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Merge branch 'dev' of github.com:xen-42/outer-wilds-new-horizons into dev
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commit
8652f84221
@ -151,7 +151,9 @@ namespace NewHorizons.Components.SizeControllers
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// Use the age if theres no resizing happening, else make it get redder the larger it is or wtv
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var t = _age / (lifespan * 60f);
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if (maxScale > 0) t = CurrentScale / maxScale;
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if (t < 1f)
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// Only go to 98% else if it reaches the endSurfaceMaterial it'll morb
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if (t < 0.98f)
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{
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_currentColour = Color.Lerp(_startColour, _endColour, t);
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supernova._surface._materials[0].Lerp(_startSurfaceMaterial, _endSurfaceMaterial, t);
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@ -268,9 +270,7 @@ namespace NewHorizons.Components.SizeControllers
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{
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lod.material.SetFloat("_InnerRadius", CurrentScale);
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lod.material.SetFloat("_OuterRadius", CurrentScale * StarBuilder.OuterRadiusRatio);
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// These break once it reaches endColour and I have no idea why
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//lod.material.SetColor("_SkyColor", _currentColour);
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lod.material.SetColor("_SkyColor", _currentColour);
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}
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}
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}
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@ -530,6 +530,14 @@
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"description": "The internal radius (in meters) of the dimension. The default is 1705.",
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"format": "float",
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"default": 1705.0
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},
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"allowedEntrances": {
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"type": "array",
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"description": "An array of integers from 0-5. By default, all entrances are allowed. To force this dimension to warp players in from only one point (like the anglerfish nest dimension in the base game) set this value to [3], [5], or similar. Values of 0-5 only.",
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"items": {
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"type": "integer",
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"format": "int32"
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}
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}
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}
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},
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@ -571,6 +579,14 @@
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"lightTint": {
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"description": "The color of the shafts of light coming from the entrances to the node. Leave blank for the default yellowish color: (131, 124, 105, 255)",
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"$ref": "#/definitions/MColor"
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},
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"possibleExits": {
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"type": "array",
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"description": "An array of integers from 0-5. By default, all entrances are allowed. To force this node to warp players out from only one hole set this value to [3], [5], or similar. Values of 0-5 only.",
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"items": {
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"type": "integer",
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"format": "int32"
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}
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}
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}
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},
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