diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index 1bf19fce..cc2cdad4 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -49,7 +49,7 @@ If for whatever reason you want to set up a Unity project manually instead of us 1. Start up a Unity 2019.4.39f1 project 2. In the "Assets" folder in Unity, create a new folder called "Editor". In it create a file called "CreateAssetBundle.cs" with the following code in it: -```cs +```cs title="Editor/CreateAssetBundle.cs" using UnityEditor; using UnityEngine; using System.IO; diff --git a/docs/src/content/docs/guides/dialogue.md b/docs/src/content/docs/guides/dialogue.md index 9425c7bf..367cdd2c 100644 --- a/docs/src/content/docs/guides/dialogue.md +++ b/docs/src/content/docs/guides/dialogue.md @@ -31,7 +31,7 @@ A remote trigger is used to have an NPC talk to you from a distance; ex: Slate s Here's an example dialogue XML: -```xml +```xml title="ExampleDialogue.xml"