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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix default system override #687
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@ -116,12 +116,12 @@ namespace NewHorizons
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else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
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else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
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var oldDefaultSystemOverride = _defaultSystemOverride;
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_defaultSystemOverride = config.GetSettingsValue<string>("Default System Override");
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// Else it doesn't get set idk
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if (currentScene == "TitleScreen" && SystemDict.ContainsKey(_defaultSystemOverride))
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if (oldDefaultSystemOverride != _defaultSystemOverride)
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{
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_currentStarSystem = _defaultSystemOverride;
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ResetCurrentStarSystem();
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NHLogger.Log($"Changed default star system override to {_defaultSystemOverride}");
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}
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var wasUsingCustomTitleScreen = _useCustomTitleScreen;
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@ -553,17 +553,7 @@ namespace NewHorizons
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}
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else
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{
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// Reset back to original solar system after going to main menu.
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// If the override is a valid system then we go there
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if (SystemDict.ContainsKey(_defaultSystemOverride))
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{
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_currentStarSystem = _defaultSystemOverride;
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IsWarpingFromShip = true; // always do this else sometimes the spawn gets messed up
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}
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else
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{
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_currentStarSystem = _defaultStarSystem;
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}
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ResetCurrentStarSystem();
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}
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}
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@ -614,7 +604,7 @@ namespace NewHorizons
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if (starSystemName != "SolarSystem")
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{
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SetDefaultSystem(starSystemName);
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_currentStarSystem = starSystemName;
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_currentStarSystem = DefaultStarSystem;
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}
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}
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@ -903,15 +893,23 @@ namespace NewHorizons
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{
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if (SystemDict[_currentStarSystem].Config.respawnHere) return;
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// If the override is a valid system then we go there
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if (SystemDict.ContainsKey(_defaultSystemOverride))
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{
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_currentStarSystem = _defaultSystemOverride;
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}
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else
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{
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_currentStarSystem = _defaultStarSystem;
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}
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ResetCurrentStarSystem();
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}
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}
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private void ResetCurrentStarSystem()
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{
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if (SystemDict.ContainsKey(_defaultSystemOverride))
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{
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_currentStarSystem = _defaultSystemOverride;
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// Sometimes the override will not support spawning regularly, so always warp in
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IsWarpingFromShip = true;
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}
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else
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{
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_currentStarSystem = _defaultStarSystem;
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IsWarpingFromShip = false;
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}
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}
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#endregion Change star system
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