Ignore asset bundle guys, remove unneeded comment, comment angler stuff

This commit is contained in:
Nick 2024-06-18 22:33:20 -04:00
parent 67ef927725
commit 804665b3a9
2 changed files with 3 additions and 2 deletions

View File

@ -438,7 +438,7 @@ namespace NewHorizons.Builder.Props
NHLogger.LogVerbose("Fixing anglerfish animation");
// Remove any event reference to its angler
// Remove any event reference to its angler so that they dont change its state
if (angler._anglerfishController)
{
angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState;
@ -446,6 +446,7 @@ namespace NewHorizons.Builder.Props
angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended;
angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended;
}
// Disable the angler anim controller because we don't want Update or LateUpdate to run, just need it to set the initial Animator state
angler.enabled = false;
angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking);

View File

@ -25,11 +25,11 @@ public static class EyeDetailCacher
{
NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: {detail.path}");
if (!string.IsNullOrEmpty(detail.assetBundle)) continue;
if (string.IsNullOrEmpty(detail.path)) continue;
var planet = detail.path.Contains('/') ? detail.path.Split('/').First() : string.Empty;
// TODO: what other root paths can we ignore
if (planet != "EyeOfTheUniverse_Body" && planet != "Vessel_Body")
{
NHLogger.LogVerbose($"{nameof(EyeDetailCacher)}: Looking for {detail.path}");