Switch from quotations to backticks in descriptions

This commit is contained in:
Ben C 2022-06-19 14:25:16 -04:00
parent 5088749539
commit 70ed54145f

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@ -650,22 +650,22 @@ namespace NewHorizons.External.Modules
public string id;
/// <summary>
/// Only required if type is "sockets". This lists all the possible locations for any props assigned to this group.
/// Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group.
/// </summary>
public QuantumSocketInfo[] sockets;
/// <summary>
/// Optional. Only used if type is "states". If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states.
/// Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states.
/// </summary>
public bool hasEmptyState;
/// <summary>
/// Optional. Only used if type is "states". If this is true, then the states will be presented in order, rather than in a random order
/// Optional. Only used if type is `states`. If this is true, then the states will be presented in order, rather than in a random order
/// </summary>
public bool sequential;
/// <summary>
/// Optional. Only used if type is "states" and "sequential" is true. If this is false, then after the last state has appeared, the object will no longer change state
/// Optional. Only used if type is `states` and `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state
/// </summary>
[DefaultValue(true)] public bool loop = true;
}