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Fix map mode issue
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@ -57,25 +57,26 @@ namespace NewHorizons.Handlers
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starLightGO.SetActive(true);
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// Load all planets
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var newPlanetGraph = new PlanetGraphHandler(bodies);
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var toLoad = bodies.ToList();
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var newPlanetGraph = new PlanetGraphHandler(toLoad);
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foreach (var node in newPlanetGraph)
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{
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LoadBody(node.body);
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bodies.Remove(node.body);
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toLoad.Remove(node.body);
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if (node is PlanetGraphHandler.FocalPointNode focal)
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{
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LoadBody(focal.primary.body);
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LoadBody(focal.secondary.body);
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bodies.Remove(focal.primary.body);
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bodies.Remove(focal.secondary.body);
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toLoad.Remove(focal.primary.body);
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toLoad.Remove(focal.secondary.body);
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}
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}
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// Remaining planets are orphaned and either are stock bodies or just incorrectly set up
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var planetGraphs = PlanetGraphHandler.ConstructStockGraph(bodies.ToArray());
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var planetGraphs = PlanetGraphHandler.ConstructStockGraph(toLoad.ToArray());
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foreach(var planetGraph in planetGraphs)
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{
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@ -93,7 +94,7 @@ namespace NewHorizons.Handlers
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Logger.Log("Loading Deferred Bodies");
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// Make a copy of the next pass of bodies so that the array can be edited while we load them
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var toLoad = NextPassBodies.Select(x => x).ToList();
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toLoad = NextPassBodies.Select(x => x).ToList();
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while (NextPassBodies.Count != 0)
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{
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foreach (var body in toLoad)
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