diff --git a/NewHorizons/Builder/General/SectorBuilder.cs b/NewHorizons/Builder/General/SectorBuilder.cs index 467ed91f..6ad8e462 100644 --- a/NewHorizons/Builder/General/SectorBuilder.cs +++ b/NewHorizons/Builder/General/SectorBuilder.cs @@ -11,8 +11,8 @@ namespace NewHorizons.Builder.General { var sectorGO = new GameObject("Sector"); sectorGO.SetActive(false); - sectorGO.transform.parent = planetBody.transform; - sectorGO.transform.localPosition = Vector3.zero; + // Have to use set parent method without keeping world position to Fix sectors being rotated on tidally locked bodies #870 + sectorGO.transform.SetParent(planetBody.transform, false); var SS = sectorGO.AddComponent(); SS.SetCollisionMode(Shape.CollisionMode.Volume);