Make sand funnels actually work

This commit is contained in:
Nick J. Connors 2022-01-23 03:01:09 -05:00
parent 83f99029af
commit 6c32b3c7a2
4 changed files with 128 additions and 18 deletions

View File

@ -1,4 +1,5 @@
using NewHorizons.External.VariableSize;
using NewHorizons.Components;
using NewHorizons.External.VariableSize;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
@ -20,7 +21,7 @@ namespace NewHorizons.Builder.Body
STAR
}
public static void Make(GameObject go, ConstantForceDetector detector, InitialMotion initialMotion, FunnelModule module)
public static void Make(GameObject go, ConstantForceDetector detector, OWRigidbody rigidbody, FunnelModule module)
{
var funnelType = FunnelType.SAND;
if (module.Type.ToUpper().Equals("WATER")) funnelType = FunnelType.WATER;
@ -29,17 +30,16 @@ namespace NewHorizons.Builder.Body
var funnelGO = new GameObject($"{go.name.Replace("_Body", "")}Funnel_Body");
funnelGO.SetActive(false);
funnelGO.transform.parent = go.transform;
var owrb = funnelGO.AddComponent<OWRigidbody>();
var alignment = funnelGO.AddComponent<AlignWithTargetBody>();
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => alignment.SetTargetBody(AstroObjectLocator.GetAstroObject(module.Target)?.GetAttachedOWRigidbody()));
var im = funnelGO.AddComponent<InitialMotion>();
var velocity = initialMotion.GetInitVelocity();
im._initLinearDirection = initialMotion._initLinearDirection;
im._initLinearSpeed = initialMotion._initLinearSpeed;
funnelGO.AddComponent<InitialMotion>();
var matchMotion = funnelGO.AddComponent<MatchInitialMotion>();
matchMotion.SetBodyToMatch(rigidbody);
funnelGO.AddComponent<SandFunnelController>();
funnelGO.AddComponent<CenterOfTheUniverseOffsetApplier>();
funnelGO.AddComponent<KinematicRigidbody>();
@ -53,6 +53,9 @@ namespace NewHorizons.Builder.Body
var scaleRoot = new GameObject("ScaleRoot");
scaleRoot.transform.parent = funnelGO.transform;
scaleRoot.transform.rotation = Quaternion.Euler(90, 0, 0);
scaleRoot.transform.localPosition = new Vector3(0, 30, 0);
scaleRoot.transform.localScale = new Vector3(1, 1, 1.075f);
var proxyGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Proxy_SandFunnel"), scaleRoot.transform);
proxyGO.name = "Proxy_Funnel";
@ -63,24 +66,107 @@ namespace NewHorizons.Builder.Body
var volumesGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Volumes_SandFunnel"), scaleRoot.transform);
volumesGO.name = "Volumes_Funnel";
var sfv = volumesGO.GetComponentInChildren<SimpleFluidVolume>();
switch(funnelType)
var fluidVolume = sfv.gameObject;
switch (funnelType)
{
case FunnelType.SAND:
sfv._fluidType = FluidVolume.Type.SAND;
break;
case FunnelType.WATER:
sfv._fluidType = FluidVolume.Type.WATER;
GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
var waterMaterial = GameObject.Find("TimberHearth_Body/Sector_TH/Geometry_TH/Terrain_TH_Water_v3/Village_Upper_Water/Village_Upper_Water_Geo").GetComponent<MeshRenderer>().material;
proxyGO.GetComponentInChildren<MeshRenderer>().material = waterMaterial;
geoGO.GetComponentInChildren<MeshRenderer>().material = waterMaterial;
break;
case FunnelType.LAVA:
sfv._fluidType = FluidVolume.Type.PLASMA;
GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
var lavaMaterial = GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().material;
proxyGO.GetComponentInChildren<MeshRenderer>().material = lavaMaterial;
geoGO.GetComponentInChildren<MeshRenderer>().material = lavaMaterial;
AddDestructionVolumes(fluidVolume);
break;
case FunnelType.STAR:
sfv._fluidType = FluidVolume.Type.PLASMA;
GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
var starMaterial = GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().material;
proxyGO.GetComponentInChildren<MeshRenderer>().material = starMaterial;
geoGO.GetComponentInChildren<MeshRenderer>().material = starMaterial;
AddDestructionVolumes(fluidVolume);
break;
}
funnelGO.transform.position = go.transform.position;
var sector = go.GetComponent<AstroObject>().GetPrimaryBody().GetRootSector();
proxyGO.GetComponent<SectorProxy>().SetSector(sector);
geoGO.GetComponent<SectorCullGroup>().SetSector(sector);
volumesGO.GetComponent<SectorCollisionGroup>().SetSector(sector);
funnelGO.transform.localPosition = Vector3.zero;
var funnelSizeController = funnelGO.AddComponent<FunnelSizeController>();
if(module.Curve != null)
{
var curve = new AnimationCurve();
foreach (var pair in module.Curve)
{
curve.AddKey(new Keyframe(pair.Time, pair.Value));
}
funnelSizeController.scaleCurve = curve;
}
// Finish up next tick
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => PostMake(funnelGO, alignment, funnelSizeController, module));
}
private static void PostMake(GameObject funnelGO, AlignWithTargetBody alignment, FunnelSizeController funnelSizeController, FunnelModule module)
{
var target = AstroObjectLocator.GetAstroObject(module.Target)?.GetAttachedOWRigidbody();
if(target == null)
{
Logger.LogWarning($"Couldn't find the target for the funnel {funnelGO.name}");
return;
}
alignment.SetTargetBody(target);
funnelSizeController.target = target.gameObject.transform;
funnelGO.SetActive(true);
// This has to happen last idk
alignment.SetUsePhysicsToRotate(true);
}
private static void AddDestructionVolumes(GameObject go)
{
// Gotta put destruction volumes on the children reeeeeeeeee
foreach (Transform child in go.transform)
{
var capsuleShape = child.GetComponent<CapsuleShape>();
var capsuleCollider = child.gameObject.AddComponent<CapsuleCollider>();
capsuleCollider.radius = capsuleShape.radius;
capsuleCollider.height = capsuleShape.height;
capsuleCollider.isTrigger = true;
child.gameObject.AddComponent<OWCapsuleCollider>();
var destructionVolume = child.gameObject.AddComponent<DestructionVolume>();
destructionVolume._deathType = DeathType.Lava;
}
}
}
}

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Components
{
public class FunnelSizeController : MonoBehaviour
{
public AnimationCurve scaleCurve;
public Transform target;
private void FixedUpdate()
{
float num = scaleCurve == null ? 1f : scaleCurve.Evaluate(TimeLoop.GetMinutesElapsed());
var dist = (transform.position - target.position).magnitude;
transform.localScale = new Vector3(num, dist/500f, num);
}
}
}

View File

@ -433,6 +433,8 @@ namespace NewHorizons
var atmoSize = body.Config.Atmosphere != null ? body.Config.Atmosphere.Size : 0f;
float sphereOfInfluence = Mathf.Max(Mathf.Max(atmoSize, 50), body.Config.Base.SurfaceSize * 2f);
var overrideSOI = body.Config.Base.SphereOfInfluence;
if (overrideSOI != 0) sphereOfInfluence = overrideSOI;
var outputTuple = BaseBuilder.Make(go, primaryBody, body.Config);
var ao = (AstroObject)outputTuple.Item1;
@ -495,7 +497,7 @@ namespace NewHorizons
if (!body.Config.Orbit.IsStatic) DetectorBuilder.Make(go, owRigidBody, primaryBody, ao);
if (body.Config.Funnel != null)
FunnelBuilder.Make(go, go.GetComponentInChildren<ConstantForceDetector>(), initialMotion, body.Config.Funnel);
FunnelBuilder.Make(go, go.GetComponentInChildren<ConstantForceDetector>(), owRigidBody, body.Config.Funnel);
if (ao.GetAstroObjectName() == AstroObject.Name.CustomString) AstroObjectLocator.RegisterCustomAstroObject(ao);

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@ -362,7 +362,7 @@
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@ -582,7 +582,7 @@
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@ -950,7 +950,7 @@
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@ -975,7 +975,7 @@
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@ -1029,7 +1029,7 @@
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@ -1093,7 +1093,7 @@
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