From 6a8299f4cca2de7d89be0ecc2c49bd23a5ef1bb2 Mon Sep 17 00:00:00 2001 From: TerrificTrifid <99054745+TerrificTrifid@users.noreply.github.com> Date: Tue, 25 Apr 2023 21:54:53 -0500 Subject: [PATCH] Don't normalize stretch height --- NewHorizons/Builder/Body/Geometry/CubeSphere.cs | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/NewHorizons/Builder/Body/Geometry/CubeSphere.cs b/NewHorizons/Builder/Body/Geometry/CubeSphere.cs index 922ae552..75d4ebc0 100644 --- a/NewHorizons/Builder/Body/Geometry/CubeSphere.cs +++ b/NewHorizons/Builder/Body/Geometry/CubeSphere.cs @@ -9,22 +9,6 @@ namespace NewHorizons.Builder.Body.Geometry Mesh mesh = new Mesh(); mesh.name = "CubeSphere"; - float max = 1; - if (stretch.x > stretch.y && stretch.x > stretch.z) - max = stretch.x; - else if (stretch.y > stretch.x && stretch.y > stretch.z) - max = stretch.y; - else if (stretch.z > stretch.x && stretch.z > stretch.y) - max = stretch.z; - else if (stretch.y == stretch.z && stretch.x > stretch.y) - max = stretch.x; - else if (stretch.x == stretch.z && stretch.y > stretch.x) - max = stretch.y; - else if (stretch.x == stretch.y && stretch.z > stretch.x) - max = stretch.z; - minHeight /= max; - maxHeight /= max; - CreateVertices(mesh, resolution, heightMap, minHeight, maxHeight); StretchVertices(mesh, stretch); CreateTriangles(mesh, resolution);