diff --git a/NewHorizons/External/Configs/StarSystemConfig.cs b/NewHorizons/External/Configs/StarSystemConfig.cs
index 4440c5d5..08d0d968 100644
--- a/NewHorizons/External/Configs/StarSystemConfig.cs
+++ b/NewHorizons/External/Configs/StarSystemConfig.cs
@@ -21,6 +21,12 @@ namespace NewHorizons.External.Configs
///
public string name;
+ ///
+ /// When changing star systems are you allowed to bring items into this system?
+ ///
+ [DefaultValue(true)]
+ public bool allowOutsideItems = true;
+
///
/// In this system should the player be able to rotate their map camera freely or be stuck above the plane of the solar system?
///
diff --git a/NewHorizons/Handlers/HeldItemHandler.cs b/NewHorizons/Handlers/HeldItemHandler.cs
index e166c1b9..5ff7e5bb 100644
--- a/NewHorizons/Handlers/HeldItemHandler.cs
+++ b/NewHorizons/Handlers/HeldItemHandler.cs
@@ -89,10 +89,14 @@ public static class HeldItemHandler
_pathOfItemTakenFromSystem[Main.Instance.CurrentStarSystem].Add(path);
}
- private static void OnStarSystemChanging(string _)
+ private static void OnStarSystemChanging(string newSystem)
{
// Double check we're still holding it
_currentlyHeldItem = Locator.GetToolModeSwapper().GetItemCarryTool().GetHeldItem()?.gameObject;
+ if (!Main.SystemDict[newSystem].Config.allowOutsideItems)
+ {
+ _currentlyHeldItem = null;
+ }
if (_currentlyHeldItem != null)
{