Do it for map as well

This commit is contained in:
Noah Pilarski 2022-08-10 23:03:02 -04:00
parent a94aadb8c8
commit 6b97841e19

View File

@ -389,6 +389,14 @@ namespace NewHorizons
playerLight.range = 1; playerLight.range = 1;
playerLight.intensity = 0.001f; playerLight.intensity = 0.001f;
//Do the same for map
var solarSystemRoot = SearchUtilities.Find("SolarSystemRoot");
var ssrLight = solarSystemRoot.AddComponent<Light>();
ssrLight.innerSpotAngle = 0;
ssrLight.spotAngle = 179;
ssrLight.range = Main.FurthestOrbit * (4f/3f);
ssrLight.intensity = 0.001f;
try try
{ {
Logger.Log($"Star system finished loading [{Instance.CurrentStarSystem}]"); Logger.Log($"Star system finished loading [{Instance.CurrentStarSystem}]");