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Whoops put the wrong names
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NewHorizons/External/Configs/PlanetConfig.cs
vendored
4
NewHorizons/External/Configs/PlanetConfig.cs
vendored
@ -711,7 +711,7 @@ namespace NewHorizons.External.Configs
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{
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{
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var socketQuantumGroups = Props.quantumGroups.Where(x => x.type == QuantumGroupType.Sockets).Select(x => new SocketQuantumGroupInfo()
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var socketQuantumGroups = Props.quantumGroups.Where(x => x.type == QuantumGroupType.Sockets).Select(x => new SocketQuantumGroupInfo()
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{
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{
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rename = "Quantum Shuffle - " + x.id,
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rename = "Quantum Sockets - " + x.id,
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sockets = x.sockets,
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sockets = x.sockets,
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details = Props.details.Where(y => y.quantumGroupID == x.id).Select(x => new QuantumDetailInfo(x)).ToArray()
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details = Props.details.Where(y => y.quantumGroupID == x.id).Select(x => new QuantumDetailInfo(x)).ToArray()
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});
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});
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@ -721,7 +721,7 @@ namespace NewHorizons.External.Configs
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}
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}
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var stateQuantumGroups = Props.quantumGroups.Where(x => x.type == QuantumGroupType.States).Select(x => new StateQuantumGroupInfo()
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var stateQuantumGroups = Props.quantumGroups.Where(x => x.type == QuantumGroupType.States).Select(x => new StateQuantumGroupInfo()
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{
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{
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rename = "Quantum State - " + x.id,
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rename = "Quantum States - " + x.id,
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hasEmptyState = x.hasEmptyState,
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hasEmptyState = x.hasEmptyState,
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loop = x.loop,
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loop = x.loop,
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sequential = x.sequential,
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sequential = x.sequential,
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