## Minor features
- Allow setting hazard type and damage per second, as well as first
contact damage, for tornados and hurricanes. Resolves #496

## Improvements
- Throw errors when attempting to make a signal without a frequency or
name. Resolves #660.

## Bug fixes
- Supernovae are no longer silent. Fixes #522.
- Supernovae proxies will no longer explode on top of you.
- Lightning now appears properly on top of basic clouds. Fixes #321.
- Bramble music won't play if in another audio volume. Fixes #651.
- Fix QM clouds defaulting to GD fog when not given a tint. Fixes #182.
- Makes creating empty details actually work
- Fixed suit up again #333
This commit is contained in:
Nick 2023-07-22 01:49:34 -04:00 committed by GitHub
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17 changed files with 270 additions and 96 deletions

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@ -8,6 +8,7 @@ using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using Tessellation;
using UnityEngine;
@ -15,11 +16,12 @@ namespace NewHorizons.Builder.Atmosphere
{
public static class CloudsBuilder
{
private static Material[] _gdCloudMaterials;
private static Material[] _qmCloudMaterials;
private static Material[] _qmBottomMaterials;
private static Material[] _gdCloudMaterials, _gdBottomMaterials;
private static Mesh _gdTopCloudMesh;
private static Tessellation.MeshGroup _qmBottomMeshGroup;
private static Material[] _qmCloudMaterials, _qmBottomMaterials;
private static MeshGroup _qmBottomMeshGroup;
private static Material _transparentCloud;
private static GameObject _lightningPrefab;
private static Texture2D _colorRamp;
@ -41,10 +43,14 @@ namespace NewHorizons.Builder.Atmosphere
_isInit = true;
if (_lightningPrefab == null) _lightningPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD").InstantiateInactive().Rename("LightningGenerator").DontDestroyOnLoad();
if (_gdTopCloudMesh == null) _gdTopCloudMesh = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh.DontDestroyOnLoad();
if (_gdCloudMaterials == null) _gdCloudMaterials = SearchUtilities.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
if (_gdBottomMaterials == null) _gdBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_GD").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
if (_qmCloudMaterials == null) _qmCloudMaterials = SearchUtilities.Find("CloudsTopLayer_QM").GetComponent<MeshRenderer>().sharedMaterials.MakePrefabMaterials();
if (_qmBottomMaterials == null) _qmBottomMaterials = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().sharedMaterials.MakePrefabMaterials();
if (_qmBottomMeshGroup == null)
{
var originalMeshGroup = SearchUtilities.Find("CloudsBottomLayer_QM").GetComponent<TessellatedSphereRenderer>().tessellationMeshGroup;
@ -67,7 +73,7 @@ namespace NewHorizons.Builder.Atmosphere
{
InitPrefabs();
GameObject cloudsMainGO = new GameObject("Clouds");
var cloudsMainGO = new GameObject("Clouds");
cloudsMainGO.SetActive(false);
cloudsMainGO.transform.parent = sector?.transform ?? planetGO.transform;
@ -81,20 +87,24 @@ namespace NewHorizons.Builder.Atmosphere
return;
}
GameObject cloudsBottomGO = new GameObject("BottomClouds");
var cloudsBottomGO = new GameObject("BottomClouds");
cloudsBottomGO.SetActive(false);
cloudsBottomGO.transform.parent = cloudsMainGO.transform;
cloudsBottomGO.transform.localScale = Vector3.one * atmo.clouds.innerCloudRadius;
TessellatedSphereRenderer bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
var bottomTSR = cloudsBottomGO.AddComponent<TessellatedSphereRenderer>();
bottomTSR.tessellationMeshGroup = _qmBottomMeshGroup;
var bottomTSRMaterials = _qmBottomMaterials;
// If they set a colour apply it to all the materials else keep the default QM one
if (atmo.clouds.tint != null)
var bottomTSRMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdBottomMaterials : _qmBottomMaterials;
// If they set a colour apply it to all the materials else keep the defaults
if (atmo.clouds.tint == null)
{
bottomTSR.sharedMaterials = bottomTSRMaterials.Select(x => new Material(x)).ToArray();
}
else
{
var bottomColor = atmo.clouds.tint.ToColor();
var bottomTSRTempArray = new Material[2];
bottomTSRTempArray[0] = new Material(bottomTSRMaterials[0]);
@ -105,34 +115,34 @@ namespace NewHorizons.Builder.Atmosphere
bottomTSR.sharedMaterials = bottomTSRTempArray;
}
else
{
bottomTSR.sharedMaterials = bottomTSRMaterials;
}
bottomTSR.maxLOD = 6;
bottomTSR.LODBias = 0;
bottomTSR.LODRadius = 1f;
if (cloaked)
{
cloudsBottomGO.AddComponent<CloakedTessSphereSectorToggle>()._sector = sector;
}
else
{
cloudsBottomGO.AddComponent<TessSphereSectorToggle>()._sector = sector;
}
GameObject cloudsFluidGO = new GameObject("CloudsFluid");
var cloudsFluidGO = new GameObject("CloudsFluid");
cloudsFluidGO.SetActive(false);
cloudsFluidGO.layer = Layer.BasicEffectVolume;
cloudsFluidGO.transform.parent = cloudsMainGO.transform;
SphereCollider fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
var fluidSC = cloudsFluidGO.AddComponent<SphereCollider>();
fluidSC.isTrigger = true;
fluidSC.radius = atmo.clouds.outerCloudRadius;
OWShellCollider fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
var fluidOWSC = cloudsFluidGO.AddComponent<OWShellCollider>();
fluidOWSC._innerRadius = atmo.clouds.innerCloudRadius;
// copied from gd
CloudLayerFluidVolume fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
var fluidCLFV = cloudsFluidGO.AddComponent<CloudLayerFluidVolume>();
fluidCLFV._layer = 5;
fluidCLFV._priority = 1;
fluidCLFV._density = 1.2f;
@ -168,12 +178,19 @@ namespace NewHorizons.Builder.Atmosphere
lightning.transform.localPosition = Vector3.zero;
var lightningGenerator = lightning.GetComponent<CloudLightningGenerator>();
lightningGenerator._altitude = atmo.clouds.cloudsPrefab != CloudPrefabType.Transparent ? (atmo.clouds.outerCloudRadius + atmo.clouds.innerCloudRadius) / 2f : atmo.clouds.outerCloudRadius;
lightningGenerator._altitude = atmo.clouds.cloudsPrefab switch
{
CloudPrefabType.GiantsDeep or CloudPrefabType.QuantumMoon => (atmo.clouds.outerCloudRadius + atmo.clouds.innerCloudRadius) / 2f,
_ => atmo.clouds.outerCloudRadius,
};
if (noAudio)
{
lightningGenerator._audioPrefab = null;
lightningGenerator._audioSourcePool = null;
}
lightningGenerator._audioSector = sector;
if (atmo.clouds.lightningGradient != null)
{
@ -188,6 +205,7 @@ namespace NewHorizons.Builder.Atmosphere
lightningGenerator._lightColor.colorKeys = gradient;
}
lightning.SetActive(true);
return lightningGenerator;
}
@ -204,6 +222,7 @@ namespace NewHorizons.Builder.Atmosphere
if (atmo.clouds.capPath == null) cap = ImageUtilities.ClearTexture(128, 128, wrap: true);
else cap = ImageUtilities.GetTexture(mod, atmo.clouds.capPath, wrap: true);
if (atmo.clouds.rampPath == null) ramp = ImageUtilities.CanvasScaled(image, 1, image.height);
else ramp = ImageUtilities.GetTexture(mod, atmo.clouds.rampPath);
}
@ -213,17 +232,17 @@ namespace NewHorizons.Builder.Atmosphere
return null;
}
GameObject cloudsTopGO = new GameObject("TopClouds");
var cloudsTopGO = new GameObject("TopClouds");
cloudsTopGO.SetActive(false);
cloudsTopGO.transform.parent = rootObject.transform;
cloudsTopGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
var topMF = cloudsTopGO.AddComponent<MeshFilter>();
topMF.mesh = _gdTopCloudMesh;
MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
var topMR = cloudsTopGO.AddComponent<MeshRenderer>();
Material[] prefabMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdCloudMaterials : _qmCloudMaterials;
var prefabMaterials = atmo.clouds.cloudsPrefab == CloudPrefabType.GiantsDeep ? _gdCloudMaterials : _qmCloudMaterials;
var tempArray = new Material[2];
if (atmo.clouds.cloudsPrefab == CloudPrefabType.Basic)
@ -289,7 +308,7 @@ namespace NewHorizons.Builder.Atmosphere
return null;
}
GameObject cloudsTransparentGO = new GameObject("TransparentClouds");
var cloudsTransparentGO = new GameObject("TransparentClouds");
cloudsTransparentGO.SetActive(false);
cloudsTransparentGO.transform.parent = rootObject.transform;
cloudsTransparentGO.transform.localScale = Vector3.one * atmo.clouds.outerCloudRadius;
@ -297,7 +316,7 @@ namespace NewHorizons.Builder.Atmosphere
MeshFilter filter = cloudsTransparentGO.AddComponent<MeshFilter>();
filter.mesh = _gdTopCloudMesh;
MeshRenderer renderer = cloudsTransparentGO.AddComponent<MeshRenderer>();
var renderer = cloudsTransparentGO.AddComponent<MeshRenderer>();
var material = new Material(_transparentCloud);
material.name = "TransparentClouds_" + image.name;
material.SetTexture(MainTex, image);
@ -305,7 +324,7 @@ namespace NewHorizons.Builder.Atmosphere
if (!isProxy)
{
GameObject tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
var tcrqcGO = new GameObject("TransparentCloudRenderQueueController");
tcrqcGO.transform.SetParent(cloudsTransparentGO.transform, false);
tcrqcGO.layer = Layer.BasicEffectVolume;
@ -315,7 +334,7 @@ namespace NewHorizons.Builder.Atmosphere
var owTriggerVolume = tcrqcGO.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
TransparentCloudRenderQueueController tcrqc = tcrqcGO.AddComponent<TransparentCloudRenderQueueController>();
var tcrqc = tcrqcGO.AddComponent<TransparentCloudRenderQueueController>();
tcrqc.renderer = renderer;
}

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@ -7,8 +7,7 @@ namespace NewHorizons.Builder.Atmosphere
{
private static readonly int FogColor = Shader.PropertyToID("_FogColor");
private static Material _gdMaterial;
private static Material _gdCloudMaterial;
private static Material _gdMaterial, _gdCloudMaterial;
private static bool _isInit;
@ -59,12 +58,23 @@ namespace NewHorizons.Builder.Atmosphere
ER._material = _gdMaterial;
if (config.Atmosphere?.clouds != null)
{
var cloudMaterial = new Material(_gdCloudMaterial);
if (config.Atmosphere?.clouds?.tint != null)
{
cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor());
}
// For all prefabs but GD we want grey fog between clouds
// I can't find an EffectsRuleset on the QM so I don't know how it works
else if (config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.GiantsDeep)
{
cloudMaterial.SetColor(FogColor, new Color(43f/255f, 51f/255f, 57f/255f));
}
ER._cloudMaterial = cloudMaterial;
}
volumesGO.transform.position = planetGO.transform.position;
rulesetGO.SetActive(true);

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@ -4,6 +4,7 @@ using NewHorizons.Utility;
using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
@ -102,6 +103,7 @@ namespace NewHorizons.Builder.General
{
handler.Method.Invoke(handler.Target, new object[] { command });
}
spv._interactVolume._listInteractions.First(x => x.promptText == UITextType.SuitUpPrompt).interactionEnabled = true;
}
}
}

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@ -5,6 +5,7 @@ using NewHorizons.Utility.OWML;
using OWML.Common;
using OWML.Utils;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
@ -134,6 +135,9 @@ namespace NewHorizons.Builder.Props.Audio
public static GameObject Make(GameObject planetGO, Sector sector, SignalInfo info, IModBehaviour mod)
{
if (string.IsNullOrEmpty(info.frequency)) throw new System.Exception("Cannot make a signal without a frequency");
if (string.IsNullOrEmpty(info.name)) throw new System.Exception("Cannot make a signal without a name");
var owAudioSource = GeneralAudioBuilder.Make(planetGO, sector, info, mod);
var signalGO = owAudioSource.gameObject;

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@ -70,7 +70,7 @@ namespace NewHorizons.Builder.Props
/// </summary>
public static GameObject Make(GameObject planetGO, Sector sector, DetailInfo info)
{
_emptyPrefab ??= new GameObject("Empty");
if (_emptyPrefab == null) _emptyPrefab = new GameObject("Empty");
// Allow for empty game objects so you can set up conditional activation on them and parent other props to them
var prefab = string.IsNullOrEmpty(info.path) ? _emptyPrefab : SearchUtilities.Find(info.path);

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@ -224,9 +224,16 @@ namespace NewHorizons.Builder.Props
if (config.Props.signals != null)
{
foreach (var signal in config.Props.signals)
{
try
{
SignalBuilder.Make(go, sector, signal, mod);
}
catch (Exception ex)
{
NHLogger.LogError($"Couldn't make signal on planet [{config.name}] - {ex}");
}
}
}
if (config.Props.remotes != null)
{

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@ -1,3 +1,4 @@
using NewHorizons.Builder.Volumes;
using NewHorizons.Components.Props;
using NewHorizons.External.Modules.Props;
using NewHorizons.Handlers;
@ -169,6 +170,11 @@ namespace NewHorizons.Builder.Props
ApplyWanderer(tornadoGO, planetGO, info);
}
if (info.hazardType != null || info.firstContactDamageType != null)
{
HazardVolumeBuilder.AddHazardVolume(fluidGO.gameObject, sector, planetGO.GetComponent<OWRigidbody>(), info.hazardType, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
}
soundGO.SetActive(true);
tornadoGO.SetActive(true);
}
@ -196,10 +202,6 @@ namespace NewHorizons.Builder.Props
child.localPosition = new Vector3(0, 60, 0);
child.localScale = Vector3.one * 1.1f;
}
if (child.name.Equals("Effects_GD_HurricaneCycloneExterior"))
{
child.localScale = new Vector3(0.88f, 1f, 0.88f);
}
}
}
@ -228,6 +230,11 @@ namespace NewHorizons.Builder.Props
ApplyWanderer(hurricaneGO, planetGO, info);
}
if (info.hazardType != null || info.firstContactDamageType != null)
{
HazardVolumeBuilder.AddHazardVolume(fluidVolume.gameObject, sector, planetGO.GetComponent<OWRigidbody>(), info.hazardType, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
}
hurricaneGO.SetActive(true);
}

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@ -21,23 +21,32 @@ namespace NewHorizons.Builder.Volumes
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
var volume = AddHazardVolume(go, sector, owrb, info.type, info.firstContactDamageType, info.firstContactDamage, info.damagePerSecond);
go.SetActive(true);
return volume;
}
public static HazardVolume AddHazardVolume(GameObject go, Sector sector, OWRigidbody owrb, HazardVolumeInfo.HazardType? type, HazardVolumeInfo.InstantDamageType? firstContactDamageType, float firstContactDamage, float damagePerSecond)
{
HazardVolume hazardVolume = null;
if (info.type == HazardVolumeInfo.HazardType.RIVERHEAT)
if (type == HazardVolumeInfo.HazardType.RIVERHEAT)
{
hazardVolume = go.AddComponent<RiverHeatHazardVolume>();
}
else if (info.type == HazardVolumeInfo.HazardType.HEAT)
else if (type == HazardVolumeInfo.HazardType.HEAT)
{
hazardVolume = go.AddComponent<HeatHazardVolume>();
}
else if (info.type == HazardVolumeInfo.HazardType.DARKMATTER)
else if (type == HazardVolumeInfo.HazardType.DARKMATTER)
{
hazardVolume = go.AddComponent<DarkMatterVolume>();
var visorFrostEffectVolume = go.AddComponent<VisorFrostEffectVolume>();
visorFrostEffectVolume._frostRate = 0.5f;
visorFrostEffectVolume._maxFrost = 0.91f;
var water = planetGO.GetComponentsInChildren<RadialFluidVolume>().FirstOrDefault(x => x._fluidType == FluidVolume.Type.WATER);
var water = owrb.GetComponentsInChildren<RadialFluidVolume>().FirstOrDefault(x => x._fluidType == FluidVolume.Type.WATER);
if (water != null)
{
var submerge = go.AddComponent<DarkMatterSubmergeController>();
@ -58,7 +67,7 @@ namespace NewHorizons.Builder.Volumes
submerge._fluidDetector = detector;
}
}
else if (info.type == HazardVolumeInfo.HazardType.ELECTRICITY)
else if (type == HazardVolumeInfo.HazardType.ELECTRICITY)
{
var electricityVolume = go.AddComponent<ElectricityVolume>();
electricityVolume._shockAudioPool = new OWAudioSource[0];
@ -67,15 +76,17 @@ namespace NewHorizons.Builder.Volumes
else
{
var simpleHazardVolume = go.AddComponent<SimpleHazardVolume>();
simpleHazardVolume._type = EnumUtils.Parse<HazardVolume.HazardType>(info.type.ToString(), HazardVolume.HazardType.GENERAL);
simpleHazardVolume._type = EnumUtils.Parse(type.ToString(), HazardVolume.HazardType.GENERAL);
hazardVolume = simpleHazardVolume;
}
hazardVolume._attachedBody = owrb;
hazardVolume._damagePerSecond = info.damagePerSecond;
hazardVolume._firstContactDamageType = EnumUtils.Parse<InstantDamageType>(info.firstContactDamageType.ToString(), InstantDamageType.Impact);
hazardVolume._firstContactDamage = info.firstContactDamage;
hazardVolume._damagePerSecond = type == null ? 0f : damagePerSecond;
go.SetActive(true);
if (firstContactDamageType != null)
{
hazardVolume._firstContactDamageType = EnumUtils.Parse(firstContactDamageType.ToString(), InstantDamageType.Impact);
hazardVolume._firstContactDamage = firstContactDamage;
}
return hazardVolume;
}

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@ -5,6 +5,7 @@ using NewHorizons.Utility.OuterWilds;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Components
{
public class NHProxy : ProxyPlanet

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@ -364,7 +364,10 @@ namespace NewHorizons.Components.SizeControllers
_surface._materials[0].CopyPropertiesFromMaterial(_collapseStartSurfaceMaterial);
if (oneShotSource != null && !PlayerState.IsSleepingAtCampfire() && !PlayerState.InDreamWorld()) oneShotSource.PlayOneShot(AudioType.Sun_Collapse);
if (_proxy != null) _proxy.StartCollapse();
if (_proxy != null)
{
_proxy.StartCollapse();
}
}
public void StopCollapse()
@ -396,7 +399,14 @@ namespace NewHorizons.Components.SizeControllers
if (planetDestructionVolume != null) planetDestructionVolume._deathType = DeathType.Supernova;
if (oneShotSource != null && !PlayerState.IsSleepingAtCampfire() && !PlayerState.InDreamWorld()) oneShotSource.PlayOneShot(AudioType.Sun_Explosion);
if (_proxy != null) _proxy.StartSupernova();
if (_proxy != null)
{
_proxy.StartSupernova();
// When the supernova starts some effects start on, we have to refresh their states
var nhproxy = _proxy.GetComponentInParent<NHProxy>();
nhproxy.ToggleRendering(!nhproxy._outOfRange);
}
}
public void StopSupernova()

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@ -84,6 +84,7 @@ namespace NewHorizons.Components.Stars
{
float dt = Mathf.InverseLerp(12000f, 0.0f, distanceToPlayer);
audioSource.SetLocalVolume(Mathf.Lerp(0.0f, 1f, dt * dt) * Mathf.InverseLerp(0.0f, 5f, _time));
audioSource.maxDistance = shockwaveScale.Evaluate(shockwaveTime);
}
RumbleManager.UpdateSupernova(distanceToPlayer);
@ -97,7 +98,10 @@ namespace NewHorizons.Components.Stars
public void SetParticlesVisibility(bool visible)
{
foreach (var particleRenderer in _cachedParticleRenderers) particleRenderer.enabled = visible;
foreach (var particleRenderer in _cachedParticleRenderers)
{
particleRenderer.enabled = visible;
}
}
public void SetRenderingEnabled(bool renderingEnabled)

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@ -192,6 +192,9 @@ namespace NewHorizons.Components.Stars
// For the param thing to work it wants this to be on the star idk
transform.parent = star.transform;
transform.localPosition = Vector3.zero;
// Some effects use Locator.GetSunTransform so hopefully its fine to change it
Locator._sunTransform = transform;
}
}
}

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@ -1,3 +1,4 @@
using NewHorizons.External.Modules.Volumes.VolumeInfos;
using NewHorizons.External.SerializableData;
using NewHorizons.External.SerializableEnums;
using Newtonsoft.Json;
@ -69,6 +70,26 @@ namespace NewHorizons.External.Modules.Props
/// Fluid type for sounds/effects when colliding with this tornado.
/// </summary>
[DefaultValue("cloud")] public NHFluidType fluidType = NHFluidType.CLOUD;
/// <summary>
/// The type of hazard for this volume. Leave empty for this tornado to not be hazardous.
/// </summary>
public HazardVolumeInfo.HazardType? hazardType;
/// <summary>
/// The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.
/// </summary>
[DefaultValue(10f)] public float damagePerSecond = 10f;
/// <summary>
/// The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.
/// </summary>
public HazardVolumeInfo.InstantDamageType? firstContactDamageType;
/// <summary>
/// The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.
/// </summary>
[DefaultValue(10f)] public float firstContactDamage = 10f;
}
}

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@ -644,7 +644,10 @@ namespace NewHorizons.Handlers
if (!string.IsNullOrEmpty(body.Config.Atmosphere?.clouds?.texturePath))
{
CloudsBuilder.Make(go, sector, body.Config.Atmosphere, willHaveCloak, body.Mod);
if (body.Config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.Transparent) SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, body.Config.Water, surfaceSize);
if (body.Config.Atmosphere.clouds.cloudsPrefab != External.Modules.CloudPrefabType.Transparent)
{
SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, body.Config.Water, surfaceSize);
}
}
if (body.Config.Atmosphere.hasRain || body.Config.Atmosphere.hasSnow)

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@ -0,0 +1,38 @@
using HarmonyLib;
using UnityEngine;
namespace NewHorizons.Patches;
[HarmonyPatch(typeof(GlobalMusicController))]
public class GlobalMusicControllerPatches
{
private static AudioDetector _audioDetector;
[HarmonyPrefix]
[HarmonyPatch(nameof(GlobalMusicController.UpdateBrambleMusic))]
public static bool GlobalMusicController_UpdateBrambleMusic(GlobalMusicController __instance)
{
// is this too hacky?
if (_audioDetector == null) _audioDetector = Object.FindObjectOfType<AudioDetector>();
var shouldBePlaying = Locator.GetPlayerSectorDetector().InBrambleDimension() &&
!Locator.GetPlayerSectorDetector().InVesselDimension() &&
PlayerState.AtFlightConsole() &&
!PlayerState.IsHullBreached() &&
!__instance._playingFinalEndTimes &&
_audioDetector._activeVolumes.Count == 0; // change - don't play if in another audio volume
var playing = __instance._darkBrambleSource.isPlaying &&
!__instance._darkBrambleSource.IsFadingOut();
if (shouldBePlaying && !playing)
{
__instance._darkBrambleSource.FadeIn(5f);
}
else if (!shouldBePlaying && playing)
{
__instance._darkBrambleSource.FadeOut(5f);
}
return false;
}
}

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@ -2132,6 +2132,40 @@
"description": "Fluid type for sounds/effects when colliding with this tornado.",
"default": "cloud",
"$ref": "#/definitions/NHFluidType"
},
"hazardType": {
"description": "The type of hazard for this volume. Leave empty for this tornado to not be hazardous.",
"oneOf": [
{
"type": "null"
},
{
"$ref": "#/definitions/HazardType"
}
]
},
"damagePerSecond": {
"type": "number",
"description": "The amount of damage you will take per second while inside this tornado. Only used it hazardType is set.",
"format": "float",
"default": 10.0
},
"firstContactDamageType": {
"description": "The type of damage you will take when you first touch this volume. Leave empty for this tornado to not cause damage on first contact.",
"oneOf": [
{
"type": "null"
},
{
"$ref": "#/definitions/InstantDamageType"
}
]
},
"firstContactDamage": {
"type": "number",
"description": "The amount of damage you will take when you first touch this volume. Only relevant if firstContactDamageType is set.",
"format": "float",
"default": 10.0
}
}
},
@ -2149,6 +2183,46 @@
"hurricane"
]
},
"HazardType": {
"type": "string",
"description": "",
"x-enumNames": [
"NONE",
"GENERAL",
"DARKMATTER",
"HEAT",
"FIRE",
"SANDFALL",
"ELECTRICITY",
"RAPIDS",
"RIVERHEAT"
],
"enum": [
"none",
"general",
"ghostMatter",
"heat",
"fire",
"sandfall",
"electricity",
"rapids",
"riverHeat"
]
},
"InstantDamageType": {
"type": "string",
"description": "",
"x-enumNames": [
"Impact",
"Puncture",
"Electrical"
],
"enum": [
"impact",
"puncture",
"electrical"
]
},
"VolcanoInfo": {
"type": "object",
"additionalProperties": false,
@ -3846,46 +3920,6 @@
}
}
},
"HazardType": {
"type": "string",
"description": "",
"x-enumNames": [
"NONE",
"GENERAL",
"DARKMATTER",
"HEAT",
"FIRE",
"SANDFALL",
"ELECTRICITY",
"RAPIDS",
"RIVERHEAT"
],
"enum": [
"none",
"general",
"ghostMatter",
"heat",
"fire",
"sandfall",
"electricity",
"rapids",
"riverHeat"
]
},
"InstantDamageType": {
"type": "string",
"description": "",
"x-enumNames": [
"Impact",
"Puncture",
"Electrical"
],
"enum": [
"impact",
"puncture",
"electrical"
]
},
"VolumeInfo": {
"type": "object",
"additionalProperties": false,

View File

@ -4,7 +4,7 @@
"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
"name": "New Horizons",
"uniqueName": "xen.NewHorizons",
"version": "1.12.6",
"version": "1.12.7",
"owmlVersion": "2.9.3",
"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],