signal. Optional (will default to the root sector).
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/// </summary>
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public string parentPath;
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}
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}
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}
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}
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}
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}
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