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(TODO: TEST MORE) use GeneralPropBuilder for normal
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@ -131,8 +131,10 @@ namespace NewHorizons.Builder.Props
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case PropModule.NomaiTextInfo.NomaiTextType.Wall:
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case PropModule.NomaiTextInfo.NomaiTextType.Wall:
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{
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{
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var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlPath, nhBody).gameObject;
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var nomaiWallTextObj = MakeWallText(planetGO, sector, info, xmlPath, nhBody).gameObject;
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nomaiWallTextObj = GeneralPropBuilder.MakeFromExisting(nomaiWallTextObj, planetGO, sector, info);
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// TODO: hawkbar says normal doesnt work, but it seems to be fine in examples. further testing required probably (im lazy)
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nomaiWallTextObj = GeneralPropBuilder.MakeFromExisting(nomaiWallTextObj, planetGO, sector, info, normal: info.normal);
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/*
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if (info.normal != null)
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if (info.normal != null)
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{
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{
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// In global coordinates (normal was in local coordinates)
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// In global coordinates (normal was in local coordinates)
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@ -152,6 +154,7 @@ namespace NewHorizons.Builder.Props
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nomaiWallTextObj.transform.RotateAround(nomaiWallTextObj.transform.position, forward, zRotation);
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nomaiWallTextObj.transform.RotateAround(nomaiWallTextObj.transform.position, forward, zRotation);
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}
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}
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}
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}
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*/
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// nomaiWallTextObj.GetComponent<NomaiTextArcArranger>().DrawBoundsWithDebugSpheres();
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// nomaiWallTextObj.GetComponent<NomaiTextArcArranger>().DrawBoundsWithDebugSpheres();
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