rolled back the 3 section prop placer changes and added spherical positioning

This commit is contained in:
FreezeDriedMangoes 2022-06-23 12:03:50 -04:00
parent da907bea78
commit 756a08d342
2 changed files with 132 additions and 64 deletions

View File

@ -13,7 +13,6 @@ namespace NewHorizons.Utility.DebugMenu
class DebugMenuPropPlacer : DebugSubmenu class DebugMenuPropPlacer : DebugSubmenu
{ {
private HashSet<string> favoriteProps = new HashSet<string>(); private HashSet<string> favoriteProps = new HashSet<string>();
private List<string> favoritePropsList = new List<string>();
private List<string> propsLoadedFromConfig = new List<string>(); private List<string> propsLoadedFromConfig = new List<string>();
public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator
private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps"; private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps";
@ -21,13 +20,16 @@ namespace NewHorizons.Utility.DebugMenu
internal DebugPropPlacer _dpp; internal DebugPropPlacer _dpp;
internal DebugRaycaster _drc; internal DebugRaycaster _drc;
// misc
private GameObject sphericalPlacer;
private GameObject mostRecentlyPlacedProp;
private Vector3 mostRecentlyPlacedPropSphericalPos;
// menu params // menu params
private Vector2 favoritePropsScrollPosition = Vector2.zero;
private bool favoritePropsCollapsed = false;
private Vector2 recentPropsScrollPosition = Vector2.zero; private Vector2 recentPropsScrollPosition = Vector2.zero;
private bool recentPropsCollapsed = false; private bool propsCollapsed = false;
private Vector2 configPropsScrollPosition = Vector2.zero; private Vector3 propPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
private bool configPropsCollapsed = true; private Vector3 propSphericalPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
internal override string SubmenuName() internal override string SubmenuName()
{ {
@ -38,6 +40,8 @@ namespace NewHorizons.Utility.DebugMenu
{ {
_dpp = menu.GetComponent<DebugPropPlacer>(); _dpp = menu.GetComponent<DebugPropPlacer>();
_drc = menu.GetComponent<DebugRaycaster>(); _drc = menu.GetComponent<DebugRaycaster>();
sphericalPlacer = new GameObject("Prop Placer Spherical Coords Helper");
} }
internal override void OnAwake(DebugMenu menu) internal override void OnAwake(DebugMenu menu)
@ -76,11 +80,9 @@ namespace NewHorizons.Utility.DebugMenu
var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter); var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter);
foreach (string favoriteProp in favoritePropPaths) foreach (string favoriteProp in favoritePropPaths)
{ {
// DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp); DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp);
this.favoriteProps.Add(favoriteProp); this.favoriteProps.Add(favoriteProp);
} }
favoritePropsList = favoriteProps.ToList();
} }
internal override void OnGUI(DebugMenu menu) internal override void OnGUI(DebugMenu menu)
@ -92,36 +94,103 @@ namespace NewHorizons.Utility.DebugMenu
_dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject)); _dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject));
GUILayout.Space(5); GUILayout.Space(5);
var favoriteMenu = PropsList(menu, favoritePropsList, favoritePropsCollapsed, favoritePropsScrollPosition, "Favorite Props");
favoritePropsCollapsed = favoriteMenu.collapsed;
favoritePropsScrollPosition = favoriteMenu.scroll;
GUILayout.Space(5);
var recentMenu = PropsList(menu, DebugPropPlacer.RecentlyPlacedProps, recentPropsCollapsed, recentPropsScrollPosition, "Recently Placed Props");
recentPropsCollapsed= recentMenu.collapsed;
recentPropsScrollPosition = recentMenu.scroll;
GUILayout.Space(5);
var configMenu = PropsList(menu, propsLoadedFromConfig, configPropsCollapsed, configPropsScrollPosition, "Props Loaded From Configs");
configPropsCollapsed = configMenu.collapsed;
configPropsScrollPosition = configMenu.scroll;
GUILayout.Space(5); GUILayout.Space(5);
var arrow = propsCollapsed ? " > " : " v ";
if (GUILayout.Button(arrow + "Recently placed objects", menu._tabBarStyle)) propsCollapsed = !propsCollapsed;
if (!propsCollapsed) DrawPropsList(menu);
GUILayout.Space(5);
if (_dpp.mostRecentlyPlacedPropGO != null)
{
var propPath = _dpp.mostRecentlyPlacedPropPath;
var propPathElements = propPath[propPath.Length-1] == '/'
? propPath.Substring(0, propPath.Length-1).Split('/')
: propPath.Split('/');
string propName = propPathElements[propPathElements.Length - 1];
GUILayout.Label($"Reposition {propName}: ");
Vector3 latestPropPosDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localPosition, propPosDelta, out propPosDelta, "x", "y", "z");
_dpp.mostRecentlyPlacedPropGO.transform.localPosition += latestPropPosDelta;
GUILayout.Space(5);
if (mostRecentlyPlacedProp != _dpp.mostRecentlyPlacedPropGO)
{
mostRecentlyPlacedProp = _dpp.mostRecentlyPlacedPropGO;
mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
} }
private struct PropsListReturn { public bool collapsed; public Vector2 scroll; } Vector3 latestPropSphericalPosDelta = VectorInput(mostRecentlyPlacedPropSphericalPos, propSphericalPosDelta, out propSphericalPosDelta, "lat ", "lon ", "height");
private PropsListReturn PropsList(DebugMenu menu, IEnumerable<string> props, bool collapsed, Vector2 scroll, string title) if (latestPropPosDelta != Vector3.zero)
{ {
GUILayout.BeginVertical(menu._editorMenuStyle); mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, latestPropSphericalPosDelta);
}
}
}
var arrow = collapsed ? " > " : " v "; private Vector3 DeltaSphericalPosition(GameObject go, Vector3 deltaSpherical)
if (GUILayout.Button(arrow + title, menu._submenuStyle)) collapsed = !collapsed; {
if (collapsed) return new PropsListReturn() { collapsed=collapsed, scroll=scroll }; sphericalPlacer.transform.parent = _dpp.mostRecentlyPlacedPropGO.transform.parent;
sphericalPlacer.transform.localPosition = Vector3.zero;
sphericalPlacer.transform.LookAt(_dpp.mostRecentlyPlacedPropGO.transform.localPosition);
sphericalPlacer.transform.localEulerAngles = new Vector3(sphericalPlacer.transform.localEulerAngles.x, sphericalPlacer.transform.localEulerAngles.y, 0);
scroll = GUILayout.BeginScrollView(scroll, GUILayout.Width(menu.EditorMenuSize.x), GUILayout.Height(500)); go.transform.parent = sphericalPlacer.transform;
foreach (string propPath in props)
Vector3 currentSpherical = sphericalPlacer.transform.localEulerAngles + new Vector3(0,0, go.transform.localPosition.z); // lat, lon, height
sphericalPlacer.transform.localEulerAngles += new Vector3(deltaSpherical.x, deltaSpherical.y, 0);
_dpp.mostRecentlyPlacedPropGO.transform.localPosition += new Vector3(0, 0, deltaSpherical.z);
_dpp.mostRecentlyPlacedPropGO.transform.parent = sphericalPlacer.transform.parent;
return currentSpherical+deltaSpherical;
}
private Vector3 VectorInput(Vector3 input, Vector3 deltaControls, out Vector3 deltaControlsOut, string labelX, string labelY, string labelZ)
{
var dx = deltaControls.x;
var dy = deltaControls.y;
var dz = deltaControls.z;
// x
GUILayout.BeginHorizontal();
GUILayout.Label(labelX+": ", GUILayout.Width(50));
float deltaX = float.Parse(GUILayout.TextField(input.x+"", GUILayout.Width(50))) - input.x;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaX += dx;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaX -= dx;
dx = float.Parse(GUILayout.TextField(dx+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// y
GUILayout.BeginHorizontal();
GUILayout.Label(labelY+": ", GUILayout.Width(50));
float deltaY = float.Parse(GUILayout.TextField(input.y+"", GUILayout.Width(50))) - input.y;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaY += dy;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaY -= dy;
dy = float.Parse(GUILayout.TextField(dy+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// z
GUILayout.BeginHorizontal();
GUILayout.Label(labelZ+": ", GUILayout.Width(50));
float deltaZ = float.Parse(GUILayout.TextField(input.z+"", GUILayout.Width(50))) - input.z;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaZ += dz;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaZ -= dz;
dz = float.Parse(GUILayout.TextField(dz+"", GUILayout.Width(100)));
GUILayout.EndHorizontal();
deltaControlsOut = new Vector3(dx, dy, dz);
return new Vector3(deltaX, deltaY, deltaZ);
}
private void DrawPropsList(DebugMenu menu)
{
// List of recently placed objects
recentPropsScrollPosition = GUILayout.BeginScrollView(recentPropsScrollPosition, GUILayout.Width(menu.EditorMenuSize.x), GUILayout.Height(500));
foreach (string propPath in DebugPropPlacer.RecentlyPlacedProps)
{ {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
@ -146,7 +215,7 @@ namespace NewHorizons.Utility.DebugMenu
PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray)); PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray));
} }
if (GUILayout.Button(propName, GUILayout.ExpandWidth(true))) if (GUILayout.Button(propName))
{ {
_dpp.SetCurrentObject(propPath); _dpp.SetCurrentObject(propPath);
} }
@ -154,9 +223,6 @@ namespace NewHorizons.Utility.DebugMenu
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
GUILayout.EndScrollView(); GUILayout.EndScrollView();
GUILayout.EndVertical();
return new PropsListReturn() { collapsed=collapsed, scroll=scroll };
} }
internal override void PreSave(DebugMenu menu) internal override void PreSave(DebugMenu menu)

View File

@ -39,6 +39,8 @@ namespace NewHorizons.Utility.DebugUtilities
public static HashSet<string> RecentlyPlacedProps = new HashSet<string>(); public static HashSet<string> RecentlyPlacedProps = new HashSet<string>();
public static bool active = false; public static bool active = false;
public GameObject mostRecentlyPlacedPropGO { get { return props.Count() <= 0 ? null : props[props.Count()-1].gameObject; } }
public string mostRecentlyPlacedPropPath { get { return props.Count() <= 0 ? "" : props[props.Count()-1].detailInfo.path; } }
private void Awake() private void Awake()
{ {