From 751bb8ae24aaf3a1b024fa9345de20bfe34500a7 Mon Sep 17 00:00:00 2001 From: Ben C Date: Wed, 29 Nov 2023 16:10:45 -0500 Subject: [PATCH] Cool file names on code blocks --- docs/src/content/docs/guides/details.md | 2 +- docs/src/content/docs/guides/dialogue.md | 2 +- docs/src/content/docs/guides/extending-configs.md | 2 +- docs/src/content/docs/guides/planet-generation.md | 14 +++++++------- docs/src/content/docs/guides/ship-log.md | 2 +- docs/src/content/docs/guides/star-systems.md | 2 +- docs/src/content/docs/guides/translation.md | 2 +- docs/src/content/docs/guides/updating-planets.md | 4 ++-- .../src/content/docs/start-here/getting-started.md | 2 +- 9 files changed, 16 insertions(+), 16 deletions(-) diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index 1bf19fce..cc2cdad4 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -49,7 +49,7 @@ If for whatever reason you want to set up a Unity project manually instead of us 1. Start up a Unity 2019.4.39f1 project 2. In the "Assets" folder in Unity, create a new folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it: -```cs +```cs title="Editor/CreateAssetBundle.cs" using UnityEditor; using UnityEngine; using System.IO; diff --git a/docs/src/content/docs/guides/dialogue.md b/docs/src/content/docs/guides/dialogue.md index 9425c7bf..367cdd2c 100644 --- a/docs/src/content/docs/guides/dialogue.md +++ b/docs/src/content/docs/guides/dialogue.md @@ -31,7 +31,7 @@ A remote trigger is used to have an NPC talk to you from a distance; ex: Slate s Here's an example dialogue XML: -```xml +```xml title="ExampleDialogue.xml"