Merge branch 'dev' into profiler

This commit is contained in:
JohnCorby 2025-02-15 15:46:18 -08:00
commit 79231ee843
17 changed files with 430 additions and 79 deletions

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@ -1,14 +1,12 @@
using NewHorizons.Components.ShipLog; using NewHorizons.Components.ShipLog;
using NewHorizons.External; using NewHorizons.External;
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using NewHorizons.External.Modules.VariableSize;
using NewHorizons.Handlers; using NewHorizons.Handlers;
using NewHorizons.Utility; using NewHorizons.Utility;
using NewHorizons.Utility.Files; using NewHorizons.Utility.Files;
using NewHorizons.Utility.OuterWilds; using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
using OWML.ModHelper; using OWML.ModHelper;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
@ -195,10 +193,10 @@ namespace NewHorizons.Builder.ShipLog
string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite; string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite;
if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath); if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath);
if (image == null) image = AutoGenerateMapModePicture(body); if (image == null) image = ImageUtilities.AutoGenerateMapModePicture(body);
if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath); if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath);
if (outline == null) outline = ImageUtilities.MakeOutline(image, Color.white, 10); if (outline == null) outline = ImageUtilities.GetCachedOutlineOrCreate(body, image, imagePath);
astroObject._imageObj = CreateImage(gameObject, image, body.Config.name + " Revealed", layer); astroObject._imageObj = CreateImage(gameObject, image, body.Config.name + " Revealed", layer);
astroObject._outlineObj = CreateImage(gameObject, outline, body.Config.name + " Outline", layer); astroObject._outlineObj = CreateImage(gameObject, outline, body.Config.name + " Outline", layer);
@ -246,10 +244,10 @@ namespace NewHorizons.Builder.ShipLog
string outlinePath = info.outlineSprite; string outlinePath = info.outlineSprite;
if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath); if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath);
else image = AutoGenerateMapModePicture(body); else image = ImageUtilities.AutoGenerateMapModePicture(body);
if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath); if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath);
else outline = ImageUtilities.MakeOutline(image, Color.white, 10); else outline = ImageUtilities.GetCachedOutlineOrCreate(body, image, imagePath);
Image revealedImage = CreateImage(detailGameObject, image, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>(); Image revealedImage = CreateImage(detailGameObject, image, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
Image outlineImage = CreateImage(detailGameObject, outline, "Detail Outline", parent.gameObject.layer).GetComponent<Image>(); Image outlineImage = CreateImage(detailGameObject, outline, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
@ -605,68 +603,6 @@ namespace NewHorizons.Builder.ShipLog
} }
#endregion #endregion
private static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body)
{
Texture2D texture;
if (body.Config.Star != null) texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModeStar.png");
else if (body.Config.Atmosphere != null) texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModNoAtmo.png");
else texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModePlanet.png");
var color = GetDominantPlanetColor(body);
var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f);
texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor);
return texture;
}
private static Color GetDominantPlanetColor(NewHorizonsBody body)
{
try
{
var starColor = body.Config?.Star?.tint;
if (starColor != null) return starColor.ToColor();
var atmoColor = body.Config.Atmosphere?.atmosphereTint;
if (body.Config.Atmosphere?.clouds != null && atmoColor != null) return atmoColor.ToColor();
if (body.Config?.HeightMap?.textureMap != null)
{
try
{
var texture = ImageUtilities.GetTexture(body.Mod, body.Config.HeightMap.textureMap);
var landColor = ImageUtilities.GetAverageColor(texture);
if (landColor != null) return landColor;
}
catch (Exception) { }
}
var waterColor = body.Config.Water?.tint;
if (waterColor != null) return waterColor.ToColor();
var lavaColor = body.Config.Lava?.tint;
if (lavaColor != null) return lavaColor.ToColor();
var sandColor = body.Config.Sand?.tint;
if (sandColor != null) return sandColor.ToColor();
switch (body.Config?.Props?.singularities?.FirstOrDefault()?.type)
{
case SingularityModule.SingularityType.BlackHole:
return Color.black;
case SingularityModule.SingularityType.WhiteHole:
return Color.white;
}
}
catch (Exception)
{
NHLogger.LogWarning($"Something went wrong trying to pick the colour for {body.Config.name} but I'm too lazy to fix it.");
}
return Color.white;
}
#region Replacement #region Replacement
private static List<(NewHorizonsBody, ModBehaviour, MapModeInfo)> _mapModIconsToUpdate = new(); private static List<(NewHorizonsBody, ModBehaviour, MapModeInfo)> _mapModIconsToUpdate = new();
public static void TryReplaceExistingMapModeIcon(NewHorizonsBody body, ModBehaviour mod, MapModeInfo info) public static void TryReplaceExistingMapModeIcon(NewHorizonsBody body, ModBehaviour mod, MapModeInfo info)

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@ -0,0 +1,265 @@
using NewHorizons.External.Configs;
using NewHorizons.External.SerializableData;
using NewHorizons.Utility;
using NewHorizons.Utility.Files;
using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Components;
/// <summary>
/// When a Fluid Detector enters this volume, it's splash effects will get colourized to match whats on this planet
/// </summary>
public class SplashColourizer : MonoBehaviour
{
public float _radius;
private SphereShape _sphereShape;
private Dictionary<SplashEffect, GameObject> _cachedOriginalPrefabs = new();
private Dictionary<SplashEffect, GameObject> _cachedModifiedPrefabs = new();
private FluidDetector _playerDetector, _shipDetector, _probeDetector;
private MColor _waterColour, _cloudColour, _plasmaColour, _sandColour;
private GameObject _prefabHolder;
private bool _probeInsideVolume;
private List<Texture> _customTextures = new();
public void Awake()
{
var volume = new GameObject("Volume");
volume.transform.parent = transform;
volume.transform.localPosition = Vector3.zero;
volume.layer = Layer.BasicEffectVolume;
_sphereShape = gameObject.AddComponent<SphereShape>();
_sphereShape.radius = _radius;
volume.AddComponent<OWTriggerVolume>();
_prefabHolder = new GameObject("Prefabs");
_prefabHolder.SetActive(false);
}
public static void Make(GameObject planet, PlanetConfig config, float soi)
{
var water = config.Water?.tint;
var cloud = config.Atmosphere?.clouds?.tint;
var plasma = config.Lava?.tint ?? config.Star?.tint;
var sand = config.Sand?.tint;
if (water != null || cloud != null || plasma != null || sand != null)
{
var size = Mathf.Max(
soi / 1.5f,
config.Water?.size ?? 0f,
config.Atmosphere?.clouds?.outerCloudRadius ?? 0f,
config.Lava?.size ?? 0f,
config.Star?.size ?? 0f,
config.Sand?.size ?? 0f
) * 1.5f;
var colourizer = planet.AddComponent<SplashColourizer>();
colourizer._radius = size;
if (colourizer._sphereShape != null) colourizer._sphereShape.radius = size;
colourizer._waterColour = water;
colourizer._cloudColour = cloud;
colourizer._plasmaColour = plasma;
colourizer._sandColour = sand;
}
}
public void Start()
{
// Cache all prefabs
CachePrefabs(_playerDetector = Locator.GetPlayerDetector().GetComponent<DynamicFluidDetector>());
CachePrefabs(_shipDetector = Locator.GetShipDetector().GetComponent<ShipFluidDetector>());
CachePrefabs(_probeDetector = Locator.GetProbe().GetDetectorObject().GetComponent<ProbeFluidDetector>());
GlobalMessenger<SurveyorProbe>.AddListener("RetrieveProbe", OnRetrieveProbe);
// Check if player/ship are already inside
if ((_playerDetector.transform.position - transform.position).magnitude < _radius)
{
SetSplashEffects(_playerDetector, true);
}
if ((_shipDetector.transform.position - transform.position).magnitude < _radius)
{
SetSplashEffects(_shipDetector, true);
}
}
public void OnDestroy()
{
GlobalMessenger<SurveyorProbe>.RemoveListener("RetrieveProbe", OnRetrieveProbe);
}
private void OnRetrieveProbe(SurveyorProbe probe)
{
if (_probeInsideVolume)
{
// Else it never leaves the volume
SetProbeSplashEffects(false);
}
}
public void OnTriggerEnter(Collider hitCollider) => OnEnterExit(hitCollider, true);
public void OnTriggerExit(Collider hitCollider) => OnEnterExit(hitCollider, false);
/// <summary>
/// The probe keeps being null idgi
/// </summary>
/// <returns></returns>
private bool IsProbeLaunched()
{
return Locator.GetProbe()?.IsLaunched() ?? false;
}
private void OnEnterExit(Collider hitCollider, bool entering)
{
if (!enabled) return;
if (hitCollider.attachedRigidbody != null)
{
var isPlayer = hitCollider.attachedRigidbody.CompareTag("Player");
var isShip = hitCollider.attachedRigidbody.CompareTag("Ship");
var isProbe = hitCollider.attachedRigidbody.CompareTag("Probe");
if (isPlayer)
{
SetSplashEffects(_playerDetector, entering);
if (IsProbeLaunched())
{
SetProbeSplashEffects(entering);
}
}
else if (isShip)
{
SetSplashEffects(_shipDetector, entering);
if (PlayerState.IsInsideShip())
{
SetSplashEffects(_playerDetector, entering);
}
if (IsProbeLaunched())
{
SetProbeSplashEffects(entering);
}
}
else if (isProbe)
{
SetProbeSplashEffects(entering);
}
// If the probe isn't launched we always consider it as being inside the volume
if (isProbe || !IsProbeLaunched())
{
_probeInsideVolume = entering;
}
}
}
public void CachePrefabs(FluidDetector detector)
{
foreach (var splashEffect in detector._splashEffects)
{
if (!_cachedOriginalPrefabs.ContainsKey(splashEffect))
{
_cachedOriginalPrefabs[splashEffect] = splashEffect.splashPrefab;
}
if (!_cachedModifiedPrefabs.ContainsKey(splashEffect))
{
Color? colour = null;
if (splashEffect.fluidType == FluidVolume.Type.CLOUD)
{
colour = _cloudColour?.ToColor();
}
switch(splashEffect.fluidType)
{
case FluidVolume.Type.CLOUD:
colour = _cloudColour?.ToColor();
break;
case FluidVolume.Type.WATER:
colour = _waterColour?.ToColor();
break;
case FluidVolume.Type.PLASMA:
colour = _plasmaColour?.ToColor();
break;
case FluidVolume.Type.SAND:
colour = _sandColour?.ToColor();
break;
}
if (colour is Color tint)
{
var flagError = false;
var prefab = splashEffect.splashPrefab.InstantiateInactive();
var meshRenderers = prefab.GetComponentsInChildren<MeshRenderer>(true);
foreach (var meshRenderer in meshRenderers)
{
if (_customTextures.Contains(meshRenderer.material.mainTexture))
{
// Might be some shared material stuff? This image is already tinted, so skip it
continue;
}
// Can't access the textures in memory so we need to have our own copies
var texture = ImageUtilities.GetTexture(Main.Instance, $"Assets/textures/{meshRenderer.material.mainTexture.name}.png");
if (texture == null)
{
NHLogger.LogError($"Go tell an NH dev to add this image texture to the mod because I can't be bothered to until somebody complains: {meshRenderer.material.mainTexture.name}");
GameObject.Destroy(prefab);
flagError = true;
}
_customTextures.Add(texture);
meshRenderer.material = new(meshRenderer.material)
{
color = Color.white,
mainTexture = ImageUtilities.TintImage(texture, tint)
};
}
if (flagError) continue;
// Have to be active when being used by the base game classes but can't be seen
// Keep them active as children of an inactive game object
prefab.transform.parent = _prefabHolder.transform;
prefab.SetActive(true);
_cachedModifiedPrefabs[splashEffect] = prefab;
}
}
}
}
public void SetSplashEffects(FluidDetector detector, bool entering)
{
NHLogger.LogVerbose($"Body {detector.name} {(entering ? "entered" : "left")} colourizing volume on {name}");
foreach (var splashEffect in detector._splashEffects)
{
var prefabs = entering ? _cachedModifiedPrefabs : _cachedOriginalPrefabs;
if (prefabs.TryGetValue(splashEffect, out var prefab))
{
splashEffect.splashPrefab = prefab;
}
}
}
public void SetProbeSplashEffects(bool entering)
{
_probeInsideVolume = entering;
SetSplashEffects(_probeDetector, entering);
}
}

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@ -61,7 +61,7 @@ namespace NewHorizons.External.Modules
public float offset; public float offset;
/// <summary> /// <summary>
/// The path to the sprite (.png/.jpg/.exr) to show when the planet is unexplored in map mode. /// The path to the sprite (.png/.jpg/.exr) to show when the planet is unexplored in map mode. If empty, a texture will be created and cached based on the revealed sprite.
/// </summary> /// </summary>
public string outlineSprite; public string outlineSprite;

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@ -4,7 +4,7 @@ using UnityEngine.SceneManagement;
namespace NewHorizons.Handlers namespace NewHorizons.Handlers
{ {
internal class InvulnerabilityHandler public static class InvulnerabilityHandler
{ {
/// <summary> /// <summary>
/// Used in patches /// Used in patches
@ -32,8 +32,25 @@ namespace NewHorizons.Handlers
} }
} }
private static DeathManager GetDeathManager() => GameObject.FindObjectOfType<DeathManager>(); private static DeathManager _deathManager;
private static PlayerResources GetPlayerResouces() => GameObject.FindObjectOfType<PlayerResources>(); private static DeathManager GetDeathManager()
{
if (_deathManager == null)
{
_deathManager = GameObject.FindObjectOfType<DeathManager>();
}
return _deathManager;
}
private static PlayerResources _playerResources;
private static PlayerResources GetPlayerResouces()
{
if (_playerResources == null)
{
_playerResources = GameObject.FindObjectOfType<PlayerResources>();
}
return _playerResources;
}
static InvulnerabilityHandler() static InvulnerabilityHandler()
{ {

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@ -20,6 +20,10 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using NewHorizons.Streaming;
using Newtonsoft.Json;
using NewHorizons.External.Modules.VariableSize;
using NewHorizons.Components;
namespace NewHorizons.Handlers namespace NewHorizons.Handlers
{ {
@ -767,6 +771,8 @@ namespace NewHorizons.Handlers
SpawnPointBuilder.Make(go, body.Config.Spawn, rb); SpawnPointBuilder.Make(go, body.Config.Spawn, rb);
} }
SplashColourizer.Make(go, body.Config, sphereOfInfluence);
// We allow removing children afterwards so you can also take bits off of the modules you used // We allow removing children afterwards so you can also take bits off of the modules you used
if (body.Config.removeChildren != null) RemoveChildren(go, body); if (body.Config.removeChildren != null) RemoveChildren(go, body);

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@ -4751,7 +4751,7 @@
}, },
"outlineSprite": { "outlineSprite": {
"type": "string", "type": "string",
"description": "The path to the sprite (.png/.jpg/.exr) to show when the planet is unexplored in map mode." "description": "The path to the sprite (.png/.jpg/.exr) to show when the planet is unexplored in map mode. If empty, a texture will be created and cached based on the revealed sprite."
}, },
"remove": { "remove": {
"type": "boolean", "type": "boolean",

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@ -1,9 +1,12 @@
using NewHorizons.Builder.Props; using NewHorizons.Builder.Props;
using NewHorizons.External;
using NewHorizons.External.Modules.VariableSize;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
using OWML.Common; using OWML.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Utility.Files namespace NewHorizons.Utility.Files
@ -43,7 +46,17 @@ namespace NewHorizons.Utility.Files
return null; return null;
} }
// Copied from OWML but without the print statement lol // Copied from OWML but without the print statement lol
var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename); string path;
try
{
path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, filename);
}
catch (Exception e)
{
NHLogger.LogError($"Invalid path: Couldn't combine {mod.ModHelper.Manifest.ModFolderPath} {filename} - {e}");
return null;
}
var key = GetKey(path); var key = GetKey(path);
if (_textureCache.TryGetValue(key, out var existingTexture)) if (_textureCache.TryGetValue(key, out var existingTexture))
{ {
@ -247,7 +260,7 @@ namespace NewHorizons.Utility.Files
return texture; return texture;
} }
public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness) private static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
{ {
var key = $"{texture.name} > outline {color} {thickness}"; var key = $"{texture.name} > outline {color} {thickness}";
if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture; if (_textureCache.TryGetValue(key, out var existingTexture)) return (Texture2D)existingTexture;
@ -368,7 +381,7 @@ namespace NewHorizons.Utility.Files
var pixels = image.GetPixels(); var pixels = image.GetPixels();
for (int i = 0; i < pixels.Length; i++) for (int i = 0; i < pixels.Length; i++)
{ {
var amount = (i % image.width) / (float) image.width; var amount = (i % image.width) / (float)image.width;
var lightTint = LerpColor(lightTintStart, lightTintEnd, amount); var lightTint = LerpColor(lightTintStart, lightTintEnd, amount);
var darkTint = LerpColor(darkTintStart, darkTintEnd, amount); var darkTint = LerpColor(darkTintStart, darkTintEnd, amount);
@ -489,5 +502,119 @@ namespace NewHorizons.Utility.Files
sprite.name = texture.name; sprite.name = texture.name;
return sprite; return sprite;
} }
public static Texture2D GetCachedOutlineOrCreate(NewHorizonsBody body, Texture2D original, string originalPath)
{
if (string.IsNullOrEmpty(originalPath))
{
Texture2D defaultTexture = null;
if (body.Config.Star != null)
{
defaultTexture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModeStarOutline.png");
}
else if (body.Config.Atmosphere != null)
{
defaultTexture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModNoAtmoOutline.png");
}
else
{
defaultTexture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModePlanetOutline.png");
}
return defaultTexture;
}
else
{
var cachedPath = Path.Combine(body.Mod.ModHelper.Manifest.ModFolderPath, $"TextureCache_{Main.Instance.CurrentStarSystem}", originalPath);
var outlineTexture = ImageUtilities.GetTexture(body.Mod, cachedPath);
if (outlineTexture == null)
{
NHLogger.LogVerbose($"Caching outline to {cachedPath}");
var newTexture = ImageUtilities.MakeOutline(original, Color.white, 10);
Directory.CreateDirectory(Path.GetDirectoryName(cachedPath));
File.WriteAllBytes(cachedPath, newTexture.EncodeToPNG());
return newTexture;
}
else
{
return outlineTexture;
}
}
}
public static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body)
{
Texture2D texture;
if (body.Config.Star != null)
{
texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModeStar.png");
}
else if (body.Config.Atmosphere != null)
{
texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModNoAtmo.png");
}
else
{
texture = ImageUtilities.GetTexture(Main.Instance, "Assets/DefaultMapModePlanet.png");
}
var color = GetDominantPlanetColor(body);
var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f);
texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor);
return texture;
}
private static Color GetDominantPlanetColor(NewHorizonsBody body)
{
try
{
var starColor = body.Config?.Star?.tint;
if (starColor != null) return starColor.ToColor();
var atmoColor = body.Config.Atmosphere?.atmosphereTint;
if (body.Config.Atmosphere?.clouds != null && atmoColor != null) return atmoColor.ToColor();
if (body.Config?.HeightMap?.textureMap != null)
{
try
{
var texture = ImageUtilities.GetTexture(body.Mod, body.Config.HeightMap.textureMap);
var landColor = ImageUtilities.GetAverageColor(texture);
if (landColor != null) return landColor;
}
catch (Exception) { }
}
var waterColor = body.Config.Water?.tint;
if (waterColor != null) return waterColor.ToColor();
var lavaColor = body.Config.Lava?.tint;
if (lavaColor != null) return lavaColor.ToColor();
var sandColor = body.Config.Sand?.tint;
if (sandColor != null) return sandColor.ToColor();
switch (body.Config?.Props?.singularities?.FirstOrDefault()?.type)
{
case SingularityModule.SingularityType.BlackHole:
return Color.black;
case SingularityModule.SingularityType.WhiteHole:
return Color.white;
}
}
catch (Exception)
{
NHLogger.LogWarning($"Something went wrong trying to pick the colour for {body.Config.name} but I'm too lazy to fix it.");
}
return Color.white;
}
} }
} }

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@ -4,7 +4,7 @@
"author": "xen, Bwc9876, JohnCorby, MegaPiggy, Trifid, and friends", "author": "xen, Bwc9876, JohnCorby, MegaPiggy, Trifid, and friends",
"name": "New Horizons", "name": "New Horizons",
"uniqueName": "xen.NewHorizons", "uniqueName": "xen.NewHorizons",
"version": "1.26.1", "version": "1.27.0",
"owmlVersion": "2.12.1", "owmlVersion": "2.12.1",
"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ], "dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
"conflicts": [ "PacificEngine.OW_CommonResources" ], "conflicts": [ "PacificEngine.OW_CommonResources" ],