mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
1.12.7 (#658)
## Minor features - Allow setting hazard type and damage per second, as well as first contact damage, for tornados and hurricanes. Resolves #496 ## Improvements - Throw errors when attempting to make a signal without a frequency or name. Resolves #660. ## Bug fixes - Supernovae are no longer silent. Fixes #522. - Supernovae proxies will no longer explode on top of you. - Lightning now appears properly on top of basic clouds. Fixes #321. - Bramble music won't play if in another audio volume. Fixes #651. - Fix QM clouds defaulting to GD fog when not given a tint. Fixes #182. - Makes creating empty details actually work - Fixed suit up again #333
This commit is contained in:
commit
8399142648
@ -8,6 +8,7 @@ using NewHorizons.Utility.OWML;
|
||||
using OWML.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Tessellation;
|
||||
using UnityEngine;
|
||||
|
||||
@ -15,11 +16,12 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
{
|
||||
public static class CloudsBuilder
|
||||
{
|
||||
private static Material[] _gdCloudMaterials;
|
||||
private static Material[] _qmCloudMaterials;
|
||||
private static Material[] _qmBottomMaterials;
|
||||
private static Material[] _gdCloudMaterials, _gdBottomMaterials;
|
||||
private static Mesh _gdTopCloudMesh;
|
||||
private static Tessellation.MeshGroup _qmBottomMeshGroup;
|
||||
|
||||
private static Material[] _qmCloudMaterials, _qmBottomMaterials;
|
||||
private static MeshGroup _qmBottomMeshGroup;
|
||||
|
||||
private static Material _transparentCloud;
|
||||
private static GameObject _lightningPrefab;
|
||||
private static Texture2D _colorRamp;
|
||||
@ -41,10 +43,14 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
_isInit = true;
|
||||
|
||||
if (_lightningPrefab == null) _lightningPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD").InstantiateInactive().Rename("LightningGenerator").DontDestroyOnLoad();
|
||||
|
||||
if (_gdTopCloudMesh == null) _gdTopCloudMesh = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh.DontDestroyOnLoad();
|
||||
if (_gdCloudMaterials == null) _gdCloudMaterials = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
|
||||
if (_gdBottomMaterials == null) _gdBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
|
||||
|
||||
if (_qmCloudMaterials == null) _qmCloudMaterials = SearchUtilities.Find("CloudsTopLayer_QM").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
|
||||
if (_qmBottomMaterials == null) _qmBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
|
||||
|
||||
if (_qmBottomMeshGroup == null)
|
||||
{
|
||||
var originalMeshGroup = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
|
||||
@ -67,7 +73,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
{
|
||||
InitPrefabs();
|
||||
|
||||
GameObject cloudsMainGO = new GameObject("Clouds");
|
||||
var cloudsMainGO = new GameObject("Clouds");
|
||||
cloudsMainGO.SetActive(false);
|
||||
cloudsMainGO.transform.parent = sector?.transform ?? planetGO.transform;
|
||||
|
||||
@ -81,20 +87,24 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject cloudsBottomGO = new GameObject("BottomClouds");
|
||||
var cloudsBottomGO = new GameObject("BottomClouds");
|
||||
cloudsBottomGO.SetActive(false);
|
||||
cloudsBottomGO.transform.parent = cloudsMainGO.transform;
|
||||
cloudsBottomGO.transform.localScale = Vector3.one * atmo.clouds.innerCloudRadius;
|
||||
|
||||
TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
|
||||
var bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
|
||||
bottomTSR.tessellationMeshGroup = _qmBottomMeshGroup;
|
||||
var bottomTSRMaterials = _qmBottomMaterials;
|
||||
|
||||
// If they set a colour apply it to all the materials else keep the default QM one
|
||||
if (atmo.clouds.tint != null)
|
||||
var bottomTSRMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdBottomMaterials : _qmBottomMaterials;
|
||||
|
||||
// If they set a colour apply it to all the materials else keep the defaults
|
||||
if (atmo.clouds.tint == null)
|
||||
{
|
||||
bottomTSR.sharedMaterials = bottomTSRMaterials.Select(x => new Material(x)).ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
var bottomColor = atmo.clouds.tint.ToColor();
|
||||
|
||||
var bottomTSRTempArray = new Material[2];
|
||||
|
||||
bottomTSRTempArray[0] = new Material(bottomTSRMaterials[0]);
|
||||
@ -105,34 +115,34 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
|
||||
bottomTSR.sharedMaterials = bottomTSRTempArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
bottomTSR.sharedMaterials = bottomTSRMaterials;
|
||||
}
|
||||
|
||||
bottomTSR.maxLOD = 6;
|
||||
bottomTSR.LODBias = 0;
|
||||
bottomTSR.LODRadius = 1f;
|
||||
|
||||
if (cloaked)
|
||||
{
|
||||
cloudsBottomGO.AddComponent<CloakedTessSphereSectorToggle>()._sector = sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
cloudsBottomGO.AddComponent<TessSphereSectorToggle>()._sector = sector;
|
||||
}
|
||||
|
||||
GameObject cloudsFluidGO = new GameObject("CloudsFluid");
|
||||
var cloudsFluidGO = new GameObject("CloudsFluid");
|
||||
cloudsFluidGO.SetActive(false);
|
||||
cloudsFluidGO.layer = Layer.BasicEffectVolume;
|
||||
cloudsFluidGO.transform.parent = cloudsMainGO.transform;
|
||||
|
||||
SphereCollider fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
|
||||
var fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
|
||||
fluidSC.isTrigger = true;
|
||||
fluidSC.radius = atmo.clouds.outerCloudRadius;
|
||||
|
||||
OWShellCollider fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
|
||||
var fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
|
||||
fluidOWSC._innerRadius = atmo.clouds.innerCloudRadius;
|
||||
|
||||
// copied from gd
|
||||
CloudLayerFluidVolume fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
|
||||
var fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
|
||||
fluidCLFV._layer = 5;
|
||||
fluidCLFV._priority = 1;
|
||||
fluidCLFV._density = 1.2f;
|
||||
@ -168,12 +178,19 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
lightning.transform.localPosition = Vector3.zero;
|
||||
|
||||
var lightningGenerator = lightning.GetComponent<CloudLightningGenerator>();
|
||||
lightningGenerator._altitude = atmo.clouds.cloudsPrefab != CloudPrefabType.Transparent ? (atmo.clouds.outerCloudRadius + atmo.clouds.innerCloudRadius) / 2f : atmo.clouds.outerCloudRadius;
|
||||
|
||||
lightningGenerator._altitude = atmo.clouds.cloudsPrefab switch
|
||||
{
|
||||
CloudPrefabType.GiantsDeep or CloudPrefabType.QuantumMoon => (atmo.clouds.outerCloudRadius + atmo.clouds.innerCloudRadius) / 2f,
|
||||
_ => atmo.clouds.outerCloudRadius,
|
||||
};
|
||||
|
||||
if (noAudio)
|
||||
{
|
||||
lightningGenerator._audioPrefab = null;
|
||||
lightningGenerator._audioSourcePool = null;
|
||||
}
|
||||
|
||||
lightningGenerator._audioSector = sector;
|
||||
if (atmo.clouds.lightningGradient != null)
|
||||
{
|
||||
@ -188,6 +205,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
lightningGenerator._lightColor.colorKeys = gradient;
|
||||
}
|
||||
lightning.SetActive(true);
|
||||
|
||||
return lightningGenerator;
|
||||
}
|
||||
|
||||
@ -204,6 +222,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
|
||||
if (atmo.clouds.capPath == null) cap = ImageUtilities.ClearTexture(128, 128, wrap: true);
|
||||
else cap = ImageUtilities.GetTexture(mod, atmo.clouds.capPath, wrap: true);
|
||||
|
||||
if (atmo.clouds.rampPath == null) ramp = ImageUtilities.CanvasScaled(image, 1, image.height);
|
||||
else ramp = ImageUtilities.GetTexture(mod, atmo.clouds.rampPath);
|
||||
}
|
||||
@ -213,17 +232,17 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject cloudsTopGO = new GameObject("TopClouds");
|
||||
var cloudsTopGO = new GameObject("TopClouds");
|
||||
cloudsTopGO.SetActive(false);
|
||||
cloudsTopGO.transform.parent = rootObject.transform;
|
||||
cloudsTopGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
|
||||
|
||||
MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
|
||||
var topMF = cloudsTopGO.AddComponent<MeshFilter>();
|
||||
topMF.mesh = _gdTopCloudMesh;
|
||||
|
||||
MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
|
||||
var topMR = cloudsTopGO.AddComponent<MeshRenderer>();
|
||||
|
||||
Material[] prefabMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdCloudMaterials : _qmCloudMaterials;
|
||||
var prefabMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdCloudMaterials : _qmCloudMaterials;
|
||||
var tempArray = new Material[2];
|
||||
|
||||
if (atmo.clouds.cloudsPrefab == CloudPrefabType.Basic)
|
||||
@ -289,7 +308,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject cloudsTransparentGO = new GameObject("TransparentClouds");
|
||||
var cloudsTransparentGO = new GameObject("TransparentClouds");
|
||||
cloudsTransparentGO.SetActive(false);
|
||||
cloudsTransparentGO.transform.parent = rootObject.transform;
|
||||
cloudsTransparentGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
|
||||
@ -297,7 +316,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
MeshFilter filter = cloudsTransparentGO.AddComponent<MeshFilter>();
|
||||
filter.mesh = _gdTopCloudMesh;
|
||||
|
||||
MeshRenderer renderer = cloudsTransparentGO.AddComponent<MeshRenderer>();
|
||||
var renderer = cloudsTransparentGO.AddComponent<MeshRenderer>();
|
||||
var material = new Material(_transparentCloud);
|
||||
material.name = "TransparentClouds_" + image.name;
|
||||
material.SetTexture(MainTex, image);
|
||||
@ -305,7 +324,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
|
||||
if (!isProxy)
|
||||
{
|
||||
GameObject tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
|
||||
var tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
|
||||
tcrqcGO.transform.SetParent(cloudsTransparentGO.transform, false);
|
||||
tcrqcGO.layer = Layer.BasicEffectVolume;
|
||||
|
||||
@ -315,7 +334,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
var owTriggerVolume = tcrqcGO.AddComponent<OWTriggerVolume>();
|
||||
owTriggerVolume._shape = shape;
|
||||
|
||||
TransparentCloudRenderQueueController tcrqc = tcrqcGO.AddComponent<TransparentCloudRenderQueueController>();
|
||||
var tcrqc = tcrqcGO.AddComponent<TransparentCloudRenderQueueController>();
|
||||
tcrqc.renderer = renderer;
|
||||
}
|
||||
|
||||
|
||||
@ -7,8 +7,7 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
{
|
||||
private static readonly int FogColor = Shader.PropertyToID("_FogColor");
|
||||
|
||||
private static Material _gdMaterial;
|
||||
private static Material _gdCloudMaterial;
|
||||
private static Material _gdMaterial, _gdCloudMaterial;
|
||||
|
||||
private static bool _isInit;
|
||||
|
||||
@ -59,12 +58,23 @@ namespace NewHorizons.Builder.Atmosphere
|
||||
|
||||
ER._material = _gdMaterial;
|
||||
|
||||
var cloudMaterial = new Material(_gdCloudMaterial);
|
||||
if (config.Atmosphere?.clouds?.tint != null)
|
||||
if (config.Atmosphere?.clouds != null)
|
||||
{
|
||||
cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor());
|
||||
var cloudMaterial = new Material(_gdCloudMaterial);
|
||||
|
||||
if (config.Atmosphere?.clouds?.tint != null)
|
||||
{
|
||||
cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor());
|
||||
}
|
||||
// For all prefabs but GD we want grey fog between clouds
|
||||
// I can't find an EffectsRuleset on the QM so I don't know how it works
|
||||
else if (config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.GiantsDeep)
|
||||
{
|
||||
cloudMaterial.SetColor(FogColor, new Color(43f/255f, 51f/255f, 57f/255f));
|
||||
}
|
||||
|
||||
ER._cloudMaterial = cloudMaterial;
|
||||
}
|
||||
ER._cloudMaterial = cloudMaterial;
|
||||
|
||||
volumesGO.transform.position = planetGO.transform.position;
|
||||
rulesetGO.SetActive(true);
|
||||
|
||||
@ -4,6 +4,7 @@ using NewHorizons.Utility;
|
||||
using NewHorizons.Utility.OuterWilds;
|
||||
using NewHorizons.Utility.OWML;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
@ -102,6 +103,7 @@ namespace NewHorizons.Builder.General
|
||||
{
|
||||
handler.Method.Invoke(handler.Target, new object[] { command });
|
||||
}
|
||||
spv._interactVolume._listInteractions.First(x => x.promptText == UITextType.SuitUpPrompt).interactionEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ using NewHorizons.Utility.OWML;
|
||||
using OWML.Common;
|
||||
using OWML.Utils;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
@ -134,6 +135,9 @@ namespace NewHorizons.Builder.Props.Audio
|
||||
|
||||
public static GameObject Make(GameObject planetGO, Sector sector, SignalInfo info, IModBehaviour mod)
|
||||
{
|
||||
if (string.IsNullOrEmpty(info.frequency)) throw new System.Exception("Cannot make a signal without a frequency");
|
||||
if (string.IsNullOrEmpty(info.name)) throw new System.Exception("Cannot make a signal without a name");
|
||||
|
||||
var owAudioSource = GeneralAudioBuilder.Make(planetGO, sector, info, mod);
|
||||
var signalGO = owAudioSource.gameObject;
|
||||
|
||||
|
||||
@ -70,7 +70,7 @@ namespace NewHorizons.Builder.Props
|
||||
/// </summary>
|
||||
public static GameObject Make(GameObject planetGO, Sector sector, DetailInfo info)
|
||||
{
|
||||
_emptyPrefab ??= new GameObject("Empty");
|
||||
if (_emptyPrefab == null) _emptyPrefab = new GameObject("Empty");
|
||||
|
||||
// Allow for empty game objects so you can set up conditional activation on them and parent other props to them
|
||||
var prefab = string.IsNullOrEmpty(info.path) ? _emptyPrefab : SearchUtilities.Find(info.path);
|
||||
|
||||
@ -225,7 +225,14 @@ namespace NewHorizons.Builder.Props
|
||||
{
|
||||
foreach (var signal in config.Props.signals)
|
||||
{
|
||||
SignalBuilder.Make(go, sector, signal, mod);
|
||||
try
|
||||
{
|
||||
SignalBuilder.Make(go, sector, signal, mod);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
NHLogger.LogError($"Couldn't make signal on planet [{config.name}] - {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
if (config.Props.remotes != null)
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
using NewHorizons.Builder.Volumes;
|
||||
using NewHorizons.Components.Props;
|
||||
using NewHorizons.External.Modules.Props;
|
||||
using NewHorizons.Handlers;
|
||||
@ -169,6 +170,11 @@ namespace NewHorizons.Builder.Props
|
||||
ApplyWanderer(tornadoGO, planetGO, info);
|
||||
}
|
||||
|
||||
if (info.hazardType != null || info.firstContactDamageType != null)
|
||||
{
|
||||
HazardVolumeBuilder.AddHazardVolume(fluidGO.gameObject, sector, planetGO.GetComponent<OWRigidbody>(), info.hazardType, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
|
||||
}
|
||||
|
||||
soundGO.SetActive(true);
|
||||
tornadoGO.SetActive(true);
|
||||
}
|
||||
@ -196,10 +202,6 @@ namespace NewHorizons.Builder.Props
|
||||
child.localPosition = new Vector3(0, 60, 0);
|
||||
child.localScale = Vector3.one * 1.1f;
|
||||
}
|
||||
if (child.name.Equals("Effects_GD_HurricaneCycloneExterior"))
|
||||
{
|
||||
child.localScale = new Vector3(0.88f, 1f, 0.88f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -228,6 +230,11 @@ namespace NewHorizons.Builder.Props
|
||||
ApplyWanderer(hurricaneGO, planetGO, info);
|
||||
}
|
||||
|
||||
if (info.hazardType != null || info.firstContactDamageType != null)
|
||||
{
|
||||
HazardVolumeBuilder.AddHazardVolume(fluidVolume.gameObject, sector, planetGO.GetComponent<OWRigidbody>(), info.hazardType, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
|
||||
}
|
||||
|
||||
hurricaneGO.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
@ -21,23 +21,32 @@ namespace NewHorizons.Builder.Volumes
|
||||
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
|
||||
owTriggerVolume._shape = shape;
|
||||
|
||||
var volume = AddHazardVolume(go, sector, owrb, info.type, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
|
||||
|
||||
go.SetActive(true);
|
||||
|
||||
return volume;
|
||||
}
|
||||
|
||||
public static HazardVolume AddHazardVolume(GameObject go, Sector sector, OWRigidbody owrb, HazardVolumeInfo.HazardType? type, HazardVolumeInfo.InstantDamageType? firstContactDamageType, float firstContactDamage, float damagePerSecond)
|
||||
{
|
||||
HazardVolume hazardVolume = null;
|
||||
if (info.type == HazardVolumeInfo.HazardType.RIVERHEAT)
|
||||
if (type == HazardVolumeInfo.HazardType.RIVERHEAT)
|
||||
{
|
||||
hazardVolume = go.AddComponent<RiverHeatHazardVolume>();
|
||||
}
|
||||
else if (info.type == HazardVolumeInfo.HazardType.HEAT)
|
||||
else if (type == HazardVolumeInfo.HazardType.HEAT)
|
||||
{
|
||||
hazardVolume = go.AddComponent<HeatHazardVolume>();
|
||||
}
|
||||
else if (info.type == HazardVolumeInfo.HazardType.DARKMATTER)
|
||||
else if (type == HazardVolumeInfo.HazardType.DARKMATTER)
|
||||
{
|
||||
hazardVolume = go.AddComponent<DarkMatterVolume>();
|
||||
var visorFrostEffectVolume = go.AddComponent<VisorFrostEffectVolume>();
|
||||
visorFrostEffectVolume._frostRate = 0.5f;
|
||||
visorFrostEffectVolume._maxFrost = 0.91f;
|
||||
|
||||
var water = planetGO.GetComponentsInChildren<RadialFluidVolume>().FirstOrDefault(x => x._fluidType == FluidVolume.Type.WATER);
|
||||
var water = owrb.GetComponentsInChildren<RadialFluidVolume>().FirstOrDefault(x => x._fluidType == FluidVolume.Type.WATER);
|
||||
if (water != null)
|
||||
{
|
||||
var submerge = go.AddComponent<DarkMatterSubmergeController>();
|
||||
@ -58,7 +67,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
submerge._fluidDetector = detector;
|
||||
}
|
||||
}
|
||||
else if (info.type == HazardVolumeInfo.HazardType.ELECTRICITY)
|
||||
else if (type == HazardVolumeInfo.HazardType.ELECTRICITY)
|
||||
{
|
||||
var electricityVolume = go.AddComponent<ElectricityVolume>();
|
||||
electricityVolume._shockAudioPool = new OWAudioSource[0];
|
||||
@ -67,15 +76,17 @@ namespace NewHorizons.Builder.Volumes
|
||||
else
|
||||
{
|
||||
var simpleHazardVolume = go.AddComponent<SimpleHazardVolume>();
|
||||
simpleHazardVolume._type = EnumUtils.Parse<HazardVolume.HazardType>(info.type.ToString(), HazardVolume.HazardType.GENERAL);
|
||||
simpleHazardVolume._type = EnumUtils.Parse(type.ToString(), HazardVolume.HazardType.GENERAL);
|
||||
hazardVolume = simpleHazardVolume;
|
||||
}
|
||||
hazardVolume._attachedBody = owrb;
|
||||
hazardVolume._damagePerSecond = info.damagePerSecond;
|
||||
hazardVolume._firstContactDamageType = EnumUtils.Parse<InstantDamageType>(info.firstContactDamageType.ToString(), InstantDamageType.Impact);
|
||||
hazardVolume._firstContactDamage = info.firstContactDamage;
|
||||
hazardVolume._damagePerSecond = type == null ? 0f : damagePerSecond;
|
||||
|
||||
go.SetActive(true);
|
||||
if (firstContactDamageType != null)
|
||||
{
|
||||
hazardVolume._firstContactDamageType = EnumUtils.Parse(firstContactDamageType.ToString(), InstantDamageType.Impact);
|
||||
hazardVolume._firstContactDamage = firstContactDamage;
|
||||
}
|
||||
|
||||
return hazardVolume;
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ using NewHorizons.Utility.OuterWilds;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Components
|
||||
{
|
||||
public class NHProxy : ProxyPlanet
|
||||
|
||||
@ -364,7 +364,10 @@ namespace NewHorizons.Components.SizeControllers
|
||||
_surface._materials[0].CopyPropertiesFromMaterial(_collapseStartSurfaceMaterial);
|
||||
if (oneShotSource != null && !PlayerState.IsSleepingAtCampfire() && !PlayerState.InDreamWorld()) oneShotSource.PlayOneShot(AudioType.Sun_Collapse);
|
||||
|
||||
if (_proxy != null) _proxy.StartCollapse();
|
||||
if (_proxy != null)
|
||||
{
|
||||
_proxy.StartCollapse();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopCollapse()
|
||||
@ -396,7 +399,14 @@ namespace NewHorizons.Components.SizeControllers
|
||||
if (planetDestructionVolume != null) planetDestructionVolume._deathType = DeathType.Supernova;
|
||||
if (oneShotSource != null && !PlayerState.IsSleepingAtCampfire() && !PlayerState.InDreamWorld()) oneShotSource.PlayOneShot(AudioType.Sun_Explosion);
|
||||
|
||||
if (_proxy != null) _proxy.StartSupernova();
|
||||
if (_proxy != null)
|
||||
{
|
||||
_proxy.StartSupernova();
|
||||
|
||||
// When the supernova starts some effects start on, we have to refresh their states
|
||||
var nhproxy = _proxy.GetComponentInParent<NHProxy>();
|
||||
nhproxy.ToggleRendering(!nhproxy._outOfRange);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopSupernova()
|
||||
|
||||
@ -84,6 +84,7 @@ namespace NewHorizons.Components.Stars
|
||||
{
|
||||
float dt = Mathf.InverseLerp(12000f, 0.0f, distanceToPlayer);
|
||||
audioSource.SetLocalVolume(Mathf.Lerp(0.0f, 1f, dt * dt) * Mathf.InverseLerp(0.0f, 5f, _time));
|
||||
audioSource.maxDistance = shockwaveScale.Evaluate(shockwaveTime);
|
||||
}
|
||||
|
||||
RumbleManager.UpdateSupernova(distanceToPlayer);
|
||||
@ -97,7 +98,10 @@ namespace NewHorizons.Components.Stars
|
||||
|
||||
public void SetParticlesVisibility(bool visible)
|
||||
{
|
||||
foreach (var particleRenderer in _cachedParticleRenderers) particleRenderer.enabled = visible;
|
||||
foreach (var particleRenderer in _cachedParticleRenderers)
|
||||
{
|
||||
particleRenderer.enabled = visible;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRenderingEnabled(bool renderingEnabled)
|
||||
|
||||
@ -192,6 +192,9 @@ namespace NewHorizons.Components.Stars
|
||||
// For the param thing to work it wants this to be on the star idk
|
||||
transform.parent = star.transform;
|
||||
transform.localPosition = Vector3.zero;
|
||||
|
||||
// Some effects use Locator.GetSunTransform so hopefully its fine to change it
|
||||
Locator._sunTransform = transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
using NewHorizons.External.Modules.Volumes.VolumeInfos;
|
||||
using NewHorizons.External.SerializableData;
|
||||
using NewHorizons.External.SerializableEnums;
|
||||
using Newtonsoft.Json;
|
||||
@ -69,6 +70,26 @@ namespace NewHorizons.External.Modules.Props
|
||||
/// Fluid type for sounds/effects when colliding with this tornado.
|
||||
/// </summary>
|
||||
[DefaultValue("cloud")] public NHFluidType fluidType = NHFluidType.CLOUD;
|
||||
|
||||
/// <summary>
|
||||
/// The type of hazard for this volume. Leave empty for this tornado to not be hazardous.
|
||||
/// </summary>
|
||||
public HazardVolumeInfo.HazardType? hazardType;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.
|
||||
/// </summary>
|
||||
[DefaultValue(10f)] public float damagePerSecond = 10f;
|
||||
|
||||
/// <summary>
|
||||
/// The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.
|
||||
/// </summary>
|
||||
public HazardVolumeInfo.InstantDamageType? firstContactDamageType;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.
|
||||
/// </summary>
|
||||
[DefaultValue(10f)] public float firstContactDamage = 10f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -644,7 +644,10 @@ namespace NewHorizons.Handlers
|
||||
if (!string.IsNullOrEmpty(body.Config.Atmosphere?.clouds?.texturePath))
|
||||
{
|
||||
CloudsBuilder.Make(go, sector, body.Config.Atmosphere, willHaveCloak, body.Mod);
|
||||
if (body.Config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.Transparent) SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, body.Config.Water, surfaceSize);
|
||||
if (body.Config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.Transparent)
|
||||
{
|
||||
SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, body.Config.Water, surfaceSize);
|
||||
}
|
||||
}
|
||||
|
||||
if (body.Config.Atmosphere.hasRain || body.Config.Atmosphere.hasSnow)
|
||||
|
||||
38
NewHorizons/Patches/GlobalMusicControllerPatches.cs
Normal file
38
NewHorizons/Patches/GlobalMusicControllerPatches.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(GlobalMusicController))]
|
||||
public class GlobalMusicControllerPatches
|
||||
{
|
||||
private static AudioDetector _audioDetector;
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(GlobalMusicController.UpdateBrambleMusic))]
|
||||
public static bool GlobalMusicController_UpdateBrambleMusic(GlobalMusicController __instance)
|
||||
{
|
||||
// is this too hacky?
|
||||
if (_audioDetector == null) _audioDetector = Object.FindObjectOfType<AudioDetector>();
|
||||
|
||||
|
||||
var shouldBePlaying = Locator.GetPlayerSectorDetector().InBrambleDimension() &&
|
||||
!Locator.GetPlayerSectorDetector().InVesselDimension() &&
|
||||
PlayerState.AtFlightConsole() &&
|
||||
!PlayerState.IsHullBreached() &&
|
||||
!__instance._playingFinalEndTimes &&
|
||||
_audioDetector._activeVolumes.Count == 0; // change - don't play if in another audio volume
|
||||
var playing = __instance._darkBrambleSource.isPlaying &&
|
||||
!__instance._darkBrambleSource.IsFadingOut();
|
||||
if (shouldBePlaying && !playing)
|
||||
{
|
||||
__instance._darkBrambleSource.FadeIn(5f);
|
||||
}
|
||||
else if (!shouldBePlaying && playing)
|
||||
{
|
||||
__instance._darkBrambleSource.FadeOut(5f);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -2132,6 +2132,40 @@
|
||||
"description": "Fluid type for sounds/effects when colliding with this tornado.",
|
||||
"default": "cloud",
|
||||
"$ref": "#/definitions/NHFluidType"
|
||||
},
|
||||
"hazardType": {
|
||||
"description": "The type of hazard for this volume. Leave empty for this tornado to not be hazardous.",
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "null"
|
||||
},
|
||||
{
|
||||
"$ref": "#/definitions/HazardType"
|
||||
}
|
||||
]
|
||||
},
|
||||
"damagePerSecond": {
|
||||
"type": "number",
|
||||
"description": "The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.",
|
||||
"format": "float",
|
||||
"default": 10.0
|
||||
},
|
||||
"firstContactDamageType": {
|
||||
"description": "The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.",
|
||||
"oneOf": [
|
||||
{
|
||||
"type": "null"
|
||||
},
|
||||
{
|
||||
"$ref": "#/definitions/InstantDamageType"
|
||||
}
|
||||
]
|
||||
},
|
||||
"firstContactDamage": {
|
||||
"type": "number",
|
||||
"description": "The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.",
|
||||
"format": "float",
|
||||
"default": 10.0
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -2149,6 +2183,46 @@
|
||||
"hurricane"
|
||||
]
|
||||
},
|
||||
"HazardType": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"NONE",
|
||||
"GENERAL",
|
||||
"DARKMATTER",
|
||||
"HEAT",
|
||||
"FIRE",
|
||||
"SANDFALL",
|
||||
"ELECTRICITY",
|
||||
"RAPIDS",
|
||||
"RIVERHEAT"
|
||||
],
|
||||
"enum": [
|
||||
"none",
|
||||
"general",
|
||||
"ghostMatter",
|
||||
"heat",
|
||||
"fire",
|
||||
"sandfall",
|
||||
"electricity",
|
||||
"rapids",
|
||||
"riverHeat"
|
||||
]
|
||||
},
|
||||
"InstantDamageType": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"Impact",
|
||||
"Puncture",
|
||||
"Electrical"
|
||||
],
|
||||
"enum": [
|
||||
"impact",
|
||||
"puncture",
|
||||
"electrical"
|
||||
]
|
||||
},
|
||||
"VolcanoInfo": {
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
@ -3846,46 +3920,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"HazardType": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"NONE",
|
||||
"GENERAL",
|
||||
"DARKMATTER",
|
||||
"HEAT",
|
||||
"FIRE",
|
||||
"SANDFALL",
|
||||
"ELECTRICITY",
|
||||
"RAPIDS",
|
||||
"RIVERHEAT"
|
||||
],
|
||||
"enum": [
|
||||
"none",
|
||||
"general",
|
||||
"ghostMatter",
|
||||
"heat",
|
||||
"fire",
|
||||
"sandfall",
|
||||
"electricity",
|
||||
"rapids",
|
||||
"riverHeat"
|
||||
]
|
||||
},
|
||||
"InstantDamageType": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"Impact",
|
||||
"Puncture",
|
||||
"Electrical"
|
||||
],
|
||||
"enum": [
|
||||
"impact",
|
||||
"puncture",
|
||||
"electrical"
|
||||
]
|
||||
},
|
||||
"VolumeInfo": {
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
|
||||
"name": "New Horizons",
|
||||
"uniqueName": "xen.NewHorizons",
|
||||
"version": "1.12.6",
|
||||
"version": "1.12.7",
|
||||
"owmlVersion": "2.9.3",
|
||||
"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
|
||||
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user