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Fix alarm totem "face" angles when toggled by projection totem
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using HarmonyLib;
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using NewHorizons.Components.EOTE;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NewHorizons.Patches.EchoesOfTheEyePatches
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{
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[HarmonyPatch(typeof(AlarmTotem))]
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public static class AlarmTotemPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(AlarmTotem.SetFaceOpen))]
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public static void AlarmTotem_SetFaceOpen(AlarmTotem __instance, bool open)
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{
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// This method is unused in the base game and sets the rotations incorrectly (-90f instead of 90f); this corrects that
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__instance._rightFaceCover.localEulerAngles = Vector3.up * (open ? 90f : 0f);
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__instance._leftFaceCover.localEulerAngles = Vector3.up * (open ? -90f : 0f);
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}
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}
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}
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