use transform.forward

This commit is contained in:
JohnCorby 2022-11-09 13:08:41 -08:00
parent 136a503058
commit 6c7c02d71c

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@ -120,7 +120,7 @@ namespace NewHorizons.Utility.DebugUtilities
{ {
int layerMask = OWLayerMask.physicalMask; int layerMask = OWLayerMask.physicalMask;
var origin = Locator.GetActiveCamera().transform.position; var origin = Locator.GetActiveCamera().transform.position;
var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward); var direction = Locator.GetActiveCamera().transform.forward;
data.hit = Physics.Raycast(origin, direction, out var hitInfo, 100f, layerMask); data.hit = Physics.Raycast(origin, direction, out var hitInfo, 100f, layerMask);
if (data.hit) if (data.hit)