mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Switch from quotations to backticks in descriptions
This commit is contained in:
parent
5088749539
commit
70ed54145f
8
NewHorizons/External/Modules/PropModule.cs
vendored
8
NewHorizons/External/Modules/PropModule.cs
vendored
@ -650,22 +650,22 @@ namespace NewHorizons.External.Modules
|
||||
public string id;
|
||||
|
||||
/// <summary>
|
||||
/// Only required if type is "sockets". This lists all the possible locations for any props assigned to this group.
|
||||
/// Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group.
|
||||
/// </summary>
|
||||
public QuantumSocketInfo[] sockets;
|
||||
|
||||
/// <summary>
|
||||
/// Optional. Only used if type is "states". If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states.
|
||||
/// Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states.
|
||||
/// </summary>
|
||||
public bool hasEmptyState;
|
||||
|
||||
/// <summary>
|
||||
/// Optional. Only used if type is "states". If this is true, then the states will be presented in order, rather than in a random order
|
||||
/// Optional. Only used if type is `states`. If this is true, then the states will be presented in order, rather than in a random order
|
||||
/// </summary>
|
||||
public bool sequential;
|
||||
|
||||
/// <summary>
|
||||
/// Optional. Only used if type is "states" and "sequential" is true. If this is false, then after the last state has appeared, the object will no longer change state
|
||||
/// Optional. Only used if type is `states` and `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state
|
||||
/// </summary>
|
||||
[DefaultValue(true)] public bool loop = true;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user