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Make a static class for layers
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NewHorizons/Utility/OWUtilities/LayerUtilities.cs
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36
NewHorizons/Utility/OWUtilities/LayerUtilities.cs
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using UnityEngine;
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namespace NewHorizons.Utility.OWUtilities
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{
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public static class LayerUtilities
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{
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public static int Default = LayerMask.NameToLayer(nameof(Default));
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public static int TransparentFX = LayerMask.NameToLayer(nameof(TransparentFX));
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public static int IgnoreRaycast = LayerMask.NameToLayer(nameof(IgnoreRaycast));
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public static int Water = LayerMask.NameToLayer(nameof(Water));
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public static int UI = LayerMask.NameToLayer(nameof(UI));
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public static int PlayerSafetyCollider = LayerMask.NameToLayer(nameof(PlayerSafetyCollider));
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public static int Sun = LayerMask.NameToLayer(nameof(Sun));
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public static int ShipInterior = LayerMask.NameToLayer(nameof(ShipInterior));
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public static int HelmetUVPass = LayerMask.NameToLayer(nameof(HelmetUVPass));
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public static int AdvancedDetector = LayerMask.NameToLayer(nameof(AdvancedDetector));
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public static int Primitive = LayerMask.NameToLayer(nameof(Primitive));
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public static int IgnoreSun = LayerMask.NameToLayer(nameof(IgnoreSun));
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public static int AdvancedEffectVolume = LayerMask.NameToLayer(nameof(AdvancedEffectVolume));
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public static int BasicEffectVolume = LayerMask.NameToLayer(nameof(BasicEffectVolume));
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public static int ProxyPrimitive = LayerMask.NameToLayer(nameof(ProxyPrimitive));
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public static int ReferenceFrameVolume = LayerMask.NameToLayer(nameof(ReferenceFrameVolume));
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public static int BasicDetector = LayerMask.NameToLayer(nameof(BasicDetector));
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public static int Interactible = LayerMask.NameToLayer(nameof(Interactible));
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public static int VisibleToProbe = LayerMask.NameToLayer(nameof(VisibleToProbe));
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public static int HeadsUpDisplay = LayerMask.NameToLayer(nameof(HeadsUpDisplay));
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public static int CloseRangeRFVolume = LayerMask.NameToLayer(nameof(CloseRangeRFVolume));
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public static int ProxyPrimitive2 = LayerMask.NameToLayer(nameof(ProxyPrimitive2));
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public static int PhysicalDetector = LayerMask.NameToLayer(nameof(PhysicalDetector));
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public static int VisibleToPlayer = LayerMask.NameToLayer(nameof(VisibleToPlayer));
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public static int DreamSimulation = LayerMask.NameToLayer(nameof(DreamSimulation));
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public static int Skybox = LayerMask.NameToLayer(nameof(Skybox));
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public static int IgnoreOrbRaycast = LayerMask.NameToLayer(nameof(IgnoreOrbRaycast));
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public static int Flashback = LayerMask.NameToLayer(nameof(Flashback));
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}
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}
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