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Merge pull request #138 from TerrificTrifid/patch-2
Increase ring fluid effects
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commit
86bcd03772
@ -33,7 +33,7 @@ namespace NewHorizons.Builder.Body
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var ringShape = ringVolume.AddComponent<RingShape>();
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ringShape.innerRadius = ring.InnerRadius;
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ringShape.outerRadius = ring.OuterRadius;
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ringShape.height = 2f;
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ringShape.height = 20f;
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ringShape.center = Vector3.zero;
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ringShape.SetCollisionMode(Shape.CollisionMode.Volume);
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ringShape.SetLayer(Shape.Layer.Default);
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@ -59,7 +59,7 @@ namespace NewHorizons.Builder.Body
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}
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sfv._fluidType = fluidType;
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sfv._density = 1f;
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sfv._density = 5f;
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ringVolume.SetActive(true);
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