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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Added Manual Ship Log Positioning
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commit
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@ -15,6 +15,199 @@ namespace NewHorizons.Builder.ShipLog
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{
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public static class MapModeBuilder
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{
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#region General
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public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, int layer)
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{
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Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
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List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false).ToList();
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bool flagManualPositionUsed = false;
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bool flagAutoPositionUsed = false;
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foreach (NewHorizonsBody body in bodies)
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{
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if (body.Config.ShipLog?.mapMode?.manualPosition == null)
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{
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flagAutoPositionUsed = true;
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}
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else
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{
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flagManualPositionUsed = true;
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null)
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{
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Logger.LogError("Navigation position is missing for: " + body.Config.Name);
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return null;
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}
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}
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}
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if (flagAutoPositionUsed && flagManualPositionUsed)
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{
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Logger.LogError("Can't mix manual and automatic layout of ship log map mode, skipping generation");
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return null;
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}
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else if (flagAutoPositionUsed)
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{
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return ConstructMapModeAuto(bodies, transformParent, greyScaleMaterial, layer);
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}
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else if (flagManualPositionUsed)
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{
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return ConstructMapModeManual(bodies, transformParent, greyScaleMaterial, layer);
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}
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return null;
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}
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public static string GetAstroBodyShipLogName(string id)
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{
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return ShipLogHandler.GetConfigFromID(id)?.Config?.Name ?? id;
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}
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private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, string imagePath, string name, int layer)
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{
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GameObject newImageGO = new GameObject(name);
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newImageGO.layer = layer;
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newImageGO.transform.SetParent(nodeGO.transform);
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RectTransform transform = newImageGO.AddComponent<RectTransform>();
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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Image newImage = newImageGO.AddComponent<Image>();
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if (imagePath == "DEFAULT")
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{
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newImage.sprite = Locator.GetShipLogManager()._shipLogLibrary.defaultEntrySprite;
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}
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else
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{
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Texture2D newTexture = assets.GetTexture(imagePath);
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Rect rect = new Rect(0, 0, newTexture.width, newTexture.height);
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Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2);
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newImage.sprite = Sprite.Create(newTexture, rect, pivot);
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}
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return newImageGO;
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}
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private static GameObject CreateMapModeGameObject(NewHorizonsBody body, GameObject parent, int layer, Vector2 position)
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{
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GameObject newGameObject = new GameObject(body.Config.Name + "_ShipLog");
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newGameObject.layer = layer;
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newGameObject.transform.SetParent(parent.transform);
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RectTransform transform = newGameObject.AddComponent<RectTransform>();
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float scale = body.Config.ShipLog?.mapMode?.scale ?? 1f;
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transform.localPosition = position;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one * scale;
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transform.SetAsFirstSibling();
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return newGameObject;
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}
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private static ShipLogAstroObject AddShipLogAstroObject(GameObject gameObject, NewHorizonsBody body, Material greyScaleMaterial, int layer)
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{
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const float unviewedIconOffset = 15;
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GameObject unviewedReference = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/UnviewedIcon");
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ShipLogAstroObject astroObject = gameObject.AddComponent<ShipLogAstroObject>();
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astroObject._id = ShipLogHandler.GetAstroObjectId(body);
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string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite ?? "DEFAULT";
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string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite ?? imagePath;
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astroObject._imageObj = CreateImage(gameObject, body.Mod.Assets, imagePath, body.Config.Name + " Revealed", layer);
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if (ShipLogHandler.BodyHasEntries(body))
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{
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Image revealedImage = astroObject._imageObj.GetComponent<Image>();
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astroObject._greyscaleMaterial = greyScaleMaterial;
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revealedImage.material = greyScaleMaterial;
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revealedImage.color = Color.white;
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astroObject._image = revealedImage;
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}
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astroObject._outlineObj = CreateImage(gameObject, body.Mod.Assets, outlinePath, body.Config.Name + " Outline", layer);
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astroObject._unviewedObj = Object.Instantiate(unviewedReference, gameObject.transform, false);
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astroObject._invisibleWhenHidden = body.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false;
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Rect imageRect = astroObject._imageObj.GetComponent<RectTransform>().rect;
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astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0);
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return astroObject;
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}
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#endregion
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# region Details
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private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, IModAssets assets, Material greyScaleMaterial)
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{
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GameObject detailGameObject = new GameObject("Detail");
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detailGameObject.transform.SetParent(parent);
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detailGameObject.SetActive(false);
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RectTransform detailTransform = detailGameObject.AddComponent<RectTransform>();
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detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0));
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detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation);
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detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0));
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string revealedPath = info.revealedSprite ?? "DEFAULT";
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string outlinePath = info.outlineSprite ?? revealedPath;
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Image revealedImage = CreateImage(detailGameObject, assets, revealedPath, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
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Image outlineImage = CreateImage(detailGameObject, assets, outlinePath, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
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ShipLogDetail detail = detailGameObject.AddComponent<ShipLogDetail>();
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detail.Init(info, revealedImage, outlineImage, greyScaleMaterial);
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detailGameObject.SetActive(true);
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}
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private static void MakeDetails(NewHorizonsBody body, Transform parent, Material greyScaleMaterial)
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{
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if (body.Config.ShipLog?.mapMode?.details?.Length > 0)
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{
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GameObject detailsParent = new GameObject("Details");
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detailsParent.transform.SetParent(parent);
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detailsParent.SetActive(false);
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RectTransform detailsTransform = detailsParent.AddComponent<RectTransform>();
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detailsTransform.localPosition = Vector3.zero;
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detailsTransform.localRotation = Quaternion.identity;
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detailsTransform.localScale = Vector3.one;
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foreach (ShipLogModule.ShipLogDetailInfo detailInfo in body.Config.ShipLog.mapMode.details)
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{
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MakeDetail(detailInfo, detailsTransform, body.Mod.Assets, greyScaleMaterial);
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}
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detailsParent.SetActive(true);
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}
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}
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#endregion
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#region Manual Map Mode
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private static ShipLogAstroObject[][] ConstructMapModeManual(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, int layer)
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{
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int maxAmount = bodies.Count;
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ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][];
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for (int i = 0; i < maxAmount; i++)
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{
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navMatrix[i] = new ShipLogAstroObject[maxAmount];
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}
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foreach (NewHorizonsBody body in bodies)
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{
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if (ShipLogHandler.IsVanillaBody(body)) continue;
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GameObject newMapModeGO = CreateMapModeGameObject(body, transformParent, layer, body.Config.ShipLog?.mapMode?.manualPosition);
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ShipLogAstroObject newAstroObject = AddShipLogAstroObject(newMapModeGO, body, greyScaleMaterial, layer);
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MakeDetails(body, newMapModeGO.transform, greyScaleMaterial);
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Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
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navMatrix[(int) navigationPosition.y][(int) navigationPosition.x] = newAstroObject;
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}
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navMatrix = navMatrix.Where(a => a.Count(c => c != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray();
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for (var index = 0; index < navMatrix.Length; index++)
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{
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navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray();
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}
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return navMatrix;
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}
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#endregion
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#region Automatic Map Mode
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private class MapModeObject
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{
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public int x;
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@ -39,21 +232,15 @@ namespace NewHorizons.Builder.ShipLog
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}
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}
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public static string GetAstroBodyShipLogName(string id)
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private static ShipLogAstroObject[][] ConstructMapModeAuto(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, int layer)
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{
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return ShipLogHandler.GetConfigFromID(id)?.Config?.Name ?? id;
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}
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public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, int layer)
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{
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MapModeObject rootObject = ConstructPrimaryNode(systemName);
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Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
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MapModeObject rootObject = ConstructPrimaryNode(bodies);
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if (rootObject.mainBody != null)
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{
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MakeAllNodes(ref rootObject, transformParent, greyScaleMaterial, layer);
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}
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int maxAmount = Main.BodyDict[Main.Instance.CurrentStarSystem].Count;
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int maxAmount = bodies.Count;
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ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][];
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for (int i = 0; i < maxAmount; i++)
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{
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@ -92,64 +279,66 @@ namespace NewHorizons.Builder.ShipLog
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}
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}
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private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, string imagePath, string name, int layer)
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private static MapModeObject ConstructPrimaryNode(List<NewHorizonsBody> bodies)
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{
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GameObject newImageGO = new GameObject(name);
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newImageGO.layer = layer;
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newImageGO.transform.SetParent(nodeGO.transform);
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RectTransform transform = newImageGO.AddComponent<RectTransform>();
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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Image newImage = newImageGO.AddComponent<Image>();
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if (imagePath == "DEFAULT")
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foreach (NewHorizonsBody body in bodies.Where(b => b.Config.Base.CenterOfSolarSystem))
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{
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newImage.sprite = Locator.GetShipLogManager()._shipLogLibrary.defaultEntrySprite;
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bodies.Sort((b, o) => b.Config.Orbit.SemiMajorAxis.CompareTo(o.Config.Orbit.SemiMajorAxis));
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MapModeObject newNode = new MapModeObject
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{
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mainBody = body,
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level = 0,
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x = 0,
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y = 0
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};
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newNode.children = ConstructChildrenNodes(newNode, bodies);
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return newNode;
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}
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Logger.LogError("Couldn't find center of system!");
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return new MapModeObject();
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}
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private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList)
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{
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List<MapModeObject> children = new List<MapModeObject>();
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int newX = parent.x;
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int newY = parent.y;
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int newLevel = parent.level + 1;
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MapModeObject lastSibling = parent;
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foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name))
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{
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if (body.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name)
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{
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bool even = newLevel % 2 == 0;
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newX = even ? newX : newX + 1;
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newY = even ? newY + 1 : newY;
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MapModeObject newNode = new MapModeObject()
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{
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mainBody = body,
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level = newLevel,
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x = newX,
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y = newY,
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parent = parent,
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lastSibling = lastSibling
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};
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newNode.children = ConstructChildrenNodes(newNode, searchList);
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if (even)
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{
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newY += newNode.branch_height;
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parent.Increment_height();
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newY += 1;
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}
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else
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{
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Texture2D newTexture = assets.GetTexture(imagePath);
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Rect rect = new Rect(0, 0, newTexture.width, newTexture.height);
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Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2);
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newImage.sprite = Sprite.Create(newTexture, rect, pivot);
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newX += newNode.branch_width;
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parent.Increment_width();
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newX += 1;
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}
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return newImageGO;
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lastSibling = newNode;
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children.Add(newNode);
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}
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private static void CreateShipLogAstroObject(GameObject nodeGO, ref MapModeObject node, GameObject referenceUnviewedSprite, Material greyScaleMaterial, int layer)
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{
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const float unviewedIconOffset = 15;
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ShipLogAstroObject astroObject = nodeGO.AddComponent<ShipLogAstroObject>();
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astroObject._id = ShipLogHandler.GetAstroObjectId(node.mainBody);
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string imagePath = node.mainBody.Config.ShipLog?.mapMode?.revealedSprite ?? "DEFAULT";
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string outlinePath = node.mainBody.Config.ShipLog?.mapMode?.outlineSprite ?? imagePath;
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astroObject._imageObj = CreateImage(nodeGO, node.mainBody.Mod.Assets, imagePath, node.mainBody.Config.Name + " Revealed", layer);
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if (ShipLogHandler.BodyHasEntries(node.mainBody))
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{
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Image revealedImage = astroObject._imageObj.GetComponent<Image>();
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astroObject._greyscaleMaterial = greyScaleMaterial;
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revealedImage.material = greyScaleMaterial;
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revealedImage.color = Color.white;
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astroObject._image = revealedImage;
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}
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astroObject._outlineObj = CreateImage(nodeGO, node.mainBody.Mod.Assets, outlinePath, node.mainBody.Config.Name + " Outline", layer);
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astroObject._unviewedObj = Object.Instantiate(referenceUnviewedSprite, nodeGO.transform, false);
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if (node.mainBody.Config.FocalPoint != null)
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{
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astroObject._imageObj.GetComponent<Image>().enabled = false;
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astroObject._outlineObj.GetComponent<Image>().enabled = false;
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astroObject._unviewedObj.GetComponent<Image>().enabled = false;
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astroObject.transform.localScale = node.lastSibling.astroObject.transform.localScale;
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}
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astroObject._invisibleWhenHidden = node.mainBody.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false;
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Rect imageRect = astroObject._imageObj.GetComponent<RectTransform>().rect;
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astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0);
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node.astroObject = astroObject;
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return children;
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}
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private static void ConnectNodeToLastSibling(MapModeObject node, Material greyScaleMaterial)
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@ -183,59 +372,9 @@ namespace NewHorizons.Builder.ShipLog
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newLink.SetActive(true);
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}
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private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, IModAssets assets, Material greyScaleMaterial)
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{
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GameObject detailGameObject = new GameObject("Detail");
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detailGameObject.transform.SetParent(parent);
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detailGameObject.SetActive(false);
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RectTransform detailTransform = detailGameObject.AddComponent<RectTransform>();
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detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0));
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detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation);
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detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0));
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string revealedPath = info.revealedSprite ?? "DEFAULT";
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string outlinePath = info.outlineSprite ?? revealedPath;
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Image revealedImage = CreateImage(detailGameObject, assets, revealedPath, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
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Image outlineImage = CreateImage(detailGameObject, assets, outlinePath, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
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ShipLogDetail detail = detailGameObject.AddComponent<ShipLogDetail>();
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detail.Init(info, revealedImage, outlineImage, greyScaleMaterial);
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detailGameObject.SetActive(true);
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}
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private static void MakeDetails(MapModeObject node, Material greyScaleMaterial)
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{
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if (node.mainBody.Config.ShipLog?.mapMode?.details?.Length > 0)
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{
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GameObject detailsParent = new GameObject("Details");
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detailsParent.transform.SetParent(node.astroObject.transform);
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detailsParent.SetActive(false);
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RectTransform detailsTransform = detailsParent.AddComponent<RectTransform>();
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detailsTransform.localPosition = Vector3.zero;
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detailsTransform.localRotation = Quaternion.identity;
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detailsTransform.localScale = Vector3.one;
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foreach (ShipLogModule.ShipLogDetailInfo detailInfo in node.mainBody.Config.ShipLog.mapMode.details)
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{
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MakeDetail(detailInfo, detailsTransform, node.mainBody.Mod.Assets, greyScaleMaterial);
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}
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detailsParent.SetActive(true);
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}
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}
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private static void MakeNode(ref MapModeObject node, GameObject parent, Material greyScaleMaterial, int layer)
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{
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const float padding = 250f;
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GameObject newNodeGO = new GameObject(node.mainBody.Config.Name + "_ShipLog");
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newNodeGO.layer = layer;
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newNodeGO.transform.SetParent(parent.transform);
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RectTransform transform = newNodeGO.AddComponent<RectTransform>();
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float scale = node.mainBody.Config.ShipLog?.mapMode?.scale ?? 1f;
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Vector2 position = Vector2.zero;
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if (node.lastSibling != null)
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{
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@ -252,77 +391,19 @@ namespace NewHorizons.Builder.ShipLog
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position.x += padding * (node.x - node.lastSibling.x) + extraDistance;
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}
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}
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transform.localPosition = new Vector3(position.x, position.y, 0);
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one * scale;
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CreateShipLogAstroObject(newNodeGO, ref node, GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/UnviewedIcon"), greyScaleMaterial, layer);
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GameObject newNodeGO = CreateMapModeGameObject(node.mainBody, parent, layer, position);
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ShipLogAstroObject astroObject = AddShipLogAstroObject(newNodeGO, node.mainBody, greyScaleMaterial, layer);
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if (node.mainBody.Config.FocalPoint != null)
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{
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astroObject._imageObj.GetComponent<Image>().enabled = false;
|
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astroObject._outlineObj.GetComponent<Image>().enabled = false;
|
||||
astroObject._unviewedObj.GetComponent<Image>().enabled = false;
|
||||
astroObject.transform.localScale = node.lastSibling.astroObject.transform.localScale;
|
||||
}
|
||||
node.astroObject = astroObject;
|
||||
if (node.lastSibling != null) ConnectNodeToLastSibling(node, greyScaleMaterial);
|
||||
MakeDetails(node, greyScaleMaterial);
|
||||
transform.SetAsFirstSibling();
|
||||
MakeDetails(node.mainBody, newNodeGO.transform, greyScaleMaterial);
|
||||
}
|
||||
|
||||
private static MapModeObject ConstructPrimaryNode(string systemName)
|
||||
{
|
||||
foreach (NewHorizonsBody body in Main.BodyDict[systemName].Where(b => b.Config.Base.CenterOfSolarSystem))
|
||||
{
|
||||
List<NewHorizonsBody> searchList = Main.BodyDict[systemName].Where(b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false).ToList();
|
||||
searchList.Sort((b, o) => b.Config.Orbit.SemiMajorAxis.CompareTo(o.Config.Orbit.SemiMajorAxis));
|
||||
MapModeObject newNode = new MapModeObject
|
||||
{
|
||||
mainBody = body,
|
||||
level = 0,
|
||||
x = 0,
|
||||
y = 0
|
||||
};
|
||||
newNode.children = ConstructChildrenNodes(systemName, newNode, searchList);
|
||||
return newNode;
|
||||
}
|
||||
Logger.LogError("Couldn't find center of system!");
|
||||
return new MapModeObject();
|
||||
}
|
||||
|
||||
private static List<MapModeObject> ConstructChildrenNodes(string systemName, MapModeObject parent, List<NewHorizonsBody> searchList)
|
||||
{
|
||||
List<MapModeObject> children = new List<MapModeObject>();
|
||||
int newX = parent.x;
|
||||
int newY = parent.y;
|
||||
int newLevel = parent.level + 1;
|
||||
MapModeObject lastSibling = parent;
|
||||
foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name))
|
||||
{
|
||||
if (body.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name)
|
||||
{
|
||||
bool even = newLevel % 2 == 0;
|
||||
newX = even ? newX : newX + 1;
|
||||
newY = even ? newY + 1 : newY;
|
||||
MapModeObject newNode = new MapModeObject()
|
||||
{
|
||||
mainBody = body,
|
||||
level = newLevel,
|
||||
x = newX,
|
||||
y = newY,
|
||||
parent = parent,
|
||||
lastSibling = lastSibling
|
||||
};
|
||||
newNode.children = ConstructChildrenNodes(systemName, newNode, searchList);
|
||||
if (even)
|
||||
{
|
||||
newY += newNode.branch_height;
|
||||
parent.Increment_height();
|
||||
newY += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newX += newNode.branch_width;
|
||||
parent.Increment_width();
|
||||
newX += 1;
|
||||
}
|
||||
lastSibling = newNode;
|
||||
children.Add(newNode);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
return children;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using NewHorizons.Components;
|
||||
using System;
|
||||
using NewHorizons.Components;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@ -145,38 +146,33 @@ namespace NewHorizons.Builder.ShipLog
|
||||
table[name] = name;
|
||||
foreach (XElement rumorFact in entry.Elements("RumorFact"))
|
||||
{
|
||||
XElement rumorName = rumorFact.Element("RumorName");
|
||||
if (rumorName != null)
|
||||
{
|
||||
table[rumorName.Value] = rumorName.Value;
|
||||
}
|
||||
|
||||
AddTextTranslation(rumorFact, name, table);
|
||||
AddAltTextTranslation(rumorFact, name, table);
|
||||
AddTranslationForElement(rumorFact, "RumorName", string.Empty, table);
|
||||
AddTranslationForElement(rumorFact, "Text", name, table);
|
||||
AddTranslationForAltText(rumorFact, name, table);
|
||||
}
|
||||
foreach (XElement exploreFact in entry.Elements("ExploreFact"))
|
||||
{
|
||||
AddTextTranslation(exploreFact, name, table);
|
||||
AddAltTextTranslation(exploreFact, name, table);
|
||||
AddTranslationForElement(exploreFact, "Text", name, table);
|
||||
AddTranslationForAltText(exploreFact, name, table);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddTextTranslation(XElement fact, string name, Dictionary<string, string> table)
|
||||
private static void AddTranslationForElement(XElement parent, string elementName, string keyName, Dictionary<string, string> table)
|
||||
{
|
||||
XElement textElement = fact.Element("Text");
|
||||
if (textElement != null)
|
||||
XElement element = parent.Element(elementName);
|
||||
if (element != null)
|
||||
{
|
||||
table[name + textElement.Value] = textElement.Value;
|
||||
table[keyName + element.Value] = element.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddAltTextTranslation(XElement fact, string name, Dictionary<string, string> table)
|
||||
private static void AddTranslationForAltText(XElement fact, string keyName, Dictionary<string, string> table)
|
||||
{
|
||||
XElement altTextElement = fact.Element("AltText");
|
||||
if (altTextElement != null)
|
||||
XElement altText = fact.Element("AltText");
|
||||
if (altText != null)
|
||||
{
|
||||
AddTextTranslation(altTextElement, name, table);
|
||||
AddTranslationForElement(altText, "Text", keyName, table);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
2
NewHorizons/External/ShipLogModule.cs
vendored
2
NewHorizons/External/ShipLogModule.cs
vendored
@ -18,6 +18,8 @@ namespace NewHorizons.External
|
||||
public float scale = 1f;
|
||||
public bool invisibleWhenHidden;
|
||||
public float offset = 0f;
|
||||
public MVector2 manualPosition;
|
||||
public MVector2 manualNavigationPosition;
|
||||
public bool remove = false;
|
||||
public ShipLogDetailInfo[] details;
|
||||
}
|
||||
|
||||
@ -17,6 +17,17 @@ namespace NewHorizons.Builder.Handlers
|
||||
public static readonly string PAN_ROOT_PATH = "Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/MapMode/ScaleRoot/PanRoot";
|
||||
|
||||
private static Dictionary<string, NewHorizonsBody> _astroIdToBody = new Dictionary<string, NewHorizonsBody>();
|
||||
private static string[] vanillaBodies;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
vanillaBodies = SearchUtilities.GetAllChildren(GameObject.Find(PAN_ROOT_PATH)).ConvertAll(g => g.name).ToArray();
|
||||
}
|
||||
|
||||
public static bool IsVanillaBody(NewHorizonsBody body)
|
||||
{
|
||||
return vanillaBodies.Contains(body.Config.Name.Replace(" ", ""));
|
||||
}
|
||||
|
||||
public static NewHorizonsBody GetConfigFromID(string id)
|
||||
{
|
||||
|
||||
@ -33,6 +33,7 @@ namespace NewHorizons.Tools
|
||||
|
||||
public static void OnShipLogManagerAwake(ShipLogManager __instance)
|
||||
{
|
||||
ShipLogHandler.Init();
|
||||
Logger.Log("Beginning Ship Log Generation For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
|
||||
if (Main.Instance.CurrentStarSystem != "SolarSystem")
|
||||
{
|
||||
@ -129,7 +130,7 @@ namespace NewHorizons.Tools
|
||||
GameObject panRoot = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH);
|
||||
GameObject sunObject = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/Sun");
|
||||
ShipLogAstroObject[][] navMatrix = MapModeBuilder.ConstructMapMode(Main.Instance.CurrentStarSystem, panRoot, sunObject.layer);
|
||||
if (navMatrix.Length <= 1)
|
||||
if (navMatrix == null || navMatrix.Length <= 1)
|
||||
{
|
||||
Logger.LogWarning("No planets suitable for map mode found! Defaulting to vanilla menu (expect weirdness!).");
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user