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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Update schema.json
This commit is contained in:
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68b9404db9
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@ -47,8 +47,7 @@
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"colorPart": {
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"type": "integer",
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"default": 0,
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"minimum": 0,
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"maximum": 255
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"minimum": 0
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},
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"color": {
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"type": "object",
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@ -131,11 +130,13 @@
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"properties": {
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"hasMapMarker": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "If the body should have a marker on the map screen."
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},
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"hasAmbientLight": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "If the dark side of the body should have some slight ammount of light"
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},
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"surfaceGravity": {
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"type": "number",
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@ -148,12 +149,13 @@
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"linear",
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"inverseSquared"
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],
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"default": "linear"
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"default": "linear",
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"description" : "How gravity falls off with distance. Most planets use linear but the sun and some moons use inverseSquared."
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},
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"surfaceSize": {
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"type": "number",
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"default": 100,
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"description": "A scale height used for a number of things."
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"description": "A scale height used for a number of things. Should be the approximate radius of the body."
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},
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"sphereOfInfluence": {
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"type": "number",
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@ -167,7 +169,8 @@
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},
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"hasCometTail": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "If you want the body to have a tail like the Interloper."
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},
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"hasReferenceFrame": {
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"type": "boolean",
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@ -195,42 +198,44 @@
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"description": "Scale height of the atmosphere"
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},
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"cloudTint": {
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"$ref": "#/$defs/color"
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"$ref": "#/$defs/color",
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"description" : "Colour of the cloud layer. Only relevant if \"cloud\" has a value"
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},
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"cloud": {
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"type": "string",
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"description": "Relative filepath to the cloud texture, if the planet has clouds. Optional."
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"description": "Relative filepath to the cloud texture, if the planet has clouds."
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},
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"cloudCap": {
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"type": "string",
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"description": "Relative filepath to the cloud cap texture, if the planet has clouds. Optional."
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"description": "Relative filepath to the cloud cap texture, if the planet has clouds."
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},
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"cloudRamp": {
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"type": "string",
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"description": "Relative filepath to the cloud ramp texture, if the planet has clouds. Optional."
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"description": "Relative filepath to the cloud ramp texture, if the planet has clouds. If you don't put anything here it will be auto-generated."
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},
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"useBasicCloudShader": {
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"type": "boolean",
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"default": false,
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"description": "Use Giant's deep shader or just apply the cloud texture as is."
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"description": "Set to false to use Giant's deep shader. Set to true to just apply the cloud texture as is."
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},
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"shadowsOnClouds": {
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"type": "boolean",
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"default": true,
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"description": "If the top layer should have shadows"
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"description": "If the top layer should have shadows. Set to false if you're making a brown dwarf."
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},
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"fogTint": {
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"$ref": "#/$defs/color",
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"description": "Colour of fog on the planet."
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"description": "Colour of fog on the planet, if you put fog."
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},
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"fogDensity": {
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"type": "number",
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"minimum": 0,
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"maximum": 1
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"maximum": 1,
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"description" : "How dense the fog is, if you put fog."
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},
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"fogSize": {
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"type": "number",
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"description": "Radius of fog sphere, independent of the atmosphere",
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"description": "Radius of fog sphere, independent of the atmosphere. This has to be set for there to be fog.",
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"minimum": 0
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},
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"hasRain": {
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@ -243,12 +248,13 @@
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},
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"hasOxygen": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "Lets you survive on the planet without a suit."
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},
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"hasAtmosphere": {
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"type": "boolean",
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"default": false,
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"description": "Whether we use an atmospheric shader on the planet."
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"description": "Whether we use an atmospheric shader on the planet. Doesn't affect clouds, fog, rain, snow, oxygen, etc. Purely visual."
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},
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"atmosphereTint": {
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"$ref": "#/$defs/color",
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@ -263,7 +269,7 @@
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"type": "integer",
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"default": 5000,
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"minimum": 0,
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"description": "The average distance between the planet and its primary body."
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"description": "The semi-major axis of the ellipse that is the body's orbit. For a circular orbit this is the radius."
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},
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"inclination": {
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"$ref": "#/$defs/angle",
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@ -276,38 +282,45 @@
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},
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"isMoon": {
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"type": "boolean",
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"description": "Is this the moon of a planet?"
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"description": "Is this the moon of a planet? Used for determining when its name is shown on the map."
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},
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"longitudeOfAscendingNode": {
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"type": "number",
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"default": 0
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"$ref": "#/$defs/angle",
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"description" : "An angle (in degrees) defining the point where the orbit of the body rises above the orbital plane if it has nonzero inclination."
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},
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"eccentricity": {
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"type": "number",
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"default": 0,
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"minimum": 0,
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"maximum": 0.99
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"maximum": 0.99999,
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"description" : "At 0 the orbit is a circle. The closer to 1 it is, the more oval-shaped the orbit is."
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},
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"argumentOfPeriapsis": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "An angle (in degrees) defining the location of the periapsis (closest distance to it's primary body) if it has nonzero eccentricity."
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},
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"trueAnomaly": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "Where the planet should start off in its orbit in terms of the central angle."
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},
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"axialTilt": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "The angle between the normal to the orbital plane and its axis of rotation."
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},
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"siderealPeriod": {
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"type": "number",
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"default": 0
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"default": 0,
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"description" : "Rotation period in minutes."
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},
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"isTidallyLocked": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "Should the body always have one side facing its primary?"
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},
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"showOrbitLine": {
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"type": "boolean",
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"default": false
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"default": false,
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"description" : "Referring to the orbit line in the map screen."
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},
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"isStatic": {
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"type": "boolean",
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@ -321,7 +334,7 @@
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"trackingOrbitLine": {
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"type": "boolean",
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"default": false,
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"description": "Should we just draw a line behind its orbit."
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"description": "Should we just draw a line behind its orbit instead of the entire circle/ellipse?"
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}
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}
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},
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@ -331,7 +344,8 @@
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"innerRadius": {
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"type": "number",
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"default": 0,
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"minimum": 0
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"minimum": 0,
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"description" : "Inner radius of the disk "
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},
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"outerRadius": {
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"type": "number",
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@ -340,10 +354,12 @@
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},
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"inclination": {
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"type": "number",
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"default": 0
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"default": 0,
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"description" : "Angle between the rings and the equatorial plane of the planet."
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},
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"longitudeOfAscendingNode": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "Angle defining the point where the rings rise up from the planet's equatorial plane if inclination is nonzero."
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},
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"texture": {
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"type": "string",
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@ -351,10 +367,12 @@
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},
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"rotationSpeed": {
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"type": "number",
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"default": 0
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"default": 0,
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"description" : "Allows the rings to rotate."
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},
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"curve": {
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"$ref": "#/$defs/curve"
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"$ref": "#/$defs/curve",
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"description" : "Allows the rings to grow/shrink with time."
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}
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}
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},
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@ -371,11 +389,13 @@
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},
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"minHeight": {
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"type": "number",
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"minimum": 0
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"minimum": 0,
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"description" : "The lowest points on your planet will be at this height."
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},
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"maxHeight": {
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"type": "number",
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"minimum": 0
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"minimum": 0,
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"description" : "The highest points on your planet will be at this height."
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}
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}
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},
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@ -396,10 +416,12 @@
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"minimum": 0
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},
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"inclination": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "Angle between the rings and the equatorial plane of the planet."
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},
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"longitudeOfAscendingNode": {
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"$ref": "#/$defs/angle"
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"$ref": "#/$defs/angle",
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"description" : "Angle defining the point where the rings rise up from the planet's equatorial plane if inclination is nonzero."
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},
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"randomSeed": {
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"type": "integer",
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@ -417,7 +439,8 @@
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"size": {
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"type": "number",
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"default": 2000,
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"minimum": 0
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"minimum": 0,
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"description" : "Radius of the star."
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},
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"tint": {
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"$ref": "#/$defs/color",
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@ -425,7 +448,7 @@
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},
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"solarFlareTint": {
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"$ref": "#/$defs/color",
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"description": "Colour of the solar flares."
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"description": "Colour of the solar flares. The shader is a bit weird so the value you put won't exactly reflect what you see. Try experimenting with different colours to see what works."
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},
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"lightTint": {
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"$ref": "#/$defs/color",
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@ -439,10 +462,12 @@
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},
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"hasAtmosphere": {
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"type": "boolean",
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"default": true
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"default": true,
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"description" : "The default sun has its own atmosphere that is different from regular planets. If you want that, set this to true."
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},
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"curve": {
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"$ref": "#/$defs/curve"
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"$ref": "#/$defs/curve",
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"description" : "Allows the star to shrink/grow over time."
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}
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}
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},
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@ -488,7 +513,8 @@
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},
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"scale": {
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"type": "number",
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"default": 1
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"default": 1,
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"description" : "How many props to scatter around the planet."
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}
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}
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}
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@ -521,11 +547,6 @@
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"type": "boolean",
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"description": "Do we override rotation and try to automatically align this object to stand upright on the body's surface?",
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"default": false
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},
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"generateColliders": {
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"type": "bool",
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"default": false,
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"description": "For each mesh filter found here should we make a mesh collider?"
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}
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},
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"scale": {
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@ -540,17 +561,21 @@
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"type": "object",
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"properties": {
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"position": {
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"$ref": "#/$defs/vector3"
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"$ref": "#/$defs/vector3",
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"description" : "When you enter into dialogue, you will look here."
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},
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"radius": {
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"type": "number",
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"default": 0
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"default": 0,
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"description" : "Radius of the spherical collision volume where you get the \"talk to\" prompt when looking at. If you use a remoteTriggerPosition, this will instead be the size of the volume that will trigger the dialogue when you enter it."
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},
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"xmlFile": {
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"type": "string"
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"type": "string",
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"description" : "Relative path to the xml file defining the dialogue."
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},
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"remoteTriggerPosition": {
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"$ref": "#/$defs/vector3"
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"$ref": "#/$defs/vector3",
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"description" : "Allows you to trigger dialogue from a distance when you walk into an area."
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}
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}
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}
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@ -646,23 +671,15 @@
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},
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"frequency": {
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"type": "string",
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"enum": [
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"Default",
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"Traveler",
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"Quantum",
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"EscapePod",
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"Statue",
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"WarpCore",
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"HideAndSeek",
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"Radio"
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]
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"description" : "The frequency ID of the signal. The built-in game values are \"Default\", \"Traveler\", \"Quantum\", \"EscapePod\", \"Statue\", \"WarpCore\", \"HideAndSeek\", and \"Radio\". You can also put a custom value."
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},
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"name": {
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"type": "string"
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"type": "string",
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"description" : "The unique ID of the signal."
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},
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"audioClip": {
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"type": "string",
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"description": "Name of an existing AudioClip in the game"
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"description": "Name of an existing AudioClip in the game that will player over the signal."
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},
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"audioFilePath": {
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"type": "string",
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@ -680,22 +697,22 @@
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"detectionRadius": {
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"type": "number",
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"minimum": 0,
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"description": "How close the player must get to the signal to detect it"
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"description": "How close the player must get to the signal to detect it. This is when you get the \"Unknown Signal Detected\" notification."
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},
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"identificationRadius": {
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"type": "number",
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"minimum": 0,
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"description": "How close the player must get to the signal to identify it"
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"description": "How close the player must get to the signal to identify it. This is when you learn it's name."
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},
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"onlyAudibleToScope": {
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"type": "boolean",
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"default": true,
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"description": "False if the player can hear the signal without equipping the signal-scope"
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"description": "False if the player can hear the signal without equipping the signal-scope."
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},
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"insideCloak": {
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"type": "boolean",
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"default": false,
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"description": "Only set to true if you are putting this signal inside a cloaking field"
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"description": "Only set to true if you are putting this signal inside a cloaking field."
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}
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}
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}
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@ -708,7 +725,8 @@
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"size": {
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"type": "number",
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"default": 0,
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"minimum": 0
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"minimum": 0,
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"description" : "Radius of the singularity. Note that this isn't the same as the event horizon, but includes the entire volume that has warped effects in it."
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},
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"pairedSingularity": {
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"type": "string",
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@ -805,28 +823,28 @@
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"properties": {
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"xmlFile": {
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"type": "string",
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"description": "The xml file to load ship log entries from"
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"description": "The relative path to the xml file to load ship log entries from."
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},
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"spriteFolder": {
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"type": "string",
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"description": "A path to the folder where entry sprites are stored"
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"description": "A path to the folder where entry sprites are stored."
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},
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"initialReveal": {
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"type": "array",
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"description": "A list of fact IDs to reveal when the game starts",
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"description": "A list of fact IDs to reveal when the game starts.",
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"items": {
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"type": "string"
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}
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},
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"entryPositions": {
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"type": "array",
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"description": "A set of positions to use instead of automatic layout in rumor mode",
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"description": "A set of positions to use instead of automatic layout in rumor mode.",
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"items": {
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"type": "object",
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"properties": {
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"id": {
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"type": "string",
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"description": "The name of the entry to apply the position to"
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"description": "The name of the entry to apply the position to."
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},
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"position": {
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"$ref": "#/$defs/vector2"
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@ -839,70 +857,70 @@
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"properties": {
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"revealedSprite": {
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"type": "string",
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"description": "The path to the sprite to show when the planet is revealed in map mode"
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"description": "The path to the sprite to show when the planet is revealed in map mode."
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},
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"outlineSprite": {
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"type": "string",
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"description": "The path to the sprite to show when the planet is unexplored in map mode"
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"description": "The path to the sprite to show when the planet is unexplored in map mode."
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},
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"manualPosition": {
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"$ref": "#/$defs/vector2",
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"description": "Manually place this planet at the specified position"
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"description": "Manually place this planet at the specified position."
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},
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"manualNavigationPosition": {
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"$ref": "#/$defs/wholeVector2",
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"description": "Specify where this planet is in terms of navigation"
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"description": "Specify where this planet is in terms of navigation."
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},
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"scale": {
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"type": "number",
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"description": "Scale to apply to the planet in map mode",
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"description": "Scale to apply to the planet in map mode.",
|
||||
"default": 1
|
||||
},
|
||||
"invisibleWhenHidden": {
|
||||
"type": "bool",
|
||||
"description": "Hide the planet completely if unexplored instead of showing an outline",
|
||||
"description": "Hide the planet completely if unexplored instead of showing an outline.",
|
||||
"default": false
|
||||
},
|
||||
"offset": {
|
||||
"type": "number",
|
||||
"description": "Extra distance to apply to this object in map mode",
|
||||
"description": "Extra distance to apply to this object in map mode.",
|
||||
"default": 0
|
||||
},
|
||||
"remove": {
|
||||
"type": "boolean",
|
||||
"description": "Completely remove this planet (and it's children) from map mode",
|
||||
"description": "Completely remove this planet (and it's children) from map mode.",
|
||||
"default": false
|
||||
},
|
||||
"details": {
|
||||
"type": "array",
|
||||
"description": "Place non-selectable object in map mode (like sand funnels)",
|
||||
"description": "Place non-selectable object in map mode (like sand funnels).",
|
||||
"items": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"revealedSprite": {
|
||||
"type": "string",
|
||||
"description": "The sprite to show when the parent AstroBody is revealed"
|
||||
"description": "The sprite to show when the parent AstroBody is revealed."
|
||||
},
|
||||
"outlineSprite": {
|
||||
"type": "string",
|
||||
"description": "The sprite to show when the parent AstroBody is rumored/unexplored"
|
||||
"description": "The sprite to show when the parent AstroBody is rumored/unexplored."
|
||||
},
|
||||
"rotation": {
|
||||
"$refs": "#/$defs/angle",
|
||||
"description": "The angle in degrees to rotate the detail"
|
||||
"description": "The angle in degrees to rotate the detail."
|
||||
},
|
||||
"invisibleWhenHidden": {
|
||||
"type": "boolean",
|
||||
"description": "Whether to completely hide this detail when the parent AstroBody is unexplored",
|
||||
"description": "Whether to completely hide this detail when the parent AstroBody is unexplored.",
|
||||
"default": false
|
||||
},
|
||||
"position": {
|
||||
"$ref": "#/$defs/vector2",
|
||||
"description": "The position (relative to the parent) to place the detail"
|
||||
"description": "The position (relative to the parent) to place the detail."
|
||||
},
|
||||
"scale": {
|
||||
"$ref": "#/$defs/vector2",
|
||||
"description": "The amount to scale the x and y axis of the detail by"
|
||||
"description": "The amount to scale the x and y axis of the detail by."
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -911,21 +929,21 @@
|
||||
},
|
||||
"Curiosities": {
|
||||
"type": "array",
|
||||
"description": "A set of colors to apply to curiosities",
|
||||
"description": "A set of colors to apply to curiosities.",
|
||||
"items": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"id": {
|
||||
"type": "string",
|
||||
"description": "The ID of the curiosity to apply the color to"
|
||||
"description": "The ID of the curiosity to apply the color to."
|
||||
},
|
||||
"color": {
|
||||
"$ref": "#/$defs/color",
|
||||
"description": "The color to apply to entries with this curiosity"
|
||||
"description": "The color to apply to entries with this curiosity."
|
||||
},
|
||||
"highlightColor": {
|
||||
"$ref": "#/$defs/color",
|
||||
"description": "The color to apply to highlighted entries with this curiosity"
|
||||
"description": "The color to apply to highlighted entries with this curiosity."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user