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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
fog ramp path
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@ -1,6 +1,7 @@
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using NewHorizons.Utility.Files;
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using OWML.Common;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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@ -35,7 +36,7 @@ namespace NewHorizons.Builder.Atmosphere
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if (_dbImpostorMaterials == null) _dbImpostorMaterials = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
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}
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public static PlanetaryFogController Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
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public static PlanetaryFogController Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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{
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InitPrefabs();
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@ -59,6 +60,7 @@ namespace NewHorizons.Builder.Atmosphere
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PFC.fogDensity = atmo.fogDensity;
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PFC.fogExponent = 1f;
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var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor());
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if (atmo.fogRampPath != null) colorRampTexture = ImageUtilities.GetTexture(mod, atmo.fogRampPath, wrap: false);
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PFC.fogColorRampTexture = colorRampTexture;
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PFC.fogColorRampIntensity = 1f;
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if (atmo.fogTint != null)
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@ -78,7 +80,7 @@ namespace NewHorizons.Builder.Atmosphere
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return PFC;
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}
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public static Renderer MakeProxy(GameObject proxyGO, AtmosphereModule atmo)
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public static Renderer MakeProxy(GameObject proxyGO, AtmosphereModule atmo, IModBehaviour mod)
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{
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InitPrefabs();
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@ -95,6 +97,7 @@ namespace NewHorizons.Builder.Atmosphere
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MR.allowOcclusionWhenDynamic = true;
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var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor());
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if (atmo.fogRampPath != null) colorRampTexture = ImageUtilities.GetTexture(mod, atmo.fogRampPath, wrap: false);
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if (atmo.fogTint != null)
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{
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MR.material.SetColor(Tint, atmo.fogTint.ToColor());
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@ -119,7 +119,7 @@ namespace NewHorizons.Builder.Body
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if (body.Config.Atmosphere.fogSize != 0)
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{
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fog = FogBuilder.MakeProxy(proxy, body.Config.Atmosphere);
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fog = FogBuilder.MakeProxy(proxy, body.Config.Atmosphere, body.Mod);
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fogCurveMaxVal = body.Config.Atmosphere.fogDensity;
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}
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@ -46,7 +46,7 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// How dense the fog is, if you put fog.
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/// </summary>
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[Range(0f, 1f)] public float fogDensity;
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[Range(0f, double.MaxValue)] public float fogDensity;
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/// <summary>
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/// Radius of fog sphere, independent of the atmosphere. This has to be set for there to be fog.
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@ -58,6 +58,12 @@ namespace NewHorizons.External.Modules
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/// </summary>
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public MColor fogTint;
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/// <summary>
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/// Relative filepath to the fog color ramp texture, if you put fog.
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/// x axis is angle to sun (so time of day), y axis is distance to camera.
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/// </summary>
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public string fogRampPath;
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/// <summary>
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/// Lets you survive on the planet without a suit.
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/// </summary>
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@ -640,7 +640,7 @@ namespace NewHorizons.Handlers
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if (body.Config.Atmosphere.fogSize != 0)
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{
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fog = FogBuilder.Make(go, sector, body.Config.Atmosphere);
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fog = FogBuilder.Make(go, sector, body.Config.Atmosphere, body.Mod);
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}
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atmosphere = AtmosphereBuilder.Make(go, sector, body.Config.Atmosphere, surfaceSize).GetComponentInChildren<LODGroup>();
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