mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix default system override #687
This commit is contained in:
parent
0bcaa3f7ef
commit
7a5630bc0e
@ -116,12 +116,12 @@ namespace NewHorizons
|
|||||||
else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
|
else if (Debug) NHLogger.UpdateLogLevel(NHLogger.LogType.Log);
|
||||||
else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
|
else NHLogger.UpdateLogLevel(NHLogger.LogType.Error);
|
||||||
|
|
||||||
|
var oldDefaultSystemOverride = _defaultSystemOverride;
|
||||||
_defaultSystemOverride = config.GetSettingsValue<string>("Default System Override");
|
_defaultSystemOverride = config.GetSettingsValue<string>("Default System Override");
|
||||||
|
if (oldDefaultSystemOverride != _defaultSystemOverride)
|
||||||
// Else it doesn't get set idk
|
|
||||||
if (currentScene == "TitleScreen" && SystemDict.ContainsKey(_defaultSystemOverride))
|
|
||||||
{
|
{
|
||||||
_currentStarSystem = _defaultSystemOverride;
|
ResetCurrentStarSystem();
|
||||||
|
NHLogger.Log($"Changed default star system override to {_defaultSystemOverride}");
|
||||||
}
|
}
|
||||||
|
|
||||||
var wasUsingCustomTitleScreen = _useCustomTitleScreen;
|
var wasUsingCustomTitleScreen = _useCustomTitleScreen;
|
||||||
@ -553,17 +553,7 @@ namespace NewHorizons
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Reset back to original solar system after going to main menu.
|
ResetCurrentStarSystem();
|
||||||
// If the override is a valid system then we go there
|
|
||||||
if (SystemDict.ContainsKey(_defaultSystemOverride))
|
|
||||||
{
|
|
||||||
_currentStarSystem = _defaultSystemOverride;
|
|
||||||
IsWarpingFromShip = true; // always do this else sometimes the spawn gets messed up
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_currentStarSystem = _defaultStarSystem;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -614,7 +604,7 @@ namespace NewHorizons
|
|||||||
if (starSystemName != "SolarSystem")
|
if (starSystemName != "SolarSystem")
|
||||||
{
|
{
|
||||||
SetDefaultSystem(starSystemName);
|
SetDefaultSystem(starSystemName);
|
||||||
_currentStarSystem = starSystemName;
|
_currentStarSystem = DefaultStarSystem;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -903,15 +893,23 @@ namespace NewHorizons
|
|||||||
{
|
{
|
||||||
if (SystemDict[_currentStarSystem].Config.respawnHere) return;
|
if (SystemDict[_currentStarSystem].Config.respawnHere) return;
|
||||||
|
|
||||||
// If the override is a valid system then we go there
|
ResetCurrentStarSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetCurrentStarSystem()
|
||||||
|
{
|
||||||
if (SystemDict.ContainsKey(_defaultSystemOverride))
|
if (SystemDict.ContainsKey(_defaultSystemOverride))
|
||||||
{
|
{
|
||||||
_currentStarSystem = _defaultSystemOverride;
|
_currentStarSystem = _defaultSystemOverride;
|
||||||
|
|
||||||
|
// Sometimes the override will not support spawning regularly, so always warp in
|
||||||
|
IsWarpingFromShip = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_currentStarSystem = _defaultStarSystem;
|
_currentStarSystem = _defaultStarSystem;
|
||||||
}
|
IsWarpingFromShip = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion Change star system
|
#endregion Change star system
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user