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ImageUtilities.cs: use default parameter for mipmaps instead of overload
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@ -20,12 +20,7 @@ namespace NewHorizons.Utility
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return _loadedTextures.ContainsKey(path);
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}
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public static Texture2D GetTexture(IModBehaviour mod, string filename)
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{
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return GetTexture(mod, filename, true);
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}
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public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps)
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public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps = true)
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{
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// Copied from OWML but without the print statement lol
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var path = mod.ModHelper.Manifest.ModFolderPath + filename;
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