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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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More dictionary clearing
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using NewHorizons.Builder.Body;
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using NewHorizons.External.Configs;
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using NewHorizons.Handlers;
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@ -26,30 +26,37 @@ namespace NewHorizons.Builder.Props
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// keys are all dimension names that have been referenced by at least one node but do not (yet) exist
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// values are all nodes' warp controllers that link to a given dimension
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// unpairedNodes[name of dimension that doesn't exist yet] => List{warp controller for node that links to that dimension, ...}
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private static Dictionary<string, List<InnerFogWarpVolume>> unpairedNodes = new();
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private static Dictionary<string, List<InnerFogWarpVolume>> _unpairedNodes = new();
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private static Dictionary<string, List<SignalInfo>> _propogatedSignals = null;
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public static Dictionary<string, InnerFogWarpVolume> namedNodes = new();
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public static Dictionary<BrambleNodeInfo, GameObject> builtBrambleNodes = new();
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public static readonly Dictionary<string, InnerFogWarpVolume> namedNodes = new();
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public static readonly Dictionary<BrambleNodeInfo, GameObject> builtBrambleNodes = new();
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public static Dictionary<string, List<SignalInfo>> propogatedSignals = null;
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public static void Init()
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{
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_unpairedNodes.Clear();
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_propogatedSignals.Clear();
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namedNodes.Clear();
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builtBrambleNodes.Clear();
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}
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public static void FinishPairingNodesForDimension(string dimensionName, AstroObject dimensionAO = null)
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{
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if (!unpairedNodes.ContainsKey(dimensionName)) return;
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if (!_unpairedNodes.ContainsKey(dimensionName)) return;
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foreach (var nodeWarpController in unpairedNodes[dimensionName])
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foreach (var nodeWarpController in _unpairedNodes[dimensionName])
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{
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PairEntrance(nodeWarpController, dimensionName, dimensionAO);
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}
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unpairedNodes.Remove(dimensionName);
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_unpairedNodes.Remove(dimensionName);
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}
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private static void RecordUnpairedNode(InnerFogWarpVolume warpVolume, string linksTo)
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{
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if (!unpairedNodes.ContainsKey(linksTo)) unpairedNodes[linksTo] = new();
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if (!_unpairedNodes.ContainsKey(linksTo)) _unpairedNodes[linksTo] = new();
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unpairedNodes[linksTo].Add(warpVolume);
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_unpairedNodes[linksTo].Add(warpVolume);
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}
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private static OuterFogWarpVolume GetOuterFogWarpVolumeFromAstroObject(GameObject go)
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@ -111,10 +118,10 @@ namespace NewHorizons.Builder.Props
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// this dictionary lists all the signals a given node should have, depending on the dimension it links to
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// ie, if a node links to "dimension1", then that node should spawn all of the signals in the list propogatedSignals["dimension1"]
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propogatedSignals = new Dictionary<string, List<SignalInfo>>();
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_propogatedSignals = new Dictionary<string, List<SignalInfo>>();
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foreach (var dimension in allDimensions)
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{
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propogatedSignals[dimension.name] = new();
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_propogatedSignals[dimension.name] = new();
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var dimensionIndex = dimensionNameToIndex[dimension.name];
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foreach (var destinationDimension in allDimensions)
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@ -124,7 +131,7 @@ namespace NewHorizons.Builder.Props
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var destinationIndex = dimensionNameToIndex[destinationDimension.name];
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if (access[dimensionIndex, destinationIndex])
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{
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propogatedSignals[dimension.name].AddRange(destinationDimension.Signal.signals);
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_propogatedSignals[dimension.name].AddRange(destinationDimension.Signal.signals);
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}
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}
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}
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@ -205,8 +212,8 @@ namespace NewHorizons.Builder.Props
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//
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// Make signals
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//
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if (propogatedSignals == null) PropogateSignals();
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foreach (var signalConfig in propogatedSignals[config.linksTo])
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if (_propogatedSignals == null) PropogateSignals();
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foreach (var signalConfig in _propogatedSignals[config.linksTo])
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{
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var signalGO = SignalBuilder.Make(go, sector, signalConfig, mod);
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signalGO.GetComponent<AudioSignal>()._identificationDistance = 0;
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@ -271,6 +271,7 @@ namespace NewHorizons
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NewHorizonsData.Load();
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SignalBuilder.Init();
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BrambleDimensionBuilder.Init();
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BrambleNodeBuilder.Init();
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AstroObjectLocator.Init();
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OWAssetHandler.Init();
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PlanetCreationHandler.Init(BodyDict[CurrentStarSystem]);
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