Go through and fix links

This commit is contained in:
Ben C 2023-11-29 11:35:31 -05:00
parent 6fc7762530
commit 7691cdb4ff
No known key found for this signature in database
3 changed files with 4 additions and 4 deletions

View File

@ -148,4 +148,4 @@ You can swap these around too. The following would scatter 12 Mars rovers across
## Use the schema ## Use the schema
To view additional options for detailing, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-details) To view additional options for detailing, check [the schema](/schemas/body-schema/defs/propmodule#details)

View File

@ -129,7 +129,7 @@ To use the dialogue XML you have created, you simply need to reference it in the
## Dialogue Config ## Dialogue Config
To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-dialogue) To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/propmodule#dialogue)
## Controlling Conditions ## Controlling Conditions
@ -146,7 +146,7 @@ You can set condition in dialogue with the `<SetCondition>` and `<SetPersistentC
## Dialogue Options ## Dialogue Options
There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/DialogueOption#DialogueOption-DialogueTarget) for more info. There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/dialogueoption#DialogueOption-DialogueTarget) for more info.
## Controlling Flow ## Controlling Flow

View File

@ -11,7 +11,7 @@ First thing you should specify about your planet is its orbit. `primaryBody` wil
## Heightmaps ## Heightmaps
Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/HeightMapModule#HeightMapModule-heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain. Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/heightmapmodule#heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
Here's an example heightmap of earth from the Real Solar System addon. Here's an example heightmap of earth from the Real Solar System addon.