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synced 2025-12-11 20:15:44 +01:00
Fix some shock settings
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5ecdae5279
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@ -125,21 +125,24 @@ namespace NewHorizons.Builder.Body
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}
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}
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supernovaEffectController._shockLayerStartRadius = biggestSize;
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supernovaEffectController._shockLayerFullRadius = biggestSize * 10f;
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supernovaEffectController._shockLayerTrailFlare = 100;
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supernovaEffectController._shockLayerTrailLength = biggestSize < 600 ? 300 : 600;
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supernovaEffectController._shockLayerStartRadius = config.Orbit.semiMajorAxis / 10;
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supernovaEffectController._shockLayerFullRadius = config.Orbit.semiMajorAxis; // Temporary; change to distance
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var radius = config.ShockEffect.radius != null ? config.ShockEffect.radius.Value : biggestSize * 1.1f;
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var radius = config.ShockEffect?.radius != null ? config.ShockEffect.radius.Value : biggestSize * 1.1f;
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supernovaEffectController._shockLayerTrailFlare = radius < 500 ? 50 : 100; // Base game all uses 100, but sphere model looks bad if not 1:6 ratio with length like GD, so retain it instead
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supernovaEffectController._shockLayerTrailLength = radius < 500 ? 300 : 600; // GD is the only planet with 600 so ig do it if big
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shockLayer.transform.position = planetGO.transform.position;
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shockLayer.transform.localScale = Vector3.one * radius;
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if (!noMeshChange && config.ShockEffect.radius == null && procGen != null)
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if (!noMeshChange && config.ShockEffect?.radius == null && procGen != null)
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{
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shockLayer.GetComponent<MeshFilter>().sharedMesh = procGen.GetComponent<MeshFilter>().sharedMesh;
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shockLayer.transform.localScale = Vector3.one * 1.1f;
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shockLayer.transform.rotation = Quaternion.Euler(90, 0, 0);
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supernovaEffectController._shockLayerTrailFlare = 100;
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supernovaEffectController._shockLayerTrailLength = 300;
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}
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if (config.ShockEffect != null)
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@ -152,6 +155,8 @@ namespace NewHorizons.Builder.Body
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shockLayer.GetComponent<MeshFilter>().sharedMesh = mesh;
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shockLayer.transform.localScale = Vector3.one * (config.ShockEffect.radius != null ? config.ShockEffect.radius.Value : 1);
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shockLayer.transform.rotation = Quaternion.Euler(0, 0, 0);
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supernovaEffectController._shockLayerTrailFlare = 100;
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supernovaEffectController._shockLayerTrailLength = 300;
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}
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}
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}
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