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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Prevent star bug at end of life
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69b3e405f3
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@ -145,16 +145,21 @@ namespace NewHorizons.Components.SizeControllers
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private void UpdateMainSequence()
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{
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var ageValue = _age / (lifespan * 60f);
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// Only do colour transition stuff if they set an end colour
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if (EndColour != null)
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{
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// Use the age if theres no resizing happening, else make it get redder the larger it is or wtv
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var t = ageValue;
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var t = _age / (lifespan * 60f);
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if (maxScale > 0) t = CurrentScale / maxScale;
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_currentColour = Color.Lerp(_startColour, _endColour, t);
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supernova._surface._materials[0].Lerp(_startSurfaceMaterial, _endSurfaceMaterial, t);
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if (t < 1f)
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{
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_currentColour = Color.Lerp(_startColour, _endColour, t);
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supernova._surface._materials[0].Lerp(_startSurfaceMaterial, _endSurfaceMaterial, t);
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}
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else
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{
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_currentColour = _endColour;
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}
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}
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else
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{
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@ -231,7 +236,7 @@ namespace NewHorizons.Components.SizeControllers
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UpdateSupernova();
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return;
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}
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if (!_isCollapsing)
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{
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base.FixedUpdate();
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@ -242,7 +247,7 @@ namespace NewHorizons.Components.SizeControllers
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UpdateCollapse();
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if (_isSupernova) return;
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}
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// This is just all the scales stuff for the atmosphere effects
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if (_fog != null)
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{
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@ -263,9 +268,11 @@ namespace NewHorizons.Components.SizeControllers
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{
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lod.material.SetFloat("_InnerRadius", CurrentScale);
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lod.material.SetFloat("_OuterRadius", CurrentScale * StarBuilder.OuterRadiusRatio);
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lod.material.SetColor("_AtmosFar", _currentColour);
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lod.material.SetColor("_AtmosNear", _currentColour);
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lod.material.SetColor("_SkyColor", _currentColour);
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// These break once it reaches endColour and I have no idea why
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//lod.material.SetColor("_AtmosFar", _currentColour);
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//lod.material.SetColor("_AtmosNear", _currentColour);
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//lod.material.SetColor("_SkyColor", _currentColour);
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}
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}
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}
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