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Remove unused code, put var
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@ -154,8 +154,6 @@ namespace NewHorizons.Builder.Atmosphere
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public static GameObject MakeTopClouds(GameObject rootObject, AtmosphereModule atmo, IModBehaviour mod)
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{
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Color cloudTint = atmo.clouds.tint?.ToColor() ?? UnityEngine.Color.white;
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Texture2D image, cap, ramp;
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try
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@ -224,7 +222,7 @@ namespace NewHorizons.Builder.Atmosphere
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if (atmo.clouds.rotationSpeed != 0f)
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{
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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var topRT = cloudsTopGO.AddComponent<RotateTransform>();
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// Idk why but the axis is weird
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topRT._localAxis = atmo.clouds.cloudsPrefab == CloudPrefabType.Basic ? Vector3.forward : Vector3.up;
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topRT._degreesPerSecond = atmo.clouds.rotationSpeed;
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