Fix getting camera to work with VR

This commit is contained in:
Nick 2023-03-03 18:55:36 -05:00
parent bb2dcb42f9
commit 7db864cf6f

View File

@ -336,7 +336,7 @@ namespace NewHorizons.Builder.Props
// fix campfires // fix campfires
if (component is InteractVolume interactVolume) if (component is InteractVolume interactVolume)
{ {
interactVolume._playerCam = GameObject.Find("Player_Body/PlayerCamera").GetComponent<OWCamera>(); interactVolume._playerCam = Locator.GetPlayerCamera();
} }
if (component is PlayerAttachPoint playerAttachPoint) if (component is PlayerAttachPoint playerAttachPoint)
{ {
@ -344,7 +344,7 @@ namespace NewHorizons.Builder.Props
playerAttachPoint._playerController = playerBody.GetComponent<PlayerCharacterController>(); playerAttachPoint._playerController = playerBody.GetComponent<PlayerCharacterController>();
playerAttachPoint._playerOWRigidbody = playerBody.GetComponent<OWRigidbody>(); playerAttachPoint._playerOWRigidbody = playerBody.GetComponent<OWRigidbody>();
playerAttachPoint._playerTransform = playerBody.transform; playerAttachPoint._playerTransform = playerBody.transform;
playerAttachPoint._fpsCamController = GameObject.Find("Player_Body/PlayerCamera").GetComponent<PlayerCameraController>(); playerAttachPoint._fpsCamController = Locator.GetPlayerCameraController();
} }
if (component is NomaiInterfaceOrb orb) if (component is NomaiInterfaceOrb orb)
@ -357,7 +357,7 @@ namespace NewHorizons.Builder.Props
{ {
torchItem.enabled = true; torchItem.enabled = true;
torchItem.mindProjectorTrigger.enabled = true; torchItem.mindProjectorTrigger.enabled = true;
torchItem.mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>(); torchItem.mindSlideProjector._mindProjectorImageEffect = Locator.GetPlayerCamera().GetComponent<MindProjectorImageEffect>();
} }
if (component is Animator animator) animator.enabled = true; if (component is Animator animator) animator.enabled = true;