diff --git a/NewHorizons/Builder/Orbital/OrbitlineBuilder.cs b/NewHorizons/Builder/Orbital/OrbitlineBuilder.cs
index a2ffbab0..ae3aff08 100644
--- a/NewHorizons/Builder/Orbital/OrbitlineBuilder.cs
+++ b/NewHorizons/Builder/Orbital/OrbitlineBuilder.cs
@@ -61,15 +61,17 @@ namespace NewHorizons.Builder.Orbital
var fade = isMoon;
- /*
- if (config.Base.IsSatellite)
+ if (config.Orbit.orbitLineFadeStartDistance >= 0)
{
- if (config.Orbit.Tint != null) color = new Color(0.4082f, 0.516f, 0.4469f, 1f);
fade = true;
- orbitLine._fadeEndDist = 5000;
- orbitLine._fadeStartDist = 3000;
+ orbitLine._fadeStartDist = config.Orbit.orbitLineFadeStartDistance;
+ }
+
+ if (config.Orbit.orbitLineFadeEndDistance >= 0)
+ {
+ fade = true;
+ orbitLine._fadeEndDist = config.Orbit.orbitLineFadeEndDistance;
}
- */
orbitLine._color = color;
lineRenderer.endColor = new Color(color.r, color.g, color.b, 0f);
diff --git a/NewHorizons/External/Modules/OrbitModule.cs b/NewHorizons/External/Modules/OrbitModule.cs
index e3a6a566..bb1325e4 100644
--- a/NewHorizons/External/Modules/OrbitModule.cs
+++ b/NewHorizons/External/Modules/OrbitModule.cs
@@ -45,6 +45,12 @@ namespace NewHorizons.External.Modules
///
public bool isTidallyLocked;
+ ///
+ /// Is the body meant to stay in one place without moving? If staticPosition is not set, the initial position
+ /// will be determined using its orbital parameters.
+ ///
+ public bool isStatic;
+
///
/// If it is tidally locked, this direction will face towards the primary. Ex: Interloper uses `0, -1, 0`. Most planets
/// will want something like `-1, 0, 0`.
@@ -62,12 +68,6 @@ namespace NewHorizons.External.Modules
///
public bool dottedOrbitLine;
- ///
- /// Is the body meant to stay in one place without moving? If staticPosition is not set, the initial position
- /// will be determined using its orbital parameters.
- ///
- public bool isStatic;
-
///
/// Colour of the orbit-line in the map view.
///
@@ -78,6 +78,16 @@ namespace NewHorizons.External.Modules
///
public bool trackingOrbitLine;
+ ///
+ /// If the camera is farther than this distance the orbit line will fade out. Leave empty to not have it fade out.
+ ///
+ public float orbitLineFadeEndDistance = -1f;
+
+ ///
+ /// If the camera is closer than this distance the orbit line will fade out. Leave empty to not have it fade out.
+ ///
+ public float orbitLineFadeStartDistance = -1f;
+
///
/// The semi-major axis of the ellipse that is the body's orbit. For a circular orbit this is the radius.
///