diff --git a/NewHorizons/Builder/Body/RingBuilder.cs b/NewHorizons/Builder/Body/RingBuilder.cs index 562871fb..af3c7d74 100644 --- a/NewHorizons/Builder/Body/RingBuilder.cs +++ b/NewHorizons/Builder/Body/RingBuilder.cs @@ -38,7 +38,7 @@ namespace NewHorizons.Builder.Body } var ringGO = new GameObject("Ring"); - ringGO.transform.parent = sector.transform ?? body.transform; + ringGO.transform.parent = sector?.transform ?? body.transform; ringGO.transform.localPosition = Vector3.zero; ringGO.transform.localRotation = Quaternion.Euler(0, 0, 0); ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ring.LongitudeOfAscendingNode);