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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
kill ignoresun entirely fuck it
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@ -3,6 +3,7 @@ using NewHorizons.Components;
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using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWUtilities;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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@ -103,6 +104,9 @@ namespace NewHorizons.Builder.Props
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var isTorch = prop.GetComponent<VisionTorchItem>() != null;
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isItem = false;
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// IgnoreSun is just a shadow casting optimization for BH so we can get rid of it
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if (go.layer == Layer.IgnoreSun) go.layer = Layer.Default;
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foreach (var component in prop.GetComponentsInChildren<Component>(true))
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{
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// Components can come through as null here (yes, really),
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@ -355,7 +355,7 @@ namespace NewHorizons.Builder.Props.TranslatorText
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alignRadial = info.alignRadial,
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isRelativeToParent = info.isRelativeToParent,
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parentPath = info.parentPath,
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path = "TimberHearth_Body/Sector_TH/Sector_NomaiMines/Interactables_NomaiMines/Props_NOM_Whiteboard/Props_NOM_Whiteboard (1)",
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path = "BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/VisibleFrom_HangingCity/Props_NOM_Whiteboard (1)",
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position = info.position,
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rename = info.rename ?? "Props_NOM_Whiteboard",
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rotation = info.rotation,
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