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Update api.md
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@ -22,6 +22,8 @@ public interface INewHorizons
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UnityEvent<string> GetStarSystemLoadedEvent();
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GameObject SpawnObject(GameObject planet, Sector sector, string propToCopyPath, Vector3 position, Vector3 eulerAngles, float scale, bool alignWithNormal)
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string[] GetInstalledAddons();
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}
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```
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@ -43,3 +45,5 @@ You can then use the APIs `LoadConfigs()` method to load from a "planets" folder
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The `GetChangeStarSystemEvent` and `GetStarSystemLoadedEvent` events let you listen in for when the player starts changing to a new system (called when entering a black hole or using the warp drive) and when the system is fully loaded in, respectively.
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You can also use the `GetInstalledAddons` method to get a list of addons that are installed and enabled.
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You can also use `SpawnObject` to directly copy a base-game GameObject to the specified position and rotation.
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