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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make cloaks also turn off tessellated renderers.
Stops water, sand, inner clouds, and any other tessellated renderer from showing even when player is not inside cloak.
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@ -11,6 +11,7 @@ namespace NewHorizons.Components
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private bool _isInitialized;
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private List<Renderer> _renderers = null;
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private List<TessellatedRenderer> _tessellatedRenderers = null;
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public static bool isPlayerInside = false;
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public static bool isProbeInside = false;
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@ -51,6 +52,7 @@ namespace NewHorizons.Components
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private void SetUpList()
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{
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_renderers = _root.GetComponentsInChildren<Renderer>().ToList();
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_tessellatedRenderers = _root.GetComponentsInChildren<TessellatedRenderer>().ToList();
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}
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public void OnPlayerEnter()
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@ -62,6 +64,11 @@ namespace NewHorizons.Components
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renderer.forceRenderingOff = false;
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}
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foreach (var tessellatedRenderer in _tessellatedRenderers)
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{
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tessellatedRenderer.enabled = false;
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}
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isPlayerInside = true;
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GlobalMessenger.FireEvent("PlayerEnterCloakField");
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}
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@ -75,6 +82,11 @@ namespace NewHorizons.Components
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renderer.forceRenderingOff = true;
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}
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foreach (var tessellatedRenderer in _tessellatedRenderers)
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{
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tessellatedRenderer.enabled = true;
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}
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isPlayerInside = false;
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GlobalMessenger.FireEvent("PlayerExitCloakField");
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}
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