ImageUtilities.cs: use default parameter for mipmaps instead of overload

This commit is contained in:
JohnCorby 2022-07-16 14:45:24 -07:00
parent 46f34bcc18
commit 81b5a6b27d

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@ -20,12 +20,7 @@ namespace NewHorizons.Utility
return _loadedTextures.ContainsKey(path); return _loadedTextures.ContainsKey(path);
} }
public static Texture2D GetTexture(IModBehaviour mod, string filename) public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps = true)
{
return GetTexture(mod, filename, true);
}
public static Texture2D GetTexture(IModBehaviour mod, string filename, bool useMipmaps)
{ {
// Copied from OWML but without the print statement lol // Copied from OWML but without the print statement lol
var path = mod.ModHelper.Manifest.ModFolderPath + filename; var path = mod.ModHelper.Manifest.ModFolderPath + filename;