Pkg metadata
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{
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"name": "bustling-belt",
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"name": "nh-docs",
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"private": true,
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"type": "module",
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"version": "0.0.1",
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"scripts": {
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@ -72,7 +72,7 @@ public class CreateAssetBundles
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3. Create your object in the Unity scene and save it as a prefab.
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4. Add all files used (models, prefabs, textures, materials, etc.) to an asset bundle by selecting them and using the dropdown in the bottom right. Here I am adding a rover model to my "rss" asset bundle for the Real Solar System add-on.
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1. In the top left click the "Assets" drop-down and select "Build AssetBundles". This should create your asset bundle in a folder in the root directory called "StreamingAssets".
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2. Copy the asset bundle and asset bundle .manifest files from StreamingAssets into your mod's "planets" folder. If you did everything properly they should work in game. To double-check everything is included, open the .manifest file in a text editor to see the files included and their paths.
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@ -15,7 +15,7 @@ Heightmaps are a way to generate unique terrain on your planet. First you specif
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Here's an example heightmap of earth from the Real Solar System addon.
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```json
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{
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@ -13,7 +13,7 @@ An entry is a card you see in rumor mode, it represents a specific area or conce
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village or the southern observatory on Brittle Hollow.
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An entry is split up into facts, a fact can either be a rumor fact or an explore fact.
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_In red you can see an entry, in green you can see the entry's facts_
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#### Curiosities
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@ -22,14 +22,14 @@ Curiosities are entries that represent big ideas in the story, such as the ATP o
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Non-curiosity entries have a Curiosity attribute that can be set to make the color of that entry match the color of the
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curiosity (Like how everything regarding the Vessel is red)
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_The Ash Twin Project is an example of a curiosity (internally it's called TIME_LOOP)_
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#### Child Entries
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Entries can be children of other entries, meaning they'll be smaller.
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_The murals at the old settlement on Brittle Hollow are examples of child entries_
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### Rumor Facts
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@ -37,13 +37,13 @@ _The murals at the old settlement on Brittle Hollow are examples of child entrie
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A rumor fact represents the information you might hear about a specific area or concept, usually, you get these through
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dialogue or maybe by observing a faraway planet.
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### Explore Facts
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Explore facts represent the information you learn about a specific area or concept.
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## The XML
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@ -180,7 +180,7 @@ For example, if I want to change an entry with the ID of `EXAMPLE_ENTRY` and ano
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To help with this, download the unity explorer mod and manually position entries (they're located under `Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/MapMode/ScaleRoot/PanRoot`), then simply use the dev tools to dump all the entries to a json string you can copy and paste into your config.
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_A set of entries laid out with auto mode_
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### Images
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@ -228,7 +228,7 @@ Colors for each curiosity is given in a list **within the star system config**,
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}
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```
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_The curiosity's color is changed to blue_
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## Map Mode Options
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@ -246,7 +246,7 @@ those planets are put in a column, then, each planet orbiting _those_ planets ar
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are. The order of each planet is determined by their semi-major axis, if two planets have the same semi-major axis then
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they're sorted by order loaded in.
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_An example system laid out with auto mode_
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##### Offset
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@ -318,7 +318,7 @@ second row (you can't select the sun, so it doesn't have a row or column). So, b
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We say this planet is to the right of the sun station (putting in a position that is already occupied will override what
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is in that position).
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##### Overriding Vanilla Planets
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@ -544,4 +544,4 @@ Adding an entry location is similar to adding a Reveal Volume:
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}
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```
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@ -39,10 +39,10 @@ To see all the different things you can put into a config file check out the [St
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You can warp to custom star systems via the Nomai vessel. Each coordinate has to be 2-6 points long.
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These are the points for each coordinate node. When making your unique coordinate you should only use each point once.
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### Hearthian Solar System Vessel Coordinates
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You can use these coordinates to warp back to the hearthian solar system.
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@ -20,7 +20,7 @@ Making an entirely separate addon can get a little complicated, so New Horizons
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To get started, navigate to your mod manager and click the ⋮ symbol, then select "Show In Explorer".
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Now, create a new folder named "planets". As the name suggests, New Horizons will search the files in this folder for planets to generate.
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@ -1,3 +1,9 @@
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{
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"extends": "astro/tsconfigs/strict"
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"extends": "astro/tsconfigs/strict",
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"compilerOptions": {
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"baseUrl": ".",
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"paths": {
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"@/*": ["src/*"]
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}
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}
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}
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