Go through and fix links

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Ben C 2023-11-29 11:35:31 -05:00
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commit 7691cdb4ff
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3 changed files with 4 additions and 4 deletions

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@ -148,4 +148,4 @@ You can swap these around too. The following would scatter 12 Mars rovers across
## Use the schema
To view additional options for detailing, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-details)
To view additional options for detailing, check [the schema](/schemas/body-schema/defs/propmodule#details)

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@ -129,7 +129,7 @@ To use the dialogue XML you have created, you simply need to reference it in the
## Dialogue Config
To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-dialogue)
To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/propmodule#dialogue)
## Controlling Conditions
@ -146,7 +146,7 @@ You can set condition in dialogue with the `<SetCondition>` and `<SetPersistentC
## Dialogue Options
There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/DialogueOption#DialogueOption-DialogueTarget) for more info.
There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/dialogueoption#DialogueOption-DialogueTarget) for more info.
## Controlling Flow

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@ -11,7 +11,7 @@ First thing you should specify about your planet is its orbit. `primaryBody` wil
## Heightmaps
Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/HeightMapModule#HeightMapModule-heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/heightmapmodule#heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
Here's an example heightmap of earth from the Real Solar System addon.