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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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idk
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@ -394,31 +394,30 @@ namespace NewHorizons.Builder.Props
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}
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}
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// TODO: simulate in sector
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// BUG: detector collider is not included in groups
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private class AddPhysics : MonoBehaviour
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{
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(.1f);
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var parentBody = GetComponentInParent<OWRigidbody>();
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foreach (var meshCollider in GetComponentsInChildren<MeshCollider>(true))
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{
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meshCollider.convex = true;
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}
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// hack. doesnt work for all meshes but seems to for most
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if (!meshCollider.isTrigger)
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meshCollider.convex = true;
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var go = new GameObject($"{name}_Body");
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go.transform.position = transform.position;
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go.transform.rotation = transform.rotation;
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transform.parent = go.transform;
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go.layer = LayerMask.NameToLayer("PhysicalDetector");
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go.AddComponent<SphereCollider>();
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var owRigidbody = go.AddComponent<OWRigidbody>();
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go.AddComponent<DynamicForceDetector>();
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go.AddComponent<DynamicFluidDetector>();
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var owRigidbody = gameObject.AddComponent<OWRigidbody>();
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owRigidbody.SetVelocity(parentBody.GetPointVelocity(transform.position));
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owRigidbody.SetMass(0.0001f);
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var detector = new GameObject("Detector");
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detector.transform.SetParent(transform, false);
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detector.layer = LayerMask.NameToLayer("AdvancedDetector");
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detector.AddComponent<SphereCollider>();
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detector.AddComponent<DynamicForceDetector>();
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detector.AddComponent<DynamicFluidDetector>();
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Destroy(this);
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}
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